DimDoors/StevenDimDoors/mod_pocketDim/helpers/DungeonHelper.java
SenseiKiwi ecaa90a438 Partially Overhauled Commands
Partially overhauled our command classes. Added DDCommandBase - it
extends CommandBase and acts as a new base class for our commands. It
removes a little redundancy in our code and provides increased
convenience. Removed the static fields for our commands in
mod_pocketDim. There was no point in keeping them when nothing was using
them. Changed in-game command names to be shorter yet relevant.
Converted all commands to singletons so proper instances can be
retrieved if necessary. Migrated some of the custom dungeon start/ending
logic to DungeonHelper and made customDungeonStatus private. Except for
data objects, we shouldn't be exposing state variables like that without
any kind of checks. I've rewritten the code in some commands but it's
been quite tiring. Still need to fix up lots of things.
2013-06-18 10:23:31 -04:00

715 lines
No EOL
25 KiB
Java

package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
import java.io.FileOutputStream;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ByteArrayTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.CompoundTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ListTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.NBTOutputStream;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ShortTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.Tag;
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
private static DungeonHelper instance = null;
private static DDProperties properties = null;
public static final Pattern NamePattern = Pattern.compile("[A-Za-z0-9_]+");
private static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
private static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
private static final String HUB_DUNGEON_TYPE = "Hub";
private static final String TRAP_DUNGEON_TYPE = "Trap";
private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall";
private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall";
private static final String EXIT_DUNGEON_TYPE = "Exit";
private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd";
private static final String MAZE_DUNGEON_TYPE = "Maze";
//The list of dungeon types will be kept as an array for now. If we allow new
//dungeon types in the future, then this can be changed to an ArrayList.
private static final String[] DUNGEON_TYPES = new String[] {
HUB_DUNGEON_TYPE,
TRAP_DUNGEON_TYPE,
SIMPLE_HALL_DUNGEON_TYPE,
COMPLEX_HALL_DUNGEON_TYPE,
EXIT_DUNGEON_TYPE,
DEAD_END_DUNGEON_TYPE,
MAZE_DUNGEON_TYPE
};
private Random rand = new Random();
private HashMap<Integer, LinkData> customDungeonStatus = new HashMap<Integer, LinkData>();
public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
public ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker;
private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
private DungeonHelper()
{
//Load the dungeon type checker with the list of all types in lowercase.
//Capitalization matters for matching in a hash set.
dungeonTypeChecker = new HashSet<String>();
for (String dungeonType : DUNGEON_TYPES)
{
dungeonTypeChecker.add(dungeonType.toLowerCase());
}
//Add all the basic dungeon types to dungeonTypeMapping
dungeonTypeMapping = new HashMap<String, ArrayList<DungeonGenerator>>();
dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE, simpleHalls);
dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE, complexHalls);
dungeonTypeMapping.put(HUB_DUNGEON_TYPE, hubs);
dungeonTypeMapping.put(EXIT_DUNGEON_TYPE, exits);
dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE, deadEnds);
dungeonTypeMapping.put(MAZE_DUNGEON_TYPE, mazes);
dungeonTypeMapping.put(TRAP_DUNGEON_TYPE, pistonTraps);
//Load our reference to the DDProperties singleton
if (properties == null)
properties = DDProperties.instance();
registerCustomDungeons();
}
private void registerCustomDungeons()
{
File file = new File(properties.CustomSchematicDirectory);
if (file.exists() || file.mkdir())
{
copyfile.copyFile("/mods/DimDoors/How_to_add_dungeons.txt", file.getAbsolutePath() + "/How_to_add_dungeons.txt");
}
registerFlipBlocks();
importCustomDungeons(properties.CustomSchematicDirectory);
registerBaseDungeons();
}
public static DungeonHelper initialize()
{
if (instance == null)
{
instance = new DungeonHelper();
}
else
{
throw new IllegalStateException("Cannot initialize DungeonHelper twice");
}
return instance;
}
public static DungeonHelper instance()
{
if (instance == null)
{
//This is to prevent some frustrating bugs that could arise when classes
//are loaded in the wrong order. Trust me, I had to squash a few...
throw new IllegalStateException("Instance of DungeonHelper requested before initialization");
}
return instance;
}
public LinkData createCustomDungeonDoor(World world, int x, int y, int z)
{
//Create a link above the specified position. Link to a new pocket dimension.
