DimDoors/StevenDimDoors/mod_pocketDim/commands/CommandCreatePocket.java
StevenRS11 a04a266c17 THE UPDATE
Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00

48 lines
No EOL
1.3 KiB
Java

package StevenDimDoors.mod_pocketDim.commands;
import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandCreatePocket extends DDCommandBase
{
private static CommandCreatePocket instance = null;
private CommandCreatePocket()
{
super("dd-create", "");
}
public static CommandCreatePocket instance()
{
if (instance == null)
instance = new CommandCreatePocket();
return instance;
}
@Override
protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
{
//TODO: Some commands have isRemote checks, some do not. Why? Can commands even run locally anyway?
//What does it mean when you run a command locally? ~SenseiKiwi
if (!sender.worldObj.isRemote)
{
if (command.length > 0)
{
return DDCommandResult.TOO_MANY_ARGUMENTS;
}
//Place a door leading to a pocket dimension where the player is standing.
//The pocket dimension will serve as a room for the player to build a dungeon.
int x = (int) sender.posX;
int y = (int) sender.posY;
int z = (int) sender.posZ;
DungeonHelper.instance().createCustomDungeonDoor(sender.worldObj, x, y, z);
//Notify the player
sender.sendChatToPlayer("Created a door to a pocket dimension. Please build your dungeon there.");
}
return DDCommandResult.SUCCESS;
}
}