7280b54c47
Updated BlockRotator to check if a block is an instance of DoorBlock instead of checking for BaseDimDoor - since we changed BaseDimDoor to derive from DoorBlock, the latter check is no longer needed.
495 lines
11 KiB
Java
495 lines
11 KiB
Java
package StevenDimDoors.mod_pocketDim.schematic;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockComparator;
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import net.minecraft.block.BlockDoor;
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import net.minecraft.block.BlockRedstoneRepeater;
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import net.minecraft.block.BlockStairs;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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public class BlockRotator
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{
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//This class is temporary. It's just a place in which to hold the old block rotation and transformation code
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//until we can rewrite it.
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public final static int EAST_DOOR_METADATA = 0;
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private final static int BLOCK_ID_COUNT = 4096;
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//Provides a fast lookup table for whether blocks have orientations
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private final static boolean[] hasOrientations = new boolean[BLOCK_ID_COUNT];
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static
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{
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hasOrientations[Block.dispenser.blockID] = true;
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hasOrientations[Block.stairsStoneBrick.blockID] = true;
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hasOrientations[Block.lever.blockID] = true;
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hasOrientations[Block.stoneButton.blockID] = true;
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hasOrientations[Block.redstoneRepeaterIdle.blockID] = true;
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hasOrientations[Block.redstoneRepeaterActive.blockID] = true;
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hasOrientations[Block.tripWireSource.blockID] = true;
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hasOrientations[Block.torchWood.blockID] = true;
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hasOrientations[Block.torchRedstoneIdle.blockID] = true;
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hasOrientations[Block.torchRedstoneActive.blockID] = true;
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hasOrientations[Block.doorIron.blockID] = true;
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hasOrientations[Block.doorWood.blockID] = true;
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hasOrientations[Block.pistonBase.blockID] = true;
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hasOrientations[Block.pistonStickyBase.blockID] = true;
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hasOrientations[Block.pistonExtension.blockID] = true;
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hasOrientations[Block.redstoneComparatorIdle.blockID] = true;
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hasOrientations[Block.redstoneComparatorActive.blockID] = true;
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hasOrientations[Block.signPost.blockID] = true;
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hasOrientations[Block.signWall.blockID] = true;
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hasOrientations[Block.skull.blockID] = true;
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hasOrientations[Block.ladder.blockID] = true;
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hasOrientations[Block.vine.blockID] = true;
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hasOrientations[Block.anvil.blockID] = true;
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hasOrientations[Block.chest.blockID] = true;
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hasOrientations[Block.chestTrapped.blockID] = true;
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hasOrientations[Block.hopperBlock.blockID] = true;
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hasOrientations[Block.stairsNetherBrick.blockID] = true;
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hasOrientations[Block.stairsCobblestone.blockID] = true;
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hasOrientations[Block.stairsNetherQuartz.blockID] = true;
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hasOrientations[Block.stairsSandStone.blockID] = true;
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hasOrientations[Block.stairsBrick.blockID] = true;
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hasOrientations[Block.stairsWoodBirch.blockID] = true;
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hasOrientations[Block.stairsWoodOak.blockID] = true;
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hasOrientations[Block.stairsWoodJungle.blockID] = true;
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hasOrientations[Block.stairsWoodSpruce.blockID] = true;
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hasOrientations[Block.wood.blockID] = true;
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hasOrientations[Block.blockNetherQuartz.blockID] = true;
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hasOrientations[Block.railPowered.blockID] = true;
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hasOrientations[Block.railDetector.blockID] = true;
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hasOrientations[Block.railActivator.blockID] = true;
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hasOrientations[Block.rail.blockID] = true;
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hasOrientations[mod_pocketDim.dimensionalDoor.blockID] = true;
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hasOrientations[mod_pocketDim.warpDoor.blockID] = true;
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}
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public static int transformMetadata(int metadata, int turns, int blockID)
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{
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//I changed rotations to reduce the monstrous code we had. It might be
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//slightly less efficient, but it's easier to maintain for now. ~SenseiKiwi
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//Correct negative turns and get the minimum number of rotations needed
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turns += 1 << 16;
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turns %= 4;
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if (hasOrientations[blockID])
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{
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while (turns > 0)
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{
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metadata = rotateMetadataBy90(metadata, blockID);
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turns--;
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}
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}
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return metadata;
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}
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private static int rotateMetadataBy90(int metadata, int blockID)
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{
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//TODO: Replace this horrible function with something prettier. We promise we will for the next version,
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//after switching to MC 1.6. PADRE, PLEASE FORGIVE OUR SINS.
