f34b06b834
More cleaning up errors and code. There were a lot of things that needed simplifying. Rather than fix the 3 or 5 copies of the same function throughout the code, I made an effort to use the same function and delete its copies. Created the BaseItemDoor class to hold all the basic door item methods that don't vary between types. That helped cut down on fixing things. Also renamed the door item classes to match their in-game names. There is still a ton of duplicate code out there.
48 lines
No EOL
1.3 KiB
Java
48 lines
No EOL
1.3 KiB
Java
package StevenDimDoors.mod_pocketDim.items;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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public class ItemWarpDoor extends BaseItemDoor
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{
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public ItemWarpDoor(int itemID, Material material)
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{
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super(itemID, material);
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}
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@SuppressWarnings({ "unchecked", "rawtypes" })
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("Place on the block under");
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par3List.add("a rift to create a portal,");
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par3List.add("or place anywhere in a");
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par3List.add("pocket dimension to exit.");
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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if (!world.isRemote)
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{
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if (tryPlacingDoor(mod_pocketDim.warpDoor, world, player, stack) &&
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!player.capabilities.isCreativeMode)
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{
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stack.stackSize--;
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}
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}
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return stack;
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}
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y,
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int z, int par7, float par8, float par9, float par10)
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{
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return tryItemUse(mod_pocketDim.warpDoor, stack, player, world, x, y, z, par7, false, true);
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}
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} |