DimDoors/StevenDimDoors/mod_pocketDim/blocks/DimensionalDoor.java
SenseiKiwi 56ecb0cd9e Reorganized DimLink Code
Moved the DimLink code out of NewDimData in order to reduce clutter
inside that class and made it a separate class, except for functions
that should only be available for NewDimData. Deleted IDimLink and
changed all references to it to use DimLink instead. DimLink is now an
abstract class, which achieves the same encapsulation and protection we
had before by having DimLink implement IDimLink from within NewDimData.
NewDimData has a new class inside, InnerDimLink, which provides it
access to special functions that would be dangerous to expose. This is
the same mechanism used to protect NewDimData's dangerous functions.
These changes are in preparation for adding more code for packet
handling.
2013-09-02 11:47:12 -04:00

528 lines
No EOL
15 KiB
Java

package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DDTeleporter;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class DimensionalDoor extends BlockContainer
{
protected static DDProperties properties = null;
private Icon blockIconBottom;
public DimensionalDoor(int par1, Material material)
{
super(par1, material);
if (properties == null)
properties = DDProperties.instance();
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
@Override
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
{
//TODO: Would it kill us to use REASONABLE variable names? <_< ~SenseiKiwi
int var12 = (int) (MathHelper.floor_double((double) ((entity.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
int orientation = world.getBlockMetadata(x, y - 1, z);
if (!world.isRemote && (orientation >= 4 && orientation <= 7) && (orientation - 4) == var12 &&
world.getBlockId(x, y - 1, z) == this.blockID)
{
this.onPoweredBlockChange(world, x, y, z, false);
DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
}
}
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
boolean shouldOpen=true;
//System.out.println(String.valueOf(par1World.getBlockMetadata(par2, par3, par4)));
if(par5EntityPlayer.inventory.getCurrentItem()!=null)
{
if(par5EntityPlayer.inventory.getCurrentItem().getItem() == mod_pocketDim.itemRiftBlade)
{
shouldOpen = false;
if (!par1World.isRemote && par1World.getBlockId(par2, par3-1, par4) == this.blockID)
{
int var12 = (int) (MathHelper.floor_double((double)((par5EntityPlayer.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
if (par1World.getBlockMetadata(par2, par3-1, par4) == var12)
{
var12 = BlockRotator.transformMetadata(var12, 1, this.blockID);
}
par1World.setBlockMetadataWithNotify(par2, par3-1, par4, var12, 2);
}
if (!par1World.isRemote && par1World.getBlockId(par2, par3+1, par4) == this.blockID)
{
int var12 = (int) (MathHelper.floor_double((double)((par5EntityPlayer.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
if(par1World.getBlockMetadata(par2, par3, par4)==var12)
{
var12 = BlockRotator.transformMetadata(var12, 1, this.blockID);
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, var12, 2);
}
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1001, par2, par3, par4, 0);
if (!shouldOpen && !par1World.isRemote)
{
par5EntityPlayer.inventory.getCurrentItem().damageItem(5, par5EntityPlayer);
}
}
}
if(shouldOpen)
{
int var10 = this.getFullMetadata(par1World, par2, par3, par4);
int var11 = var10 & 7;
var11 ^= 4;
if ((var10 & 8) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var11,2);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var11,2);
par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
}
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
return true;
}
else
{
return false;
}
}
/**
* A function to open a door.
*/
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
{
int var6 = this.getFullMetadata(par1World, par2, par3, par4);
boolean var7 = (var6 & 4) != 0;
if (var7 != par5)
{
int var8 = var6 & 7;
var8 ^= 4;
if ((var6 & 8) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var8,2);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var8,2);
par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
}
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
}
@Override
public void onBlockAdded(World world, int x, int y, int z)
{
//FIXME: We need to set door generation flags on the tile entities. Ignoring that for now. ~SenseiKiwi
if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
{
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.getLink(x, y, z);
if (link == null)
{
dimension.createLink(x, y, z, LinkTypes.POCKET);
}
}
world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world));
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4) == this.blockID)
{
return this.blockIcon;
}
else
{
return blockIconBottom;
}
}
//Called to update the render information on the tile entity. Could probably implement a data watcher,
//but this works fine and is more versatile I think.
public DimensionalDoor updateAttachedTile(World world, int x, int y, int z)
{
TileEntity tile = world.getBlockTileEntity(x, y, z);
if (tile instanceof TileEntityDimDoor)
{
TileEntityDimDoor dimTile = (TileEntityDimDoor) tile;
dimTile.openOrClosed = PocketManager.getLink(x, y, z, world.provider.dimensionId) != null;
dimTile.orientation = this.getFullMetadata(world, x, y, z) & 7;
}
return this;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
TileEntityDimDoor tile = (TileEntityDimDoor) par1World.getBlockTileEntity(par2, par3, par4);
tile.openOrClosed = this.isDoorOpen( par1World, par2, par3, par4);
tile.orientation = this.getFullMetadata(par1World, par2, par3, par4) & 7;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);
return (var5 & 4) != 0;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 7;
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4));
}
/**
* Returns 0, 1, 2 or 3 depending on where the hinge is.
*/
public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3;
}
public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0;
}
private void setDoorRotation(int par1)
{
float var2 = 0.1875F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
int var3 = par1 & 3;
boolean var4 = (par1 & 4) != 0;
boolean var5 = (par1 & 16) != 0;
if (var3 == 0)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.001F, 0.0F, 0.0F, 1.0F, 1.0F, var2);
}
else
{
this.setBlockBounds(0.001F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 1.0F);
}
}
else if (var3 == 1)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.001F, 1.0F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.001F, var2, 1.0F, 1.0F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var2);
}
}
else if (var3 == 2)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, .99F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, .99F, 1.0F, var2);
}
}
else
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
}
else if (var3 == 3)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 0.99F);
}
else
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 0.99F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F);
}
}
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
// System.out.println(this.getFullMetadata(par1World, par2, par3, par4)%4);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) == 0)
{
boolean var7 = false;
if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID)
{
par1World.setBlock(par2, par3, par4, 0);
var7 = true;
}
/**
if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
var7 = true;
if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID)
{
par1World.setBlockWithNotify(par2, par3 + 1, par4, 0);
}
}
**/
if (var7)
{
if (!par1World.isRemote)
{
this.dropBlockAsItem(par1World, par2, par3, par4, properties.DimensionalDoorID, 0);
}
}
else
{
boolean var8 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);
if ((var8 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, var8);
}
}
}
else
{
if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID)
{
par1World.setBlock(par2, par3, par4, 0);
}
if (par5 > 0 && par5 != this.blockID)
{
this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5);
}
}
}
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
* x, y, z, startVec, endVec
*/
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4);
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return 2;
}
/**
* Returns the full metadata value created by combining the metadata of both blocks the door takes up.
*/
public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
boolean var6 = (var5 & 8) != 0;
int var7;
int var8;
if (var6)
{
var7 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4);
var8 = var5;
}
else
{
var7 = var5;
var8 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4);
}
boolean var9 = (var8 & 1) != 0;
return var7 & 7 | (var6 ? 8 : 0) | (var9 ? 16 : 0);
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.doorIron.itemID;
}
public int idDropped(int par1, Random par2Random, int par3)
{
return (par1 & 8) != 0 ? 0 : (Item.doorIron.itemID);
}
/**
* Called when the block is attempted to be harvested
*/
public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
{
if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID)
{
par1World.setBlock(par2, par3 - 1, par4, 0);
}
}
@Override
public TileEntity createNewTileEntity(World world)
{
TileEntity tile = new TileEntityDimDoor();
return tile;
}
}