77b3dba7be
It turns out my earlier commits didn't completely fix things because certain implementation details were missing. I had assumed they were done. Also, some of the information I had regarding the default schematic orientation was wrong. This commit remedies most of those problems with a robust rotation implementation. However, I haven't added the code for linking Warp Doors yet, and there is a bug with tile entities getting reversed in East/West oriented rooms. Not sure why that's happening.
63 lines
No EOL
858 B
Java
63 lines
No EOL
858 B
Java
package StevenDimDoors.mod_pocketDim;
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import java.io.Serializable;
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public class Point3D implements Serializable {
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private int x;
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private int y;
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private int z;
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public Point3D(int x, int y,int z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public int getX()
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{
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return x;
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}
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public int getY()
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{
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return y;
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}
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public int getZ()
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{
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return z;
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}
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public int setY(int y)
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{
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return this.y=y;
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}
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public int setX(int x)
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{
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return this. x=x;
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}
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public int setZ(int z)
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{
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return this. z=z;
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}
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public Point3D clone()
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{
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return new Point3D(x, y, z);
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}
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public boolean equals(Object other)
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{
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boolean result = false;
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if (other instanceof Point3D)
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{
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Point3D that = (Point3D) other;
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result = (this.getX() == that.getX() && this.getY() == that.getY()&& this.getY() == that.getZ());
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}
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return result;
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}
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} |