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- The mod has been released and is now in beta - Move discord server right below Overview to make it visible without having to scroll down the page - Add section on how to contribute (dungeons, coding, translating, testing) |
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README.md | ||
README.txt |
Dimensional Doors
Overview
This is the main repository for the rewrite of Dimensional Doors by StevenRS11. This repository contains the up-to-date code base and commits submitted.
Discord Server
For the main bits, we have a Discord server made specifically for talking about Dimensional Doors. It's also the place where the devs meet to discuss current progress on certain aspects, and get feedback from the team.
Discord Server: Click to open in browser or client, if installed
Bugs and Suggestions
Experiencing a bug or just have a suggestion that is in-line with the mod's lore? Make a ticket about it!
For Bugs
- Include the mod version (if it was built by the team)
- Minecraft Version (different versions can experience bugs that are not available in others)
- Forge Version (different versions can experience bugs that are not available in others)
- And a link to the error, preferablly, to PasteBin
For Suggestions
- Include a detailed description with what you would like to see in the mod
- It is also recommended that you explain how it can fit into the mods lore.
Contributing
There are many ways to contribute to the project. We encourage you to join our Discord server if you have any questions about how to contribute.
Submitting dungeons
Use the /pocket blank blank_pocket_<n>
to create a blank, closed pocket, or /pocket blank void_pocket_<n>
to create a pocket containing only a frame marking the pocket bounds, where <n>
is the size of the pocket (the number of chunks on each side - 1). Do not build outside the pocket bounds, or it will be clipped when saved. If you want to make your pocket larger after having started to build, you will have to make a new pocket and copy what you built using WorldEdit. Use the /saveschem <name>
command to save your pocket, and click "Create a new file" on this page to submit your pocket. For any questions, please join our Discord server.
Coding
This project uses Lombok to automatically generate getters and setters. You should install the Lombok plugin for IntelliJ or Eclipse to be able to correctly test the project. We reccommend that you join the Discord server if you're planning on making more major changes to the code or have any questions or problems.
Translating
This page contains all the currently translated languages. To contribute a translation, start by copying the en_US.lang file to a text editor, and saving it as the correct locale code. Translate only what is to the right of the = sign, and then click "Create a new file" on this page to submit your translation.
Testing
You can help us test the latest dev release and report bugs before we submit the next beta by downloading and playing using the latest built jar from here: https://github.com/DimensionalDevelopment/DimDoors/releases IMPORTANT: These jars are untested and might cause loss of pockets, rift connections, or worlds. Always back up your worlds folder before testing them.
Join the Team
Dimensional Development is always looking to expand (there are currently only 4 active members in the team) and introduce new members to the team and community. Join our Discord and talk to us! Tell us how you can help.