b11354767d
Moved all configuration variables from mod_pocketDim to DDProperties (formerly DimDoorsConfig). Changed property names to be clearer in config file, modified some comments, and generally cleaned up the config file. Fixed some missing properties and variables that were reading from the wrong properties. Modified the order in which mod_pocketDim instantiated some of its static fields so that they would load after properties are read. Almost all classes load after properties are read. Fixed indentation across various files and replaced references to properties in mod_pocketDim with references to DDProperties.
283 lines
8.7 KiB
Java
283 lines
8.7 KiB
Java
package StevenDimDoors.mod_pocketDimClient;
|
|
|
|
import java.nio.FloatBuffer;
|
|
import java.util.Random;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.renderer.ActiveRenderInfo;
|
|
import net.minecraft.client.renderer.GLAllocation;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import StevenDimDoors.mod_pocketDim.DDProperties;
|
|
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
|
|
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
|
import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class RenderDimRail extends TileEntitySpecialRenderer
|
|
{
|
|
FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
|
|
|
|
public RenderDimRail()
|
|
{
|
|
if (properties == null)
|
|
properties = DDProperties.instance();
|
|
}
|
|
|
|
private static DDProperties properties = null;
|
|
|
|
/**
|
|
* Renders the dimdoor.
|
|
*/
|
|
public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, double y, double z, float par8)
|
|
{
|
|
try
|
|
{
|
|
dimDoor.class.cast(Block.blocksList[properties.DimensionalDoorID]).updateAttatchedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord).getFullMetadata(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
|
|
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
e.printStackTrace();
|
|
}
|
|
|
|
|
|
float playerX = (float)this.tileEntityRenderer.playerX;
|
|
float playerY = (float)this.tileEntityRenderer.playerY;
|
|
float playerZ = (float)this.tileEntityRenderer.playerZ;
|
|
|
|
float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
Random rand = new Random(31100L);
|
|
float var13 = 0.75F;
|
|
|
|
for (int count = 0; count < 16; ++count)
|
|
{
|
|
GL11.glPushMatrix();
|
|
float var15 = (float)(16 - count);
|
|
float var16 = 0.2625F;
|
|
float var17 = 1.0F / (var15 + 1.0F);
|
|
|
|
if (count == 0)
|
|
{
|
|
this.bindTextureByName("/RIFT.png");
|
|
var17 = 0.1F;
|
|
var15 = 25.0F;
|
|
var16 = 0.125F;
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
if (count == 1)
|
|
{
|
|
this.bindTextureByName("/WARP.png");
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
|
|
var16 = .5F;
|
|
}
|
|
|
|
float startY = (float)(+(y + (double)var13));
|
|
float ratioY = startY + ActiveRenderInfo.objectY;
|
|
float ratioY2 = startY + var15 + ActiveRenderInfo.objectY;
|
|
float yConverted = ratioY / ratioY2;
|
|
|
|
float startZ = (float)(+(z + (double)var13));
|
|
float ratioZ = startZ + ActiveRenderInfo.objectZ;
|
|
float ratioZ2 = startZ + var15 + ActiveRenderInfo.objectZ;
|
|
float zConverted = ratioZ / ratioZ2;
|
|
|
|
float startX = (float)(+(x + (double)var13));
|
|
float ratioX = startX + ActiveRenderInfo.objectX;
|
|
float ratioX2 = startX + var15 + ActiveRenderInfo.objectX;
|
|
float xConverted = ratioX / ratioX2;
|
|
|
|
|
|
|
|
|
|
yConverted += (float)(y + (double)var13);
|
|
xConverted += (float)(x + (double)var13);
|
|
zConverted += (float)(z + (double)var13);
|
|
|
|
GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
|
|
GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
|
|
|
|
GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F);
|
|
|
|
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
|
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
|
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
|
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
|
switch ((tile.orientation%4)+4)
