DimDoors/StevenDimDoors/mod_pocketDim/ChaosDoor.java
StevenRS11 7c4feff0ea redid orientation handling, works better now.
Vastly improved y level detection for teleports
2013-05-03 19:34:01 -04:00

143 lines
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4.4 KiB
Java

package StevenDimDoors.mod_pocketDim;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ChaosDoor extends dimDoor
{
private Icon blockIconBottom;
protected ChaosDoor(int par1, Material material)
{
super(par1, Material.iron);
// this.blockIndexInTexture = 18;
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if(!par1World.isRemote&&par1World.getBlockId(par2, par3-1, par4)==this.blockID)
{
boolean newDim=false;
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)==null)
{
newDim=true;
}
if(newDim)
{
LinkData link = new LinkData(par1World.provider.dimensionId, mod_pocketDim.limboDimID, par2, par3, par4, par2, par3+500, par4, false,0);
link.linkOrientation= par1World.getBlockMetadata(par2, par3-1, par4);
dimHelper.instance.createLink(link);
// System.out.println(link.linkOrientation);
}
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World).linkOrientation=par1World.getBlockMetadata(par2, par3-1, par4);
}
}
}
//uses the rift rendering list to find a random destination for the player
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
int var12 = (int) (MathHelper.floor_double((double)((par5Entity.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
int num = par1World.getBlockMetadata(par2, par3-1, par4);
if(!par1World.isRemote&&(num==5||num==4||num==6||num==7)&&(num-4)==var12&&par1World.getBlockId(par2, par3-1, par4)==mod_pocketDim.chaosDoorID)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, false);
boolean foundRandomDest=false;
int i=0;
Random rand= new Random();
while (!foundRandomDest&&i<100)
{
i++;
LinkData link = (LinkData) dimHelper.instance.getRandomLinkData(false);
if(link!=null)
{
if(!link.isLocPocket&&link.linkOrientation!=-10&&link.destDimID!=mod_pocketDim.limboDimID)
{
foundRandomDest=true;
dimHelper.instance.teleportToPocket(par1World, new LinkData(link.destDimID,link.locDimID,link.destXCoord,link.destYCoord,link.destZCoord,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket,0), par5Entity);
if(dimHelper.getWorld(link.locDimID)!=null)
{
if(dimHelper.getWorld(link.locDimID).isAirBlock(link.locXCoord,link.locYCoord,link.locZCoord))
{
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord,link.locYCoord,link.locZCoord, mod_pocketDim.blockRiftID);
}
}
}
}
}
}
}
}