LinkData link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
link = dimHelper.instance.createPocket(link, true, false);
//Place a Warp Door linked to that pocket
itemDimDoor.placeDoorBlock(world, x, y, z, 3, mod_pocketDim.ExitDoor);
//Register the pocket as a custom dungeon
customDungeonStatus.put(link.destDimID,
dimHelper.instance.getLinkDataFromCoords(link.destXCoord, link.destYCoord, link.destZCoord, link.destDimID));
return link;
}
public boolean isCustomDungeon(int dimensionID)
{
//TODO: Should we simply treat all pocket dimensions as valid custom dungeons? ~SenseiKiwi
return customDungeonStatus.containsKey(dimensionID);
}
public boolean validateSchematicName(String name)
{
String[] dungeonData = name.split("_");
//Check for a valid number of parts
if (dungeonData.length < 3 || dungeonData.length > 4)
return false;
//Check if the dungeon type is valid
if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase()))
return false;
//Check if the name is valid
if (!NamePattern.matcher(dungeonData[1]).matches())
return false;
//Check if the open/closed flag is present
if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
return false;
//If the weight is present, check that it is valid
if (dungeonData.length == 4)
{
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < 0 || weight > MAX_DUNGEON_WEIGHT)
return false;
}
catch (NumberFormatException e)
{
//Not a number
return false;
}
}
return true;
}
public void registerCustomDungeon(File schematicFile)
{
String name = schematicFile.getName();
String path = schematicFile.getAbsolutePath();
try
{
if (name.endsWith(SCHEMATIC_FILE_EXTENSION) && validateSchematicName(name))
{
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
String dungeonType = dungeonData[0].toLowerCase();
boolean open = dungeonData[2].equals("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
//Add this custom dungeon to the list corresponding to its type
DungeonGenerator generator = new DungeonGenerator(weight, path, open);
dungeonTypeMapping.get(dungeonType).add(generator);
registeredDungeons.add(generator);
customDungeons.add(generator);
System.out.println("Imported " + name);
}
else
{
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
customDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true));
System.out.println("Imported " + name);
}
}
catch(Exception e)
{
e.printStackTrace();
System.out.println("Failed to import " + name);
}
}
public void importCustomDungeons(String path)
{
File directory = new File(path);
File[] schematicNames = directory.listFiles();
if (schematicNames != null)
{
for (File schematicFile: schematicNames)
{
if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
{
registerCustomDungeon(schematicFile);
}
}
}
}
public void registerFlipBlocks()
{
metadataFlipList.add(Block.dispenser.blockID);
metadataFlipList.add(Block.stairsStoneBrick.blockID);
metadataFlipList.add(Block.lever.blockID);
metadataFlipList.add(Block.stoneButton.blockID);
metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
metadataFlipList.add(Block.tripWireSource.blockID);
metadataFlipList.add(Block.torchWood.blockID);
metadataFlipList.add(Block.torchRedstoneIdle.blockID);
metadataFlipList.add(Block.torchRedstoneActive.blockID);
metadataFlipList.add(Block.doorIron.blockID);
metadataFlipList.add(Block.doorWood.blockID);
metadataFlipList.add(Block.pistonBase.blockID);
metadataFlipList.add(Block.pistonStickyBase.blockID);
metadataFlipList.add(Block.pistonExtension.blockID);
metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
metadataFlipList.add(Block.redstoneComparatorActive.blockID);
metadataFlipList.add(Block.signPost.blockID);
metadataFlipList.add(Block.signWall.blockID);
metadataFlipList.add(Block.skull.blockID);
metadataFlipList.add(Block.ladder.blockID);
metadataFlipList.add(Block.vine.blockID);
metadataFlipList.add(Block.anvil.blockID);
metadataFlipList.add(Block.chest.blockID);
metadataFlipList.add(Block.chestTrapped.blockID);
metadataFlipList.add(Block.hopperBlock.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsCobblestone.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsNetherQuartz.blockID);
metadataFlipList.add(Block.stairsSandStone.blockID);
metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
metadataNextList.add(Block.redstoneRepeaterActive.blockID);
}
public void registerBaseDungeons()
{
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayBasicHall.schematic", false));
