471114415b
Fixed reference to CommandRegenPocket - should be CommandResetDungeons. Autofixed indentation in SchematicLoader. I wanted to commit that change before doing any more code changes but I forgot. Then I fixed the code that calculates the coordinate offsets so our dungeons rotate right. It was pretty simple - all I had to do was move the xCooe and zCooe calculations into the loops so they're recalculated to account for rotation. I rearranged the loops for optimal performance.
412 lines
No EOL
17 KiB
Java
412 lines
No EOL
17 KiB
Java
package StevenDimDoors.mod_pocketDim;
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import java.util.ArrayList;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityEggInfo;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.MinecraftForge;
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import StevenDimDoors.mod_pocketDim.blocks.BlockDimWall;
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import StevenDimDoors.mod_pocketDim.blocks.BlockDimWallPerm;
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import StevenDimDoors.mod_pocketDim.blocks.BlockLimbo;
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import StevenDimDoors.mod_pocketDim.blocks.BlockRift;
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import StevenDimDoors.mod_pocketDim.blocks.ChaosDoor;
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import StevenDimDoors.mod_pocketDim.blocks.ExitDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimHatch;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreateDungeonRift;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteAllLinks;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteRifts;
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import StevenDimDoors.mod_pocketDim.commands.CommandEndDungeonCreation;
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import StevenDimDoors.mod_pocketDim.commands.CommandPrintDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandPruneDimensions;
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import StevenDimDoors.mod_pocketDim.commands.CommandResetDungeons;
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import StevenDimDoors.mod_pocketDim.commands.CommandStartDungeonCreation;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.items.ItemChaosDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemRiftBlade;
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import StevenDimDoors.mod_pocketDim.items.ItemStabilizedRiftSignature;
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import StevenDimDoors.mod_pocketDim.items.ItemStableFabric;
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import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
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import StevenDimDoors.mod_pocketDim.items.itemExitDoor;
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import StevenDimDoors.mod_pocketDim.items.itemLinkSignature;
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import StevenDimDoors.mod_pocketDim.items.itemRiftRemover;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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import StevenDimDoors.mod_pocketDim.world.pocketProvider;
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import StevenDimDoors.mod_pocketDimClient.ClientPacketHandler;
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import StevenDimDoors.mod_pocketDimClient.ClientTickHandler;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.Init;
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import cpw.mods.fml.common.Mod.Instance;
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import cpw.mods.fml.common.Mod.PostInit;
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import cpw.mods.fml.common.Mod.PreInit;
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import cpw.mods.fml.common.Mod.ServerStarting;
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import cpw.mods.fml.common.Mod.ServerStopping;
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import cpw.mods.fml.common.SidedProxy;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLServerStartingEvent;
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import cpw.mods.fml.common.event.FMLServerStoppingEvent;
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import cpw.mods.fml.common.network.NetworkMod;
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import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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import cpw.mods.fml.common.registry.TickRegistry;
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import cpw.mods.fml.relauncher.Side;
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@Mod(modid = mod_pocketDim.modid, name = "Dimensional Doors", version = mod_pocketDim.version)
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@NetworkMod(clientSideRequired = true, serverSideRequired = false,
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clientPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
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serverPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
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channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
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public class mod_pocketDim
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{
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public static final String version = "1.5.2R1.4.0RC1";
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public static final String modid = "DimDoors";
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//need to clean up
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@SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy")
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public static CommonProxy proxy;
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@Instance("PocketDimensions")
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public static mod_pocketDim instance = new mod_pocketDim();
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public static SchematicLoader loader;
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public static pocketTeleporter teleporter;
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public static Block transientDoor;
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public static Block ExitDoor;
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public static Block chaosDoor;
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public static Block blockRift;
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public static Block blockLimbo;
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public static Block dimDoor;
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public static Block blockDimWall;
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public static Block dimHatch;
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public static Block blockDimWallPerm;
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public static Item itemRiftBlade;
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public static Item itemDimDoor;
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public static Item itemExitDoor;
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public static Item itemRiftRemover;
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public static Item itemLinkSignature;
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public static Item itemStableFabric;
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public static Item itemChaosDoor;
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public static Item itemStabilizedLinkSignature;
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public static BiomeGenBase limboBiome;
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public static BiomeGenBase pocketBiome;
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public static PlayerRespawnTracker tracker;
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public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory = new HashMap<String,ArrayList<EntityItem>>();
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public static ArrayList<Integer> blocksImmuneToRift = new ArrayList<Integer>();
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public static boolean hasInitDims = false;
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public static boolean isPlayerWearingGoogles = false;
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private static DDProperties properties;
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public static RiftGenerator riftGen;
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public static long genTime;
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public static int teleTimer = 0;
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@PreInit
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public void PreInit(FMLPreInitializationEvent event)
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{
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//This should be the FIRST thing that gets done.
