DimDoors/StevenDimDoors/mod_pocketDim/util/WeightedContainer.java
SenseiKiwi 101e9e4ce6 Progress on Implementing Dungeon Packs
Completed enough of the implementation and integration to compile DD.
Some portions of the code are only for testing and will be removed
later. The configuration for default dungeons is hardcoded - we can
parse config files once we're certain that dungeon chains work. At the
moment, dungeons generate but it doesn't seem like the rules we set are
being followed properly.

Renamed OptimizedRule to DungeonChainRule, and renamed the old
DungeonChainRule to DungeonChainRuleDefinition, to match the role of
each class better. Added some hax to DungeonGenerator to get packs
integrated - the implementation will be much cleaner once the new save
format is done.
2013-08-05 09:48:49 -04:00

31 lines
799 B
Java

package StevenDimDoors.mod_pocketDim.util;
import net.minecraft.util.WeightedRandomItem;
/*.
* Implements a simple generic item for using net.minecraft.util.WeightedRandom with objects of type T.
*
* This is generally useful for cases in which we already extend an existing class, which prevents us from also
* extending WeightedRandomItem or cases in which we would have to break compatibility with previous serialized
* instances to add support for WeightedRandomItem.
*/
public class WeightedContainer<T> extends WeightedRandomItem {
private T data;
public WeightedContainer(T data, int weight)
{
super(weight);
this.data = data;
}
public T getData()
{
return data;
}
public WeightedContainer<T> clone()
{
return new WeightedContainer<T>(data, itemWeight);
}
}