DimDoors/StevenDimDoors/mod_pocketDimClient/RenderTransTrapdoor.java
StevenRS11 a04a266c17 THE UPDATE
Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00

185 lines
6.9 KiB
Java

package StevenDimDoors.mod_pocketDimClient;
import java.nio.FloatBuffer;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.blocks.TransTrapdoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderTransTrapdoor extends TileEntitySpecialRenderer
{
private FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
private static DDProperties properties = null;
public RenderTransTrapdoor()
{
if (properties == null)
properties = DDProperties.instance();
}
/**
* Renders the dimdoor.
*/
public void renderTransTrapdoorTileEntity(TileEntityTransTrapdoor tile, double x, double y, double z, float par8)
{
try
{
mod_pocketDim.transTrapdoor.updateAttachedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
}
catch(Exception e)
{
e.printStackTrace();
}
// float playerX = (float)this.tileEntityRenderer.playerX;
// float playerY = (float)this.tileEntityRenderer.playerY;
// float playerZ = (float)this.tileEntityRenderer.playerZ;
//float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
GL11.glDisable(GL11.GL_LIGHTING);
Random random = new Random(31100L);
int metadata = tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord);
for (int count = 0; count < 16; ++count)
{
GL11.glPushMatrix();
float var15 = (float)(16 - count);
float var16 = 0.2625F;
float var17 = 1.0F / (var15 + 1.0F);
if (count == 0)
{
this.bindTextureByName("/RIFT.png");
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if (count == 1)
{
this.bindTextureByName("/WARP.png");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
var16 = .5F;
}
GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F);
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR);
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F);
GL11.glScalef(var16, var16, var16);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glBegin(GL11.GL_QUADS);
float var21 = random.nextFloat() * 0.5F + 0.1F;
float var22 = random.nextFloat() * 0.4F + 0.4F;
float var23 = random.nextFloat() * 0.6F + 0.5F;
if (count == 0)
{
var23 = 1.0F;
var22 = 1.0F;
}
GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
if (TransTrapdoor.isTrapdoorSetLow(metadata))
{
if (TransTrapdoor.isTrapdoorOpen(metadata))
{
GL11.glVertex3d(x, y+0.2, z);
GL11.glVertex3d(x, y+0.2, z+1);
GL11.glVertex3d(x+1 , y+0.2 , z+1);
GL11.glVertex3d(x+1 , y+0.2 , z);
}
else
{
GL11.glVertex3d(x, y+0.15, z);
GL11.glVertex3d(x, y+0.15, z+1);
GL11.glVertex3d(x+1 , y+0.15 , z+1);
GL11.glVertex3d(x+1 , y+0.15 , z);
}
}
else
{
if (TransTrapdoor.isTrapdoorOpen(metadata))
{
GL11.glVertex3d(x, y+0.95, z);
GL11.glVertex3d(x, y+0.95, z+1);
GL11.glVertex3d(x+1 , y+0.95 , z+1);
GL11.glVertex3d(x+1 , y+0.95 , z);
}
else
{
GL11.glVertex3d(x, y+0.85, z);
GL11.glVertex3d(x, y+0.85, z+1);
GL11.glVertex3d(x+1 , y+0.85 , z+1);
GL11.glVertex3d(x+1 , y+0.85 , z);
}
}
GL11.glEnd();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
GL11.glEnable(GL11.GL_LIGHTING);
}
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
{
this.field_76908_a.clear();
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
this.field_76908_a.flip();
return this.field_76908_a;
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
if (properties.DoorRenderingEnabled)
{
this.renderTransTrapdoorTileEntity((TileEntityTransTrapdoor)par1TileEntity, par2, par4, par6, par8);
}
}
}