DimDoors/StevenDimDoors/mod_pocketDimClient/ClientProxy.java
SenseiKiwi ea1fc5f4c0 Reorganized and Renamed Classes
Moved tile entity classes to a separate package. Renamed some block
classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor).
Moved TransientDoor to the blocks package. Cleaned up a little bit of
the code and automatically updated references to the classes that were
modified.
2013-08-31 16:43:18 -04:00

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1.6 KiB
Java

package StevenDimDoors.mod_pocketDimClient;
import java.io.File;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.Spells;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderers()
{
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());
//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
RenderingRegistry.registerEntityRenderingHandler(MobMonolith.class, new RenderMobObelisk(.5F));
}
@Override
public void loadTextures()
{
}
@Override
public void printStringClient(String string)
{
ModLoader.getMinecraftInstance().ingameGUI.getChatGUI().printChatMessage(string);
}
}