293 lines
9.5 KiB
Java
293 lines
9.5 KiB
Java
package StevenDimDoors.mod_pocketDim;
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import java.util.Random;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
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import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
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import StevenDimDoors.mod_pocketDimClient.RiftFX;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockRift extends BlockContainer
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{
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protected BlockRift(int i, int j, Material par2Material)
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{
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super(i, j, Material.snow);
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setTickRandomly(true);
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// this.setCreativeTab(CreativeTabs.tabBlock);
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this.setTextureFile("/PocketBlockTextures.png");
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this.setLightOpacity(14);
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}
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//sends a packet informing the client that there is a link present so it renders properly. (when placed)
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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try
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{
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PacketHandler.onLinkCreatedPacket(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World));
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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// this.updateTick(par1World, par2, par3, par4, new Random());
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}
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public boolean isCollidable()
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{
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return false;
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}
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public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
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*/
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public boolean canCollideCheck(int par1, boolean par2)
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{
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return par2;
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}
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/**
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* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
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* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
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*/
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public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return true;
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}
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//this doesnt do anything yet.
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public int getRenderType()
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{
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if(mod_pocketDim.isPlayerWearingGoogles)
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{
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return 0;
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}
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return 8;
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}
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@SideOnly(Side.CLIENT)
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/**
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* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
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* coordinates. Args: blockAccess, x, y, z, side
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*/
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public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return true;
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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//function that regulates how many blocks it eats/ how fast it eates them.
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public void updateTick(World world, int x, int y, int z, Random random)
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{
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if(!world.isRemote&&dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId)!=null)
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{
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TileEntityRift rift = (TileEntityRift) world.getBlockTileEntity(x, y, z);
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if(rift.isNearRift)
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{
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int range=4;
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float distance=range+range/4;
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int i=-range;
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int j=-range;
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int k=-range;
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boolean flag=true;
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while (i<range&&flag)
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{
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while (j<range&&flag)
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{
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while (k<range&&flag)
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{
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if(!mod_pocketDim.blocksImmuneToRift.contains(world.getBlockId(x+i, y+j, z+k))&&MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)<distance&&!world.isAirBlock(x+i, y+j, z+k))
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{
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if(MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)!=0&&random.nextInt(2)==0)
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{
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world.setBlockWithNotify(x+i, y+j, z+k,0);
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flag=random.nextBoolean()||random.nextBoolean();
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}
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}
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k++;
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}
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k=-range;
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j++;
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}
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j=-range;
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i++;
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}
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}
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}
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}
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/**
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* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
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*/
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random rand)
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{
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int count;
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//growth in the direction towards the nearby rift
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float xGrowth=0;
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float yGrowth=0;
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float zGrowth=0;
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//growth away from the nearby rift
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float xGrowthn=0;
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float yGrowthn=0;
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float zGrowthn=0;
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//how far the particles are away from original rift. Used to decrease noise the farther they are away.
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float xChange = 0;
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float yChange = 0;
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float zChange = 0;
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TileEntityRift tile = (TileEntityRift)par1World.getBlockTileEntity(par2, par3, par4);
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//the noise, ie, how far the rift particles are away from the intended location.
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float offset=0;
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float Xoffset=0;
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float Yoffset=0;
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float Zoffset=0;
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for (count = 0; count < 12 && tile!=null; ++count)
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{
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//TODO change to a switch statement for clarity
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if(tile.xOffset>0)
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{
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if(rand.nextInt(tile.xOffset)==0)
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{
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xGrowth =xGrowth+.15F*tile.xOffset;
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}
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}
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else if(tile.xOffset<0)
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{
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if(rand.nextInt(-tile.xOffset)==0)
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{
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xGrowthn =xGrowthn-.15F*-tile.xOffset;
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}
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}
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if(tile.yOffset>0)
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{
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if(rand.nextInt(tile.yOffset)==0)
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{
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yGrowth =yGrowth+.15F*tile.yOffset;
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}
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}
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else if(tile.yOffset<0)
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{
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if(rand.nextInt(-tile.yOffset)==0)
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{
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yGrowthn =yGrowthn-.15F*-tile.yOffset;
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}
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}
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if(tile.zOffset>0)
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{
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if(rand.nextInt(tile.zOffset)==0)
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{
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zGrowth =zGrowth+.15F*tile.zOffset;
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}
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}
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else if(tile.zOffset<0)
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{
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if(rand.nextInt(-tile.zOffset)==0)
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{
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zGrowthn =zGrowthn-.15F*-tile.zOffset;
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}
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}
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xChange=(float) ((xGrowth+xGrowthn)+rand.nextGaussian()*.05F);
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yChange=(float) ((yGrowth+yGrowthn)+rand.nextGaussian()*.05F);
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zChange=(float) ((zGrowth+zGrowthn)+rand.nextGaussian()*.05F);
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offset= (float) ((0.2F/(1+Math.abs(xChange)+Math.abs(yChange)+Math.abs(zChange))));
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Xoffset= (float) ((0.25F/(1+Math.abs(xChange))));
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Yoffset= (float) ((0.25F/(1+Math.abs(yChange))));
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Zoffset= (float) ((0.25F/(1+Math.abs(zChange))));
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5+xChange+Xoffset*rand.nextGaussian(), par3+.5+yChange+Yoffset*rand.nextGaussian() , par4+.5+zChange+Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5-xChange-Xoffset*rand.nextGaussian(), par3+.5-yChange-Yoffset*rand.nextGaussian() , par4+.5-zChange-Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
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if(rand.nextBoolean())
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{
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//renders an extra little blob on top of the actual rift location so its easier to find. Eventually will only render if the player has the goggles.
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new GoggleRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
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}
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if(tile.shouldClose)
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{
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//renders an opposite color effect if it is being closed by the rift remover
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new ClosingRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
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}
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}
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return 0;
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}
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return 0;
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}
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@Override
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public TileEntity createNewTileEntity(World var1)
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{
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// TODO Auto-generated method stub
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return new TileEntityRift();
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}
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}
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