a0454351d5
Deleted PlayerRespawnTracker and removed all references to it - we weren't going to use it anymore anyway. Renamed IDDoorLogic to IDimDoor - abbreviating the "Dim" as D next to the standard I for Interface is confusing. Renamed DDoorBase to BaseDimDoor and made it into an abstract class - that's effectively what it was supposed to be. We should be declaring methods as abstract rather than using empty ones. I renamed the class because the convention for naming abstract classes is to start the name with Base. Cleaned up code in other files.
190 lines
No EOL
4.3 KiB
Java
190 lines
No EOL
4.3 KiB
Java
package StevenDimDoors.mod_pocketDim.world;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.client.IRenderHandler;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class LimboProvider extends WorldProvider
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{
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@Override
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public String getDimensionName() {
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return "Limbo";
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}
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private IRenderHandler skyRenderer;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public LimboProvider()
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{
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this.hasNoSky = false;
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this.skyRenderer = new LimboSkyProvider();
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@SideOnly(Side.CLIENT)
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public IRenderHandler getSkyRenderer()
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{
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return this.skyRenderer;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
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}
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@Override
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public BiomeGenBase getBiomeGenForCoords(int x, int z)
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{
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return mod_pocketDim.limboBiome;
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}
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public boolean canRespawnHere()
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{
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return properties.HardcoreLimboEnabled && properties.LimboEnabled;
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}
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public boolean isBlockHighHumidity(int x, int y, int z)
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{
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return false;
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}
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@Override
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public boolean canSnowAt(int x, int y, int z)
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{
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return false;
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}
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@Override
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protected void generateLightBrightnessTable()
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{
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float modifier = 0.0F;
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for (int steps = 0; steps <= 15; ++steps)
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{
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float var3 = 1.0F - (float)steps / 15.0F;
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this.lightBrightnessTable[steps] = ((0.0F + var3) / (var3 * 3.0F + 1.0F) * (1.0F - modifier) + modifier)*3;
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// System.out.println( this.lightBrightnessTable[steps]+"light");
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}
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}
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public ChunkCoordinates getSpawnPoint()
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{
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return this.getRandomizedSpawnPoint();
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}
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public float calculateCelestialAngle(long par1, float par3)
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{
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int var4 = (int)(par1 % 24000L);
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float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;
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if (var5 < 0.0F)
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{
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++var5;
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}
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if (var5 > 1.0F)
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{
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--var5;
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}
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float var6 = var5;
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var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);
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var5 = var6 + (var5 - var6) / 3.0F;
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return 0;
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}
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@SideOnly(Side.CLIENT)
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public int getMoonPhase(long par1, float par3)
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{
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return 4;
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}
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@SideOnly(Side.CLIENT)
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@Override
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public String getSaveFolder()
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{
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return (dimensionId == 0 ? null : "DimensionalDoors/Limbo" + dimensionId);
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}
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public boolean canCoordinateBeSpawn(int par1, int par2)
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{
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int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
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return var3 == properties.LimboBlockID;
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}
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@Override
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public double getHorizon()
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{
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return worldObj.getHeight()/4-800;
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}
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public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
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{
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setCloudRenderer( new CloudRenderBlank());
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@SideOnly(Side.CLIENT)
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@Override
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public Vec3 getFogColor(float par1, float par2)
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{
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double).2, (double).2, (double).2);
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}
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public int getRespawnDimension(EntityPlayerMP player)
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{
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return 0;
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}
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@Override
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public IChunkProvider createChunkGenerator()
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{
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//TODO: ...We're passing the LimboGenerator a fixed seed. We should be passing the world seed! @_@ ~SenseiKiwi
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return new LimboGenerator(worldObj, 45, spawner, properties);
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}
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public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
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{
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return false;
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}
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public static ChunkCoordinates getLimboSkySpawn(Random rand)
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{
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ChunkCoordinates var5 = new ChunkCoordinates(0,0,0);
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int spawnFuzz = 10000;
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int spawnFuzzHalf = spawnFuzz / 2;
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{
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var5.posX += rand.nextInt(spawnFuzz) - spawnFuzzHalf;
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var5.posZ += rand.nextInt(spawnFuzz) - spawnFuzzHalf;
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var5.posY = 700;
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}
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return var5;
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}
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@Override
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public ChunkCoordinates getRandomizedSpawnPoint()
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{
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return getLimboSkySpawn(this.worldObj.rand);
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}
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} |