84 lines
2.6 KiB
Java
84 lines
2.6 KiB
Java
package StevenDimDoors.mod_pocketDim;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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public class BlockDimWallPerm extends Block
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{
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protected BlockDimWallPerm(int i, int j, Material par2Material)
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{
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super(i, j, Material.ground);
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setTickRandomly(true);
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// this.setCreativeTab(CreativeTabs.tabBlock);
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this.setTextureFile("/PocketBlockTextures.png");
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}
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public int quantityDropped(Random par1Random)
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{
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return 0;
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}
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public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
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/**
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* Only matters if the player is in limbo, acts to teleport the player from limbo back to dim 0
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*/
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public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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if(!par1World.isRemote&&par1World.provider.dimensionId==mod_pocketDim.limboDimID)
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{
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Random rand = new Random();
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int size = dimHelper.instance.linksForRendering.size();
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LinkData link;
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if(size!=0)
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{
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link = (LinkData) dimHelper.instance.linksForRendering.get(rand.nextInt(size));
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}
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else
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{
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link =new LinkData(0,0,0,0);
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}
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if(dimHelper.getWorld(link.destDimID)!=null)
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{
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World world = dimHelper.getWorld(0);
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int x = (link.destXCoord + rand.nextInt(mod_pocketDim.limboExitRange)-mod_pocketDim.limboExitRange/2);
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int z = (link.destZCoord + rand.nextInt(mod_pocketDim.limboExitRange)-mod_pocketDim.limboExitRange/2);
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x=x+(x>> 4)+1; //make sure I am in the middle of a chunk, andnot on a boundry, so it doesnt load the chunk next to me
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z=z+(z>> 4)+1;
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world.getChunkProvider().loadChunk(x >> 4, z >> 4);
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int y = world.getHeightValue(x, z);
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//this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk
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dimHelper.instance.teleportToPocket(par1World,
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new LinkData(0,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket),
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EntityPlayer.class.cast(par5Entity));
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EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
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//makes sure they can breath when they teleport
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world.setBlockWithNotify(x, y, z, 0);
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}
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}
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}
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}
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