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f427e66f6e
* Fixed issue with Monoliths detecting players through walls * Changed aggro values from bytes to shorts * Fixed aggro updates so that aggro levels can decrease * Fixed upper bound on aggro clamping * Added client/server-side checks to a few functions to save on performing pointless checks, such as making calculations for spawning particles on the server |
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gradle/wrapper | ||
src/main | ||
build.gradle | ||
build.xml.old | ||
gradlew | ||
gradlew.bat |