687a75f4d5
Overhauled the way in which CommonTickHandler triggers tick-based actions such as Limbo decay, spawning Monoliths, and regenerating rifts. Now CommonTickHandler implements an interface called IRegularTickSender, which indicates that it will periodically call on classes that implement IRegulatTickReceiver to perform some task. I added classes for each regularly scheduled task we were performing: MonolithSpawner and RiftRegenerator, plus converted LimboDecay to a normal class instead of a static class. Modified several classes so that they have access to the MonolithSpawner instance to request MonolithSpawning when needed. This improves the structure of our code and gets us away from the way we did things before, which was accessing a public static list inside CommonTickHandler from other classes and adding arrays to specify chunk coordinates. We should not be exposing the internal state of classes like that! And we should be using clearly defined objects to pass information.
91 lines
No EOL
2.1 KiB
Java
91 lines
No EOL
2.1 KiB
Java
package StevenDimDoors.mod_pocketDim.world;
|
|
|
|
import java.util.List;
|
|
|
|
import net.minecraft.entity.EnumCreatureType;
|
|
import net.minecraft.world.ChunkPosition;
|
|
import net.minecraft.world.World;
|
|
import net.minecraft.world.chunk.Chunk;
|
|
import net.minecraft.world.chunk.IChunkProvider;
|
|
import net.minecraft.world.gen.ChunkProviderGenerate;
|
|
import StevenDimDoors.mod_pocketDim.DimData;
|
|
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
|
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
|
|
|
|
public class PocketGenerator extends ChunkProviderGenerate implements IChunkProvider
|
|
{
|
|
private World worldObj;
|
|
|
|
private MonolithSpawner spawner;
|
|
|
|
public PocketGenerator(World par1World, long par2, boolean par4, MonolithSpawner spawner)
|
|
{
|
|
super(par1World, par2, par4);
|
|
this.worldObj = par1World;
|
|
|
|
this.spawner = spawner;
|
|
}
|
|
|
|
@Override
|
|
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
|
|
{
|
|
|
|
}
|
|
|
|
public boolean unloadQueuedChunks()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public Chunk provideChunk(int chunkX, int chunkZ)
|
|
{
|
|
byte[] var3 = new byte[32768];
|
|
|
|
Chunk chunk = new Chunk(worldObj, var3, chunkX, chunkZ);
|
|
|
|
if(!chunk.isTerrainPopulated)
|
|
{
|
|
chunk.isTerrainPopulated = true;
|
|
spawner.registerChunkForPopulation(worldObj.provider.dimensionId, chunkX, chunkZ);
|
|
}
|
|
|
|
return chunk;
|
|
}
|
|
|
|
@Override
|
|
public Chunk loadChunk(int var1, int var2)
|
|
{
|
|
return super.loadChunk(var1, var2);
|
|
}
|
|
|
|
@Override
|
|
public void populate(IChunkProvider chunkProvider, int chunkX, int chunkZ)
|
|
{
|
|
|
|
}
|
|
|
|
@SuppressWarnings("rawtypes")
|
|
@Override
|
|
public List getPossibleCreatures(EnumCreatureType var1, int var2, int var3, int var4)
|
|
{
|
|
DimData data = dimHelper.dimList.get(this.worldObj.provider.dimensionId);
|
|
if (data != null)
|
|
{
|
|
if (data.dungeonGenerator != null)
|
|
{
|
|
if (data.isDimRandomRift && data.isPocket && !data.dungeonGenerator.isOpen)
|
|
{
|
|
return this.worldObj.getBiomeGenForCoords(var2, var3).getSpawnableList(var1);
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public ChunkPosition findClosestStructure(World var1, String var2, int var3, int var4, int var5)
|
|
{
|
|
return null;
|
|
}
|
|
} |