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if (blockID == Block.wood.blockID)
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{
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if (metadata >= 4 && metadata < 12)
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{
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metadata = (metadata % 8) + 4;
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}
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}
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else if (blockID == Block.blockNetherQuartz.blockID)
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{
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if (metadata == 3 || metadata == 4)
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{
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metadata = (metadata - 2) % 2 + 3;
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}
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}
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else if (blockID == Block.railPowered.blockID || blockID == Block.railDetector.blockID || blockID == Block.railActivator.blockID)
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{
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switch (metadata)
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{
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//Powered Track/Detector Track/Activator Track (off)
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case 0:
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metadata = 1;
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break;
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case 1:
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metadata = 0;
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break;
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case 2:
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metadata = 5;
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break;
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case 3:
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metadata = 4;
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break;
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case 4:
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metadata = 2;
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break;
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case 5:
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metadata = 3;
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break;
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//Powered Track/Detector Track/Activator Track (on)
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case 8:
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metadata = 9;
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break;
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case 9:
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metadata = 8;
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break;
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case 10:
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metadata = 13;
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break;
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case 11:
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metadata = 12;
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break;
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case 12:
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metadata = 10;
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break;
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case 13:
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metadata = 11;
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break;
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}
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}
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else if (blockID==Block.rail.blockID)
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{
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switch (metadata)
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{
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case 0:
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metadata = 1;
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break;
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case 1:
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metadata = 0;
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break;
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case 8:
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metadata = 9;
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break;
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case 9:
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metadata = 6;
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break;
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case 6:
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metadata = 7;
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break;
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case 7:
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metadata = 8;
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break;
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}
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}
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else if (Block.blocksList[blockID] instanceof BlockStairs)
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{
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switch (metadata)
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{
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case 0:
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metadata = 2;
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break;
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case 1:
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metadata = 3;
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break;
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case 2:
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metadata = 1;
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break;
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case 3:
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metadata = 0;
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break;
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case 7:
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metadata = 4;
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break;
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case 6:
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metadata = 5;
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break;
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case 5:
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metadata = 7;
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break;
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case 4:
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metadata = 6;
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break;
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}
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}
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else if (blockID == Block.chest.blockID || blockID == Block.chestTrapped.blockID || blockID == Block.ladder.blockID || blockID == Block.hopperBlock.blockID)
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{
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switch (metadata)
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{
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case 2:
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metadata = 5;
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break;
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case 3:
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metadata = 4;
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break;
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case 4:
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metadata = 2;
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break;
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case 5:
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metadata = 3;
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break;
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}
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}
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else if (blockID==Block.vine.blockID)
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{
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switch (metadata)
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{
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case 1:
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metadata = 2;
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break;
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case 2:
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metadata = 4;
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break;
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case 4:
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metadata = 8;
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break;
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case 8:
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metadata = 1;
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break;
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}
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}
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else if (blockID==Block.signWall.blockID)
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{
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switch (metadata)
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{
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case 3:
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metadata = 4;
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break;
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case 2:
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metadata = 5;
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break;
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case 4:
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metadata = 2;
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break;
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case 5:
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metadata = 3;
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break;
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}
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}
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else if (blockID==Block.signPost.blockID)
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{
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switch (metadata)
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{
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case 0:
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metadata = 4;
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break;
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case 1:
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metadata = 5;
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break;
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case 2:
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metadata = 6;
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break;
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case 3:
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metadata = 7;
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break;
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case 4:
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metadata = 8;
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break;
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case 5:
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metadata = 9;
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break;
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case 6:
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metadata = 10;
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break;
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case 7:
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metadata = 11;
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break;
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case 8:
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metadata = 12;
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break;
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case 9:
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metadata = 13;
