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fb1713ae0e
Made some improvements to TileEntityRift. The main reason for these changes was to remove the field nearestRift - we should not hold on to references to links. Now we simply track the location of the nearest rift. I also confirmed that closeRift() and updateNearestRift() must be allowed to run on both the client and the server. If the client doesn't run those functions, then adjacent rifts don't connect as expected and the rift removal animation doesn't work. |
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gradle/wrapper | ||
src/main | ||
build.gradle | ||
build.xml.old | ||
gradlew | ||
gradlew.bat |