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayHallExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/doorTotemRuins.schematic", true));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayTrapRooms1.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/longDoorHallway.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallRotundaWithExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fortRuins.schematic", true));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/collapsedSingleTunnel1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/singleStraightHall1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallBranchWithExit.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleLeft.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleRight.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsDown.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleSmallT1.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntPuzzleTrap.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/brokenPillarsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/buggyTopEntry1.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayHiddenTreasure.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/mediumPillarStairs.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ruinsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pitStairs.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/azersDungeonO.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/diamondTowerTemple1.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTrapO.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hiddenStaircaseO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/randomTree.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallHiddenTowerO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSilverfishRoom.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallDesert.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallPond.schematic", true));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayPitFallTrap.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFloorHall.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/wallFallcomboPistonHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fakeTNTTrap.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFallRuins.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonSmasherHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleDropHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTNThall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaPyramid.schematic", true));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMaze1.schematic", false));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMultilevelMaze.schematic", false));
exits.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/lockingExitHall.schematic", false));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitCube.schematic", true));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallExitPrison.schematic", true));
registeredDungeons.addAll(simpleHalls);
registeredDungeons.addAll(exits);
registeredDungeons.addAll(pistonTraps);
registeredDungeons.addAll(mazes);
registeredDungeons.addAll(deadEnds);
registeredDungeons.addAll(complexHalls);
registeredDungeons.addAll(hubs);
}
public boolean exportDungeon(World world, int xI, int yI, int zI, String exportPath)
{
int xMin;
int yMin;
int zMin;
int xMax;
int yMax;
int zMax;
xMin=xMax=xI;
yMin=yMax=yI;
zMin=zMax=zI;
for (int count = 0; count < 50; count++)
{
if(world.getBlockId(xMin, yI, zI)!=properties.PermaFabricBlockID)
{
xMin--;
}
if(world.getBlockId(xI, yMin, zI)!=properties.PermaFabricBlockID)
{
yMin--;
}
if(world.getBlockId(xI, yI, zMin)!=properties.PermaFabricBlockID)
{
zMin--;
}
if(world.getBlockId(xMax, yI, zI)!=properties.PermaFabricBlockID)
{
xMax++;
}
if(world.getBlockId(xI, yMax, zI)!=properties.PermaFabricBlockID)
{
yMax++;
}
if(world.getBlockId(xI, yI, zMax)!=properties.PermaFabricBlockID)
{
zMax++;
}
}
short width =(short) (xMax-xMin);
short height= (short) (yMax-yMin);
short length= (short) (zMax-zMin);
//ArrayList<NBTTagCompound> tileEntities = new ArrayList<NBTTagCompound>();
ArrayList<Tag> tileEntites = new ArrayList<Tag>();
byte[] blocks = new byte[width * height * length];
byte[] addBlocks = null;
byte[] blockData = new byte[width * height * length];
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
for (int z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
int blockID = world.getBlockId(x+xMin, y+yMin, z+zMin);
int meta= world.getBlockMetadata(x+xMin, y+yMin, z+zMin);
if(blockID==properties.DimensionalDoorID)
{
blockID=Block.doorIron.blockID;
}
if(blockID==properties.WarpDoorID)
{
blockID=Block.doorWood.blockID;
}
// Save 4096 IDs in an AddBlocks section
if (blockID > 255)
{
if (addBlocks == null)
{ // Lazily create section
addBlocks = new byte[(blocks.length >> 1) + 1];
}
addBlocks[index >> 1] = (byte) (((index & 1) == 0) ?
addBlocks[index >> 1] & 0xF0 | (blockID >> 8) & 0xF
: addBlocks[index >> 1] & 0xF | ((blockID >> 8) & 0xF) << 4);
}
blocks[index] = (byte) blockID;
blockData[index] = (byte) meta;
if (Block.blocksList[blockID] instanceof BlockContainer)
{
//TODO fix this
/**
TileEntity tileEntityBlock = world.getBlockTileEntity(x+xMin, y+yMin, z+zMin);
NBTTagCompound tag = new NBTTagCompound();
tileEntityBlock.writeToNBT(tag);
CompoundTag tagC = new CompoundTag("TileEntity",Map.class.cast(tag.getTags()));
// Get the list of key/values from the block
