Fixed fluid render

Adjusted fluid render size while used bigger texture

Closes #112
This commit is contained in:
TheDarkDnKTv 2021-04-23 21:11:10 +03:00
parent b777a2c5bd
commit caab7972ae
2 changed files with 2 additions and 2 deletions

View file

@ -117,7 +117,7 @@ public class GT_FluidSlot extends Slot {
IIcon text = fluid.getFluid().getIcon(fluid);
if (text != null) {
GTRenderHelper.bindTexture(TextureMap.locationBlocksTexture);
GTRenderHelper.drawQuad(posX, posY, 50, text);
GTRenderHelper.drawQuad(posX, posY, 50, 16, 16, text.getMinU(), text.getMaxU(), text.getMinV(), text.getMaxV());
}
// Amount render

View file

@ -84,7 +84,7 @@ public class PositionedFluidStack {
int color = fluid.getFluid().getColor(fluid);
GL11.glColor3ub((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF));
GL11.glDisable(GL11.GL_BLEND);
GTRenderHelper.drawQuad(x, y, 0, fluidIcon);
GTRenderHelper.drawQuad(x, y, 0, 16, 16, fluidIcon.getMinU(), fluidIcon.getMaxU(), fluidIcon.getMinV(), fluidIcon.getMaxV());
GL11.glEnable(GL11.GL_BLEND);
}
}