56ecb0cd9e
Moved the DimLink code out of NewDimData in order to reduce clutter inside that class and made it a separate class, except for functions that should only be available for NewDimData. Deleted IDimLink and changed all references to it to use DimLink instead. DimLink is now an abstract class, which achieves the same encapsulation and protection we had before by having DimLink implement IDimLink from within NewDimData. NewDimData has a new class inside, InnerDimLink, which provides it access to special functions that would be dangerous to expose. This is the same mechanism used to protect NewDimData's dangerous functions. These changes are in preparation for adding more code for packet handling.
119 lines
No EOL
3.6 KiB
Java
119 lines
No EOL
3.6 KiB
Java
package StevenDimDoors.mod_pocketDim.commands;
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import java.util.Collection;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MathHelper;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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public class CommandCreateDungeonRift extends DDCommandBase
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{
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private static CommandCreateDungeonRift instance = null;
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private CommandCreateDungeonRift()
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{
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super("dd-rift", "<dungeon name | 'list' | 'random'>");
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}
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public static CommandCreateDungeonRift instance()
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{
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if (instance == null)
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instance = new CommandCreateDungeonRift();
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return instance;
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}
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@Override
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protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
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{
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DungeonHelper dungeonHelper = DungeonHelper.instance();
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if (sender.worldObj.isRemote)
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{
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return DDCommandResult.SUCCESS;
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}
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if (command.length == 0)
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{
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return DDCommandResult.TOO_FEW_ARGUMENTS;
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}
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if (command.length > 1)
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{
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return DDCommandResult.TOO_MANY_ARGUMENTS;
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}
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if (command[0].equals("list"))
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{
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Collection<String> dungeonNames = dungeonHelper.getDungeonNames();
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for (String name : dungeonNames)
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{
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sender.sendChatToPlayer(name);
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}
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sender.sendChatToPlayer("");
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}
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else
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{
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DimLink link;
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DungeonData result;
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int x = MathHelper.floor_double(sender.posX);
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int y = MathHelper.floor_double(sender.posY);
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int z = MathHelper.floor_double (sender.posZ);
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if (command[0].equals("random"))
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{
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link = new NewLinkData(sender.worldObj.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
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PocketManager.createLink(link);
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link = PocketManager.createPocket(link, true, true);
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sender.sendChatToPlayer("Created a rift to a random dungeon (Dimension ID = " + link.destDimID + ").");
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}
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else
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{
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result = findDungeonByPartialName(command[0], dungeonHelper.getRegisteredDungeons());
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if (result == null)
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{
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result = findDungeonByPartialName(command[0], dungeonHelper.getUntaggedDungeons());
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}
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//Check if we found any matches
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if (result != null)
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{
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//Create a rift to our selected dungeon and notify the player
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link = new NewLinkData(sender.worldObj.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
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link = PocketManager.instance.createPocket(link, true, true);
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PocketManager.instance.getDimData(link.destDimID).dungeonGenerator = result;
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sender.sendChatToPlayer("Created a rift to \"" + result.schematicName() + "\" dungeon (Dimension ID = " + link.destination.getDimensionID() + ").");
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}
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else
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{
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//No matches!
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return new DDCommandResult("Error: The specified dungeon was not found. Use 'list' to see a list of the available dungeons.");
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}
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}
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}
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return DDCommandResult.SUCCESS;
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}
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private DungeonData findDungeonByPartialName(String query, Collection<DungeonData> dungeons)
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{
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//Search for the shortest dungeon name that contains the lowercase query string.
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String dungeonName;
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String normalQuery = query.toLowerCase();
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DungeonData bestMatch = null;
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int matchLength = Integer.MAX_VALUE;
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for (DungeonData dungeon : dungeons)
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{
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//We need to extract the file's name. Comparing against schematicPath could
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//yield false matches if the query string is contained within the path.
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dungeonName = dungeon.schematicName().toLowerCase();
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if (dungeonName.length() < matchLength && dungeonName.contains(normalQuery))
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{
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matchLength = dungeonName.length();
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bestMatch = dungeon;
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}
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}
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return bestMatch;
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}
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} |