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SenseiKiwi 697b0da59f Fixed Configuration and Rift Generation Bugs
Although fields were created in DDProperties for Monolith spawning and
Rift generation, they were mislabeled as reading the "World Rift
Generation Enabled" property. I gave them proper names. I also changed
the fields and names to be more intuitive and rewrote the descriptions.
For instance, "MonolithSpawnDensity" is a misnomer because as density
increases, there should be more Monoliths, not less. Now the properties
clearly state how they affect a feature. I rewrote the conditions that
used each property to correspond with those simplified descriptions and
gave the properties default values that will match the generation rates
seen before.

I also made the rift generation code less cryptic and fixed a bug; there
was a check that compared if a dimension was a pocket dimension by its
name to prevent rift generation. That name check was wrong - it would
never work. Now we check if the provider is an instance of
pocketProvider. That will continue working even if we change the way
that pocket dimensions are named.
2013-06-16 09:57:51 -04:00
resources Fixed Mistakes in Dungeon Tutorial 2013-06-16 08:32:23 -04:00
schematics Fixed limbo return, schematic crash 2013-06-16 01:44:05 -04:00
StevenDimDoors Fixed Configuration and Rift Generation Bugs 2013-06-16 09:57:51 -04:00
build.xml updated build info 2013-05-09 17:21:21 -04:00
mcmod.info Fixed mcmod.info 2013-06-16 05:15:59 -04:00
versionscript.py Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00