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break;
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case 10:
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metadata = 14;
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break;
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case 11:
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metadata = 15;
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break;
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case 12:
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metadata = 0;
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break;
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case 13:
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metadata = 1;
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break;
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case 14:
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metadata = 2;
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break;
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case 15:
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metadata = 3;
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break;
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}
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}
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else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
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{
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switch (metadata)
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{
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case 12:
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metadata = 9;
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break;
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case 11:
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metadata = 10;
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break;
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case 10:
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metadata = 12;
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break;
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case 9:
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metadata = 11;
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break;
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case 2:
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metadata = 4;
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break;
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case 3:
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metadata = 2;
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break;
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case 1:
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metadata = 3;
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break;
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case 4:
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metadata = 1;
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break;
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}
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}
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else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
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{
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switch (metadata)
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{
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case 4:
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metadata = 2;
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break;
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case 5:
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metadata = 3;
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break;
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case 13:
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metadata = 11;
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break;
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case 12:
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metadata = 10;
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break;
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case 3:
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metadata = 4;
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break;
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case 2:
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metadata = 5;
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break;
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case 11:
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metadata = 12;
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break;
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case 10:
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metadata = 13;
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break;
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}
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}
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else if (Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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case 0:
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metadata = 1;
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break;
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case 1:
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metadata = 2;
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break;
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case 2:
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metadata = 3;
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break;
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case 3:
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metadata = 0;
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break;
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case 4:
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metadata = 5;
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break;
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case 5:
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metadata = 6;
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break;
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case 6:
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metadata = 7;
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break;
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case 7:
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metadata = 4;
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break;
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case 8:
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metadata = 9;
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break;
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case 9:
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metadata = 10;
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break;
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case 10:
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metadata = 11;
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break;
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case 11:
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metadata = 8;
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break;
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case 12:
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metadata = 13;
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break;
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case 13:
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metadata = 14;
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break;
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case 14:
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metadata = 15;
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break;
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case 15:
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metadata = 12;
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break;
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}
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}
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return metadata;
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}
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public static void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
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{
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//This function receives a position (e.g. point in schematic space), translates it relative
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//to a source coordinate system (e.g. the point that will be the center of a schematic),
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//then rotates and translates it to obtain the corresponding point in a destination
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//coordinate system (e.g. the location of the entry rift in the pocket being generated).
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//The result is returned by overwriting the original position so that new object references
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//aren't needed. That way, repeated use of this function will not incur as much overhead.
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//Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well.
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int tx = position.getX() - srcOrigin.getX();
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int ty = position.getY() - srcOrigin.getY();
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int tz = position.getZ() - srcOrigin.getZ();
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//"int angle" specifies a rotation consistent with Minecraft's orientation system.
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//That means each increment of 1 in angle would be a 90-degree clockwise turn.
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//Given a starting direction A and a destination direction B, the rotation would be
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//calculated by (B - A).
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//Adjust angle into the expected range
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if (angle < 0)
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{
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int correction = -(angle / 4);
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angle = angle + 4 * (correction + 1);
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}
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angle = angle % 4;
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int rx;
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int rz;
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switch (angle)
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{
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case 0: //No rotation
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rx = tx;
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rz = tz;
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break;
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case 1: //90 degrees clockwise
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rx = -tz;
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rz = tx;
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break;
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case 2: //180 degrees
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rx = -tx;
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rz = -tz;
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break;
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case 3: //270 degrees clockwise
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rx = tz;
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rz = -tx;
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break;
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default: //This should never happen
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throw new IllegalStateException("Invalid angle value. This should never happen!");
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}
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position.setX( rx + destOrigin.getX() );
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position.setY( ty + destOrigin.getY() );
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position.setZ( rz + destOrigin.getZ() );
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}
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}
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