No description
68ff8f6921
Major change is addition of fractal rift rendering, currently first pass. Curves are registered and pregenerated in mod_pocketDim. Rifts look up these curves, choose one, rotate it, and render it. The render is a TESR that does stuff. Hard to explain, look at RenderRift in the code and look at the actual rifts in game to get an idea of what it does. I had to add a triangulation library to accomplish this. Will hopefully do something else that drag around all this. (I tried(and used comments)) |
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gradle/wrapper | ||
src/main | ||
build.gradle | ||
build.xml.old | ||
gradlew | ||
gradlew.bat |