|
|
{
|
|
case 4:
|
|
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
|
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
|
|
|
|
break;
|
|
case 5:
|
|
|
|
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
|
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
|
|
break;
|
|
case 6:
|
|
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
|
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
|
|
|
|
break;
|
|
case 7:
|
|
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
|
|
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
|
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
|
|
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
|
|
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
|
|
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
|
|
GL11.glPopMatrix();
|
|
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
|
GL11.glPushMatrix();
|
|
GL11.glLoadIdentity();
|
|
GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F);
|
|
GL11.glScalef(var16, var16, var16);
|
|
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
|
GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
|
|
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
|
|
|
Tessellator var24 = Tessellator.instance;
|
|
var24.startDrawingQuads();
|
|
|
|
|
|
|
|
float var21 = rand.nextFloat() * 0.5F + 0.1F;
|
|
float var22 = rand.nextFloat() * 0.4F + 0.4F;
|
|
float var23 = rand.nextFloat() * 0.6F + 0.5F;
|
|
|
|
if (count == 0)
|
|
{
|
|
var23 = 1.0F;
|
|
var22 = 1.0F;
|
|
yConverted = 1.0F;
|
|
}
|
|
var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F);
|
|
if(tile.openOrClosed)
|
|
{
|
|
|
|
switch (tile.orientation)
|
|
{
|
|
case 0:
|
|
|
|
var24.addVertex(x+.01F, y-1 , z);
|
|
var24.addVertex(x+.01, y-1, z+1.0D);
|
|
var24.addVertex(x+.01 , y+1 , z + 1.0D);
|
|
var24.addVertex(x+.01 , y+1 , z);
|
|
break;
|
|
case 1:
|
|
var24.addVertex(x , y+1 , z+.01);
|
|
var24.addVertex(x+1 , y+1 , z+.01);
|
|
var24.addVertex(x+1, y-1, z+.01);
|
|
var24.addVertex(x, y-1, z+.01);
|
|
|
|
|
|
|
|
break;
|
|
case 2: //
|
|
var24.addVertex(x+.99 , y+1 , z);
|
|
var24.addVertex(x+.99 , y+1 , z + 1.0D);
|
|
var24.addVertex(x+.99, y-1, z+1.0D);
|
|
var24.addVertex(x+.99, y-1, z);
|
|
break;
|
|
case 3:
|
|
var24.addVertex(x, y-1, z+.99);
|
|
var24.addVertex(x+1, y-1, z+.99);
|
|
var24.addVertex(x+1 , y+1 , z+.99);
|
|
var24.addVertex(x , y+1 , z+.99);
|
|
break;
|
|
case 4://
|
|
// GL11.glTranslatef();
|
|
|
|
var24.addVertex(x+.15F, y-1 , z);
|
|
var24.addVertex(x+.15, y-1, z+1.0D);
|
|
var24.addVertex(x+.15 , y+1 , z + 1.0D);
|
|
var24.addVertex(x+.15 , y+1 , z);
|
|
break;
|
|
case 5:
|
|
var24.addVertex(x , y+1 , z+.15);
|
|
var24.addVertex(x+1 , y+1 , z+.15);
|
|
var24.addVertex(x+1, y-1, z+.15);
|
|
var24.addVertex(x, y-1, z+.15);
|
|
|
|
|
|
|
|
break;
|
|
case 6: //
|
|
var24.addVertex(x+.85 , y+1 , z);
|
|
var24.addVertex(x+.85 , y+1 , z + 1.0D);
|
|
var24.addVertex(x+.85, y-1, z+1.0D);
|
|
var24.addVertex(x+.85, y-1, z);
|
|
break;
|
|
case 7:
|
|
var24.addVertex(x, y-1, z+.85);
|
|
var24.addVertex(x+1, y-1, z+.85);
|
|
var24.addVertex(x+1 , y+1 , z+.85);
|
|
var24.addVertex(x , y+1 , z+.85);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var24.draw();
|
|
|
|
GL11.glPopMatrix();
|
|
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
|
}
|
|
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
|
|
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
|
|
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
|
|
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
}
|
|
|
|
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
|
|
{
|
|
this.field_76908_a.clear();
|
|
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
|
|
this.field_76908_a.flip();
|
|
return this.field_76908_a;
|
|
}
|
|
|
|
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
|
|
{
|
|
if (properties.DoorRenderingEnabled)
|
|
{
|
|
this.renderDimDoorTileEntity((TileEntityDimDoor)par1TileEntity, par2, par4, par6, par8);
|
|
}
|
|
}
|
|
}
|