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b1b1035b5f
* Set up the necessary code in DungeonHelper so that Balgor is registered along with the other bundled packs. * Improved the code for registering bundled packs to reduce the number of paths we need to hardcode and to crash DD if a pack fails to load. A crash would be inevitable no matter what since bundled packs are integral to DD. * Corrected an invalid generation rule for Balgor. It's set to select random dungeons infinitely for now. I'll add an exit room later and change the rule to force an exit. Balgor is still unusable until its schematics get proper doors. * Fixed PocketBuilder to actually check the results of validating schematics before we try to build them. This was causing cryptic error messages when flawed schematics were loaded (e.g. rooms without proper doors) and could have caused serious problems during dungeon regeneration. Don't ignore validation! |
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gradle/wrapper | ||
src/main | ||
build.gradle | ||
build.xml.old | ||
gradlew | ||
gradlew.bat |