No description
86f0cd7d21
Changed the function to use a Hashtable mapping dungeon types to their respective lists so that it wouldn't be necessary to hardcode a condition for each type. The code is much shorter now and we can add new types with ease. The next stage will be to remove weightedDungeonGetList, if possible, so that we don't have to construct a list with duplicates just to have weights. The loop that repeatedly inserted dungeons into that list has been removed anyway, but it shouldn't affect anything since custom dungeon integration was broken and weights were being ignored. |
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resources | ||
schematics | ||
StevenDimDoors | ||
build.xml | ||
mcmod.info | ||
versionscript.py |