bd8a62b522
Removed setTickRandomly(true) from BlockDimWall and BlockDimWallPerm. It was invoked in their constructors but no longer necessary.
134 lines
3.9 KiB
Java
134 lines
3.9 KiB
Java
package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import StevenDimDoors.mod_pocketDim.BlankTeleporter;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import cpw.mods.fml.common.FMLCommonHandler;
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public class BlockDimWallPerm extends Block
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{
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private static DDProperties properties = null;
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public BlockDimWallPerm(int i, int j, Material par2Material)
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{
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super(i, Material.ground);
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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if (properties == null)
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properties = DDProperties.instance();
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
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}
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public int quantityDropped(Random par1Random)
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{
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return 0;
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}
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public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
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/**
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* Only matters if the player is in limbo, acts to teleport the player from limbo back to dim 0
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*/
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public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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if(!par1World.isRemote&&par1World.provider.dimensionId==properties.LimboDimensionID)
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{
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Random rand = new Random();
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LinkData link=dimHelper.instance.getRandomLinkData(false);
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if(link==null)
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{
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link =new LinkData(0,0,0,0);
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}
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if(dimHelper.getWorld(0)==null)
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{
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dimHelper.initDimension(0);
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}
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if(dimHelper.getWorld(0)!=null&&par5Entity instanceof EntityPlayerMP)
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{
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int x = (link.destXCoord + rand.nextInt(properties.LimboReturnRange)-properties.LimboReturnRange/2);
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int z = (link.destZCoord + rand.nextInt(properties.LimboReturnRange)-properties.LimboReturnRange/2);
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//make sure I am in the middle of a chunk, and not on a boundary, so it doesn't load the chunk next to me
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x = x + (x >> 4);
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z = z + (z >> 4);
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int y = yCoordHelper.getFirstUncovered(0, x, 63, z);
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EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
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//this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk
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FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().transferPlayerToDimension((EntityPlayerMP) par5Entity, 0,new BlankTeleporter((WorldServer)par5Entity.worldObj));
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//dimHelper.instance.teleportToPocket(par1World, new LinkData(par1World.provider.dimensionId,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket,0),
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// EntityPlayer.class.cast(par5Entity));
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EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
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//makes sure they can breath when they teleport
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dimHelper.getWorld(0).setBlock(x, y, z, 0);
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int i=x;
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int j=y-1;
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int k=z;
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for(int xc=-3;xc<4;xc++)
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{
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for(int zc=-3;zc<4;zc++)
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{
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for(int yc=0;yc<200;yc++)
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{
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if(yc==0)
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{
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if(Math.abs(xc)+Math.abs(zc)<rand.nextInt(3)+2)
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{
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dimHelper.getWorld(0).setBlock(i+xc, j-1+yc, k+zc, properties.LimboBlockID);
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}
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else if(Math.abs(xc)+Math.abs(zc)<rand.nextInt(3)+3)
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{
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dimHelper.getWorld(0).setBlock(i+xc, j-1+yc, k+zc, properties.LimboBlockID,2,0);
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}
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}
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}
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}
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}
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{
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EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
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EntityPlayer.class.cast(par5Entity).fallDistance=0;
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}
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}
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}
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}
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}
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