DimDoors/StevenDimDoors
SenseiKiwi 96c1b3d7a4 Fixed Vertical Dungeon Clipping
Added code to SchematicLoader to adjust the Y coordinate of the
destination link into a dungeon before the dungeon is created.
IMPORTANT: The code is commented out at the moment because it causes a
link-related NullPointerException. A link needs to be updated through
DimHelper but the code is hard to follow so I've decided to just not
touch it - Steven will have to do it.

The function adjustDestinationY() checks if the given entrance location
would place any portion of the dungeon outside the vertical bounds of
the world. If so, it corrects the location while moving it as little as
possible from its original place.

Also added some checks to make sure that any schematic we load has an
entrance door. Otherwise, load defaultBreak instead. And I cut down on
the absurd number of compiler warnings in dimHelper. <_< Stop accessing
static fields as instance fields!
2013-07-31 12:09:47 -04:00
..
mod_pocketDim Fixed Vertical Dungeon Clipping 2013-07-31 12:09:47 -04:00
mod_pocketDimClient Renamed Classes 2013-07-26 05:30:59 -04:00
schematics Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 21:46:16 -05:00
README.md Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00

DimDoors

Dimensional Doors for Minecraft Adds several items that allow the player to move between and create dimensions

see the MC forum topic for details

http://www.minecraftforum.net/topic/1650007-147-dimensional-doors-v110-physics-what-physics-updated-with-fancy-opengl/