b9fcfea877
Fixed various minor bugs affecting transient doors and teleportation.
92 lines
No EOL
2.7 KiB
Java
92 lines
No EOL
2.7 KiB
Java
package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class TransientDoor extends WarpDoor
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{
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public TransientDoor(int blockID, Material material)
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{
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super(blockID, material);
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
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}
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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@SideOnly(Side.CLIENT)
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return this.blockIcon;
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}
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public boolean isCollidable()
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{
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return false;
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}
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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super.onBlockAdded(par1World, par2, par3, par4);
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this.updateAttachedTile(par1World, par2, par3, par4);
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}
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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@Override
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public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
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{
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//TODO: Would it kill us to use REASONABLE variable names? <_< ~SenseiKiwi
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int var12 = (int) (MathHelper.floor_double((double) ((entity.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
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int orientation = world.getBlockMetadata(x, y - 1, z);
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if (!world.isRemote && orientation == var12 && world.getBlockId(x, y - 1, z) == this.blockID)
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{
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DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
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if (link != null)
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{
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DDTeleporter.traverseDimDoor(world, link, entity);
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//Turn the transient door into a rift AFTER teleporting the entity.
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//The door's orientation may be needed for generating a room at the link's destination.
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world.setBlock(x, y, z, properties.RiftBlockID);
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world.setBlockToAir(x, y - 1, z);
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}
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}
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return 0;
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}
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return 0;
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}
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public int getRenderType()
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{
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return 8;
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}
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} |