DimDoors/src/main
Mathijs Riezebos ff62ca29ec Separate pocketID map per PocketType
-Implemented Pockets' UID being determined by their EnumPocketType and
an integer ID
-Fixed some double and triple registering of Pockets
-Fixed a minor major typo in SchematicHandler that prevented
old-format-schematics from being loaded from disk
-Fixed  an "index-out-of-bounds-like" typo and a [ character being read
as a special character in the Schematic class
-Restructured and moved dimension files (again)
-Edited the defaultPublic- and -Personal.json files to a final-ish form
-Added another dummy schematic, but now in the new schematic format
-Added the old dungeon pocket schematics to the assets
-Tested loading of .schem and .schematic files from disk as well as from
the mod jar (successful, btw)
2017-02-02 02:43:43 +01:00
..
java/com/zixiken Separate pocketID map per PocketType 2017-02-02 02:43:43 +01:00
resources Separate pocketID map per PocketType 2017-02-02 02:43:43 +01:00