DimDoors/StevenDimDoors/mod_pocketDim/blocks/WarpDoor.java
StevenRS11 6512327ee8 Cleaned up door code
More to come, but this helps a little. Should make changing dim door
behavior much easier.
2013-09-06 02:07:47 -04:00

50 lines
No EOL
1.3 KiB
Java

package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WarpDoor extends DDoorBase implements IDDoorLogic
{
private Icon blockIconBottom;
public WarpDoor(int blockID, Material material)
{
super(blockID, material);
}
@Override
public void placeDimDoor(World world, int x, int y, int z)
{
if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
{
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.getLink(x, y, z);
if (link == null&&dimension.isPocketDimension())
{
dimension.createLink(x, y, z, LinkTypes.SAFE_EXIT);
}
}
}
@Override
public int getDrops()
{
return Item.doorWood.itemID;
}
}