934dcfde3d
Replaced several core classes from DD with new classes to enforce integrity checks. Rewriting everything that depended on those classes is a massive undertaking but it should simplify our code and prevent the many bugs we've seen lately. The rewrite isn't done yet, just committing my progress so far.
131 lines
3.1 KiB
Java
131 lines
3.1 KiB
Java
package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class PocketProvider extends WorldProvider
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{
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public int exitXCoord;
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public int exitYCoord;
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public int exitZCoord;
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public int exitDimID;
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public boolean hasNoSky = true;
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public boolean isSavingSchematic= false;
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public int dimToSave;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public PocketProvider()
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{
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this.hasNoSky = true;
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.pocketBiome,1,1);
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//this.dimensionId = ConfigAtum.dimensionID;
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}
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@Override
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public String getSaveFolder()
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{
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return (dimensionId == 0 ? null : "DimensionalDoors/pocketDimID" + dimensionId);
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}
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public void saveAsSchematic(int id)
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{
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this.isSavingSchematic=true;
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this.dimensionId=id;
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}
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public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
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{
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setCloudRenderer( new CloudRenderBlank());
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@SideOnly(Side.CLIENT)
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@Override
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public Vec3 getFogColor(float par1, float par2)
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{
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@Override
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public double getHorizon()
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{
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return worldObj.getHeight();
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}
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@Override
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public IChunkProvider createChunkGenerator()
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{
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return new PocketGenerator(worldObj, dimensionId, false, spawner);
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}
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@Override
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public boolean canSnowAt(int x, int y, int z)
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{
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return false;
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}
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public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
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{
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return false;
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}
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@Override
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public String getDimensionName()
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{
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//TODO: This should be a proper name. We need to show people proper names for things whenever possible.
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//The question is whether this should be "Pocket Dimension" or "Pocket Dimension #" -- I'm not going to change
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//it out of concern that it could break something. ~SenseiKiwi
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return "PocketDim " + this.dimensionId;
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}
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public int getRespawnDimension(EntityPlayerMP player)
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{
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int respawnDim;
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if (properties.LimboEnabled)
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{
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respawnDim = properties.LimboDimensionID;
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}
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else
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{
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respawnDim = PocketManager.getDimensionData(this.dimensionId).root().id();
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}
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if (DimensionManager.getWorld(respawnDim) == null)
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{
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DimensionManager.initDimension(respawnDim);
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}
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return respawnDim;
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}
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public boolean canRespawnHere()
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{
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return false;
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}
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}
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