DimDoors/StevenDimDoors
SenseiKiwi 7a90dcb28b Improved PocketGenerator
Improved code in PocketGenerator. Restricted Monolith generation to the
chunk in which populate() is being applied. We should not be generating
Monoliths outside that chunk. Changed condition that would exit the
function if the next available space for a Monolith was above Y = 245.
Exiting the function at that point made no sense.

I've realized that this placement algorithm has probably been patched up
several times and that's resulted in nonsensical code. For instance, the
loop continues as long as you continue finding higher points to place
Monoliths. That would suggest you intended to make columns of them. But
since the loop chooses random columns on each iteration goes back to Y =
0, you're really just jumping around and placing Monoliths in random
places, while using irrelevant checks to decide whether to continue. I
really recommend coming up with a different algorithm. I haven't
replaced it completely in case it would break something.
2013-06-23 16:17:04 -04:00
..
mod_pocketDim Improved PocketGenerator 2013-06-23 16:17:04 -04:00
mod_pocketDimClient Overhauled configuration properties 2013-06-13 19:01:54 -04:00
schematics Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 21:46:16 -05:00
README.md Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00

DimDoors

Dimensional Doors for Minecraft Adds several items that allow the player to move between and create dimensions

see the MC forum topic for details

http://www.minecraftforum.net/topic/1650007-147-dimensional-doors-v110-physics-what-physics-updated-with-fancy-opengl/