1138f6733e
Changed calls to canPlayerEdit() to pass hit.sideHit data with the request. Also renamed several variables to make the code clearer. Removed a custom implementation of the ray tracing call in BaseItemDoor - we can use the built-in call from Minecraft there.
127 lines
4.4 KiB
Java
127 lines
4.4 KiB
Java
package StevenDimDoors.mod_pocketDim.items;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class itemRiftRemover extends Item
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{
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public itemRiftRemover(int itemID, Material par2Material)
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{
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super(itemID);
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this.setMaxStackSize(1);
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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this.setMaxDamage(4);
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.itemIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName());
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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// We invoke PlayerControllerMP.onPlayerRightClick() from here so that Minecraft
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// will invoke onItemUseFirst() on the client side. We'll tell it to pass the
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// request to the server, which will make sure that rift-related changes are
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// reflected on the server.
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if (!world.isRemote)
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{
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return stack;
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}
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MovingObjectPosition hit = this.getMovingObjectPositionFromPlayer(world, player, true);
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if (hit != null)
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{
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int hx = hit.blockX;
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int hy = hit.blockY;
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int hz = hit.blockZ;
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NewDimData dimension = PocketManager.getDimensionData(world);
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DimLink link = dimension.getLink(hx, hy, hz);
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if (world.getBlockId(hx, hy, hz) == mod_pocketDim.blockRift.blockID && link != null &&
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player.canPlayerEdit(hx, hy, hz, hit.sideHit, stack))
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{
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// Invoke onPlayerRightClick()
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FMLClientHandler.instance().getClient().playerController.onPlayerRightClick(
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player, world, stack, hx, hy, hz, hit.sideHit, hit.hitVec);
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}
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}
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return stack;
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}
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@Override
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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{
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// We want to use onItemUseFirst() here so that this code will run on the server side,
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// so we don't need the client to send link-related updates to the server. Still,
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// check whether we have a rift in sight before passing the request over.
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// On integrated servers, the link won't be removed immediately because of the rift
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// removal animation. That means we'll have a chance to check for the link before
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// it's deleted. Otherwise the Rift Remover's durability wouldn't drop.
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NewDimData dimension = PocketManager.getDimensionData(world);
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DimLink link = dimension.getLink(x, y, z);
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if (world.getBlockId(x, y, z) == mod_pocketDim.blockRift.blockID && link != null &&
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player.canPlayerEdit(x, y, z, side, stack))
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{
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// Tell the rift's tile entity to do its removal animation
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity != null && tileEntity instanceof TileEntityRift)
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{
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((TileEntityRift) tileEntity).shouldClose = true;
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}
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else if (!world.isRemote)
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{
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// Only set the block to air on the server side so that we don't
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// tell the server to remove the rift block before it can use the
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// Rift Remover. Otherwise, it won't know to reduce durability.
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world.setBlockToAir(x, y, z);
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}
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if (world.isRemote)
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{
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// Tell the server about this
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return false;
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}
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else
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{
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if (!player.capabilities.isCreativeMode)
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{
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stack.damageItem(1, player);
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}
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player.worldObj.playSoundAtEntity(player, "mods.DimDoors.sfx.riftClose", 0.8f, 1);
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}
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}
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return true;
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}
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/**
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* allows items to add custom lines of information to the mouseover description
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*/
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@SuppressWarnings({ "unchecked", "rawtypes" })
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@SideOnly(Side.CLIENT)
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("Use near exposed rift");
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par3List.add("to remove it and");
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par3List.add("any nearby rifts.");
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}
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}
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