DimDoors/StevenDimDoors/mod_pocketDim/ConnectionHandler.java
SenseiKiwi 3568d223ff Overhauled Server-Side Packet Handling
Threw out the complicated architecture that I'd made for synchronizing
server and client data perfectly. Instead, we now send just enough data
to the client and the resulting code is simpler. Some of the client-side
code is also done so all packet handling should be finished soon.
2013-09-03 15:33:09 -04:00

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1.9 KiB
Java

package StevenDimDoors.mod_pocketDim;
import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.NetLoginHandler;
import net.minecraft.network.packet.NetHandler;
import net.minecraft.network.packet.Packet1Login;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.server.MinecraftServer;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.common.network.IConnectionHandler;
import cpw.mods.fml.common.network.Player;
public class ConnectionHandler implements IConnectionHandler
{
@Override
public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager)
{
return null;
}
@Override
public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager) { }
@Override
public void connectionOpened(NetHandler netClientHandler,MinecraftServer server, INetworkManager manager) { }
@Override
public void connectionClosed(INetworkManager manager) { }
@Override
public void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login) { }
@Override
public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
{
//Send information about all the registered dimensions and links to the client
try
{
Packet250CustomPayload packet = new Packet250CustomPayload();
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
DataOutputStream writer = new DataOutputStream(buffer);
writer.writeByte(PacketConstants.CLIENT_JOIN_PACKET_ID);
PocketManager.writePacket(writer);
writer.close();
packet.channel = PacketConstants.CHANNEL_NAME;
packet.data = buffer.toByteArray();
packet.length = packet.data.length;
manager.addToSendQueue(packet);
}
catch (IOException e)
{
//This shouldn't happen...
e.printStackTrace();
}
}
}