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SenseiKiwi 766336a259 Fixed Door Bugs
Fixed the bugs that caused doors not to appear right in dungeons. First
there was a bug with filters that caused them not to replace blocks
properly. I made some changes to SchematicFilter and its derived classes
so that the implementations are a little more intuitive. That should
prevent those bugs in any future derived classes. Then doors wouldn't
rotate properly. DD was never designed to rotate dimensional doors. I
added code to BlockRotator for that and shifted some code from
DungeonHelper to BlockRotator. More coherence, less coupling!
2013-07-30 17:57:05 -04:00
resources finally 2013-07-17 03:49:39 -04:00
schematics Added dungeons and fixed monolith placement bug 2013-07-18 01:20:12 -04:00
StevenDimDoors Fixed Door Bugs 2013-07-30 17:57:05 -04:00
build.xml fixed build.xml 2013-07-18 14:39:02 -04:00
mcmod.info fixing texture 2013-07-17 03:42:11 -04:00
versionscript.py Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00