934dcfde3d
Replaced several core classes from DD with new classes to enforce integrity checks. Rewriting everything that depended on those classes is a massive undertaking but it should simplify our code and prevent the many bugs we've seen lately. The rewrite isn't done yet, just committing my progress so far.
103 lines
No EOL
2.8 KiB
Java
103 lines
No EOL
2.8 KiB
Java
package StevenDimDoors.mod_pocketDim;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.blocks.ExitDoor;
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import StevenDimDoors.mod_pocketDim.core.IDimLink;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class TransientDoor extends ExitDoor
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{
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protected TransientDoor(int par1, Material material)
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{
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super(par1, Material.grass);
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// this.blockIndexInTexture = 18;
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if (properties == null)
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properties = DDProperties.instance();
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}
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private static DDProperties properties = null;
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
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}
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@SideOnly(Side.CLIENT)
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return this.blockIcon;
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}
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public boolean isCollidable()
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{
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return false;
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}
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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super.onBlockAdded(par1World, par2, par3, par4);
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this.updateAttachedTile(par1World, par2, par3, par4);
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}
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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@Override
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public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
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{
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//TODO: Would it kill us to use REASONABLE variable names? <_< ~SenseiKiwi
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int var12 = (int) (MathHelper.floor_double((double) ((entity.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
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int orientation = world.getBlockMetadata(x, y - 1, z);
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if (!world.isRemote && (orientation >= 4 && orientation <= 7) && (orientation - 4) == var12 &&
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world.getBlockId(x, y - 1, z) == this.blockID)
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{
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this.onPoweredBlockChange(world, x, y, z, false);
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IDimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
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if (link != null)
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{
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//Turn the transient door into a rift before teleporting the entity
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world.setBlock(x, y, z, properties.RiftBlockID);
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world.setBlockToAir(x, y - 1, z);
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PocketManager.traverseDimDoor(world, link, entity);
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}
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}
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return 0;
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}
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return 0;
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}
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public int getRenderType()
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{
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return 8;
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}
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} |