if (tagC != null)
{
tileEntites.add(tagC);
}
**/
}
}
}
}
/**
*
* nbtdata.setShort("Width", width);
nbtdata.setShort("Height", height);
nbtdata.setShort("Length", length);
nbtdata.setByteArray("Blocks", blocks);
nbtdata.setByteArray("Data", blockData);
*/
HashMap<String, Tag> schematic = new HashMap<String, Tag>();
schematic.put("Blocks", new ByteArrayTag("Blocks", blocks));
schematic.put("Data", new ByteArrayTag("Data", blockData));
schematic.put("Width", new ShortTag("Width", (short) width));
schematic.put("Length", new ShortTag("Length", (short) length));
schematic.put("Height", new ShortTag("Height", (short) height));
schematic.put("TileEntites", new ListTag("TileEntities", CompoundTag.class,tileEntites));
if (addBlocks != null)
{
schematic.put("AddBlocks", new ByteArrayTag("AddBlocks", addBlocks));
}
CompoundTag schematicTag = new CompoundTag("Schematic", schematic);
try
{
NBTOutputStream stream = new NBTOutputStream(new FileOutputStream(exportPath));
stream.writeTag(schematicTag);
stream.close();
return true;
}
catch(Exception e)
{
e.printStackTrace();
return false;
}
}
public void generateDungeonLink(LinkData incoming)
{
DungeonGenerator dungeon;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID);
int depthWeight = rand.nextInt(depth + 2) + rand.nextInt(depth + 2) - 2;
int count = 10;
boolean flag = true;
try
{
if (dimHelper.dimList.get(incoming.destDimID) != null &&
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator != null)
{
mod_pocketDim.loader.init(incoming);
return;
}
if (incoming.destYCoord > 15)
{
do
{
count--;
flag = true;
//Select a dungeon at random, taking into account its weight
dungeon = getRandomDungeon(rand, registeredDungeons);
if (depth <= 1)
{
if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(deadEnds.contains(dungeon)||exits.contains(dungeon))
{
flag=false;
}
}
else if (depth <= 3 && (deadEnds.contains(dungeon) || exits.contains(dungeon) || rand.nextBoolean()))
{
if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = mazes.get(rand.nextInt(mazes.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag = false;
}
}
else if (rand.nextInt(3) == 0 && !complexHalls.contains(dungeon))
{
if (rand.nextInt(3) == 0)
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else if (depth < 4)
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
}
else if (depthWeight - depthWeight / 2 > depth -4 && (deadEnds.contains(dungeon) || exits.contains(dungeon)))
{
if(rand.nextBoolean())
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag = false;
}
}
else if (depthWeight > 7 && hubs.contains(dungeon))
{
if(rand.nextInt(12)+5<depthWeight)
{
if(rand.nextBoolean())
{
dungeon = exits.get(rand.nextInt(exits.size()));
}
else if(rand.nextBoolean())
{
dungeon = deadEnds.get(rand.nextInt(deadEnds.size()));
}
else
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
}
else
{
flag = false;
}
}
else if (depth > 10 && hubs.contains(dungeon))
{
flag = false;
}
}
while (!flag && count > 0);
}
else
{
dungeon = defaultUp;
}
}
catch (Exception e)
{
e.printStackTrace();
if (registeredDungeons.size() > 0)
{
//Select a random dungeon
dungeon = getRandomDungeon(rand, registeredDungeons);
}
else
{
return;
}
}
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator = dungeon;
}
public Collection<String> getDungeonNames() {
//Use a HashSet to guarantee that all dungeon names will be distinct.
//This shouldn't be necessary if we keep proper lists without repetitions,
//but it's a fool-proof workaround.
HashSet<String> dungeonNames = new HashSet<String>();
dungeonNames.addAll( parseDungeonNames(registeredDungeons) );
dungeonNames.addAll( parseDungeonNames(customDungeons) );
//Sort dungeon names alphabetically
ArrayList<String> sortedNames = new ArrayList<String>(dungeonNames);
Collections.sort(sortedNames);
return sortedNames;
}
private static ArrayList<String> parseDungeonNames(ArrayList<DungeonGenerator> dungeons)
{
String name;
File schematic;
ArrayList<String> names = new ArrayList<String>(dungeons.size());
for (DungeonGenerator dungeon : dungeons)
{
//Retrieve the file name and strip off the file extension
schematic = new File(dungeon.schematicPath);
name = schematic.getName();
name = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length());
names.add(name);
}
return names;
}
private static DungeonGenerator getRandomDungeon(Random random, Collection<DungeonGenerator> dungeons)
{
//Use Minecraft's WeightedRandom to select our dungeon. =D
ArrayList<WeightedContainer<DungeonGenerator>> weights =
new ArrayList<WeightedContainer<DungeonGenerator>>(dungeons.size());
for (DungeonGenerator dungeon : dungeons)
{
weights.add(new WeightedContainer<DungeonGenerator>(dungeon, dungeon.weight));
}
@SuppressWarnings("unchecked")
WeightedContainer<DungeonGenerator> resultContainer = (WeightedContainer<DungeonGenerator>) WeightedRandom.getRandomItem(random, weights);
return (resultContainer != null) ? resultContainer.getData() : null;
}
}