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properties = DDProperties.initialize(event.getSuggestedConfigurationFile());
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//Now do other stuff
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MinecraftForge.EVENT_BUS.register(new EventHookContainer());
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//These fields MUST be initialized after properties are loaded to prevent
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//instances from holding onto null references to the properties.
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loader = new SchematicLoader();
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teleporter = new pocketTeleporter();
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tracker = new PlayerRespawnTracker();
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riftGen = new RiftGenerator();
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}
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@Init
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public void Init(FMLInitializationEvent event)
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{
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transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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blockDimWall = (new BlockDimWall(properties.FabricBlockID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setUnlocalizedName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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blockRift = (new BlockRift(properties.RiftBlockID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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chaosDoor = (new ChaosDoor(properties.UnstableDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimDoor = (new dimDoor(properties.DimensionalDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
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dimHatch = (new dimHatch(properties.TransTrapdoorID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
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// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
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itemDimDoor = (new itemDimDoor(properties.DimensionalDoorItemID, Material.iron)).setUnlocalizedName("itemDimDoor");
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itemExitDoor = (new itemExitDoor(properties.WarpDoorItemID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
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itemLinkSignature = (new itemLinkSignature(properties.RiftSignatureItemID)).setUnlocalizedName("itemLinkSignature");
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itemRiftRemover = (new itemRiftRemover(properties.RiftRemoverItemID, Material.wood)).setUnlocalizedName("itemRiftRemover");
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itemStableFabric = (new ItemStableFabric(properties.StableFabricItemID, 0)).setUnlocalizedName("itemStableFabric");
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itemChaosDoor = (new ItemChaosDoor(properties.UnstableDoorItemID, Material.iron)).setUnlocalizedName("itemChaosDoor");
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itemRiftBlade = (new ItemRiftBlade(properties.RiftBladeItemID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
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itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(properties.StabilizedRiftSignatureItemID)).setUnlocalizedName("itemStabilizedRiftSig");
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mod_pocketDim.limboBiome= (new BiomeGenLimbo(properties.LimboBiomeID));
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mod_pocketDim.pocketBiome= (new BiomeGenPocket(properties.PocketBiomeID));
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GameRegistry.registerWorldGenerator(mod_pocketDim.riftGen);
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GameRegistry.registerBlock(chaosDoor, "Unstable Door");
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GameRegistry.registerBlock(ExitDoor, "Warp Door");
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GameRegistry.registerBlock(blockRift, "Rift");
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GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
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GameRegistry.registerBlock(dimDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWall, "Fabric of Reality");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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GameRegistry.registerPlayerTracker(tracker);
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DimensionManager.registerProviderType(properties.PocketProviderID, pocketProvider.class, false);
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DimensionManager.registerProviderType(properties.LimboProviderID, LimboProvider.class, false);
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DimensionManager.registerDimension(properties.LimboDimensionID, properties.LimboProviderID);
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LanguageRegistry.addName(transientDoor , "transientDoor");
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LanguageRegistry.addName(blockRift , "Rift");
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LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
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LanguageRegistry.addName(ExitDoor , "Warp Door");
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LanguageRegistry.addName(chaosDoor , "Unstable Door");
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LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
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LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality");
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LanguageRegistry.addName(dimDoor, "Dimensional Door");
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LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
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LanguageRegistry.addName(itemExitDoor, "Warp Door");
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LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
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LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
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LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
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LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
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LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
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LanguageRegistry.addName(itemDimDoor, "Dimensional Door");
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LanguageRegistry.addName(itemRiftBlade , "Rift Blade");
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TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
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TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
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//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
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GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
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GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
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EntityRegistry.registerModEntity(MobObelisk.class, "Monolith", properties.MonolithEntityID, this, 70, 1, true);
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EntityList.IDtoClassMapping.put(properties.MonolithEntityID, MobObelisk.class);
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EntityList.entityEggs.put(properties.MonolithEntityID, new EntityEggInfo(properties.MonolithEntityID, 0, 0xffffff));
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LanguageRegistry.instance().addStringLocalization("entity.DimDoors.Obelisk.name", "Monolith");
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//GameRegistry.addBiome(this.limboBiome);
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//GameRegistry.addBiome(this.pocketBiome);
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if (properties.CraftingDimensionaDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorIron
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});
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GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron
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});
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}
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/**
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if(this.enableDimRail)
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{
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GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
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{
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" ", "yxy", " ", 'x', this.itemDimDoor, 'y', Block.rail
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});
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GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
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{
