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f4b619635e
Changed dd-rift and dd-random so that rifts are only placed after a dungeon is generated successfully. We also delete the link if generation fails to clean up after ourselves. Also changed PocketBuilder.generateSelectedDungeonPocket() so that its checks are stricter and we validate dungeons before allocating a dimension. This resolves one of our old issues: "Rearrange workflow in dd-rift to prevent rifts from being created if no dungeon gets loaded and to prevent dimension registration if the dimension cannot be populated" |
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gradle/wrapper | ||
src/main | ||
build.gradle | ||
build.xml.old | ||
gradlew | ||
gradlew.bat |