c57b001fe2
Added code so that exit doors will search for a destination and place a platform for the player on the other side. However, the search function only searches upward, not downward. I'd like to discuss some details about this before completing the implementation: 1. How should the search work? 2. What should be the likelihood of a dungeon exit leading to a different root dimension than the dungeon's actual root? I've tested the exits and they're working well. |
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.. | ||
blocks | ||
commands | ||
core | ||
dungeon | ||
helpers | ||
items | ||
schematic | ||
ticking | ||
tileentities | ||
util | ||
watcher | ||
world | ||
BlankTeleporter.java | ||
CloudRenderBlank.java | ||
CommonProxy.java | ||
ConnectionHandler.java | ||
DDLoot.java | ||
DDProperties.java | ||
EventHookContainer.java | ||
mod_pocketDim.java | ||
ObjectSaveInputStream.java | ||
PacketConstants.java | ||
PlayerRespawnTracker.java | ||
Point3D.java | ||
ServerPacketHandler.java | ||
Spells.java |