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" ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail
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});
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}
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**/
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if(properties.CraftingUnstableDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', mod_pocketDim.itemDimDoor
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});
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}
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if(properties.CraftingWarpDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
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});
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GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorWood
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});
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}
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if(properties.CraftingTransTrapdoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
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{
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" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
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});
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GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
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{
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" y ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor
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});
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}
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if(properties.CraftingRiftSignatureAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
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{
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" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
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});
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GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
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{
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotIron
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});
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}
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if(properties.CraftingRiftRemoverAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
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{
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" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
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});
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GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
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{
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"yyy", "yxy", "yyy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotGold
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});
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}
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if (properties.CraftingRiftBladeAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
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{
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" x ", " x ", " y ", 'x', Item.enderPearl, 'y',mod_pocketDim.itemRiftRemover
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});
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}
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if (properties.CraftingStableFabricAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
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{
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" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', mod_pocketDim.blockDimWall
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});
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}
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if (properties.CraftingStabilizedRiftSignatureAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemStabilizedLinkSignature,1), new Object[]
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{
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemLinkSignature, 'y', mod_pocketDim.itemStableFabric
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});
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}
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mod_pocketDim.blocksImmuneToRift.add(properties.FabricBlockID);
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mod_pocketDim.blocksImmuneToRift.add(properties.PermaFabricBlockID);
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mod_pocketDim.blocksImmuneToRift.add(properties.DimensionalDoorID);
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mod_pocketDim.blocksImmuneToRift.add(properties.WarpDoorID);
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mod_pocketDim.blocksImmuneToRift.add(properties.TransTrapdoorID);
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mod_pocketDim.blocksImmuneToRift.add(properties.UnstableDoorID);
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mod_pocketDim.blocksImmuneToRift.add(properties.RiftBlockID);
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mod_pocketDim.blocksImmuneToRift.add(properties.TransientDoorID);
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mod_pocketDim.blocksImmuneToRift.add(Block.blockIron.blockID);
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mod_pocketDim.blocksImmuneToRift.add(Block.blockDiamond.blockID);
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mod_pocketDim.blocksImmuneToRift.add(Block.blockEmerald.blockID);
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mod_pocketDim.blocksImmuneToRift.add(Block.blockGold.blockID);
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mod_pocketDim.blocksImmuneToRift.add(Block.blockLapis.blockID);
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mod_pocketDim.blocksImmuneToRift.add(Block.bedrock.blockID);
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DungeonHelper.initialize();
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proxy.loadTextures();
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proxy.registerRenderers();
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}
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@PostInit
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public void PostInit(FMLPostInitializationEvent event)
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{
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//Register loot chests
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DDLoot.registerInfo();
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}
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@ServerStopping
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public void serverStopping(FMLServerStoppingEvent event)
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{
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try
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{
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dimHelper.instance.save();
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dimHelper.instance.unregsisterDims();
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dimHelper.dimList.clear();
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dimHelper.blocksToDecay.clear();
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dimHelper.instance.interDimLinkList.clear();
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mod_pocketDim.hasInitDims=false;
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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}
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@ServerStarting
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public void serverStarting(FMLServerStartingEvent event)
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{
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CommandResetDungeons.instance().register(event);
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CommandCreateDungeonRift.instance().register(event);
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CommandDeleteAllLinks.instance().register(event);
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CommandDeleteDimensionData.instance().register(event);
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CommandDeleteRifts.instance().register(event);
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CommandEndDungeonCreation.instance().register(event);
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CommandPrintDimensionData.instance().register(event);
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CommandPruneDimensions.instance().register(event);
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CommandStartDungeonCreation.instance().register(event);
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dimHelper.instance.load();
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|
if(!dimHelper.dimList.containsKey(properties.LimboDimensionID))
|
|
{
|
|
dimHelper.dimList.put(properties.LimboDimensionID, new DimData( properties.LimboDimensionID, false, 0, new LinkData()));
|
|
}
|
|
|
|
|
|
}
|
|
} |