2023-06-06 15:24:18 +02:00
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# serializer version: 1
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2023-06-07 00:03:36 +02:00
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# name: test_full_html
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2023-06-06 15:24:18 +02:00
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'''
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="description" content="The Hex Book, all in one place.">
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<meta name="author" content="petrak@, Alwinfy">
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<link rel="icon" href="icon.png">
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<title>Hex Book</title>
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@3.4.1/dist/css/bootstrap.min.css"
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integrity="sha384-HSMxcRTRxnN+Bdg0JdbxYKrThecOKuH5zCYotlSAcp1+c8xmyTe9GYg1l9a69psu" crossorigin="anonymous">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.3.0/font/bootstrap-icons.css">
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<style>
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summary { display: list-item; }
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details.spell-collapsible {
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display: inline-block;
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border: 1px solid #aaa;
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border-radius: 4px;
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padding: .5em .5em 0;
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margin-bottom: .5em;
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}
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summary.collapse-spell {
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font-weight: bold;
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margin: -.5em -.5em 0;
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padding: .5em;
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}
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details.spell-collapsible[open] {
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padding: .5em;
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}
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details[open] summary.collapse-spell {
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border-bottom: 1px solid #aaa;
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margin-bottom: .5em;
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}
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details .collapse-spell::before {
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content: "Click to show spell";
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}
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details[open] .collapse-spell::before {
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content: "Click to hide spell";
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}
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blockquote.crafting-info {
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font-size: inherit;
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}
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a.permalink {
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margin-left: 0.5em;
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}
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a.permalink:hover {
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color: lightgray;
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}
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p {
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margin: 0.5ex 0;
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}
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p.fake-li {
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margin: 0;
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}
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p.fake-li::before {
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content: "\2022";
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margin: 1ex;
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}
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.linkout::before {
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content: "Link: ";
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}
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p.todo-note {
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font-style: italic;
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color: lightgray;
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}
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.obfuscated {
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filter: blur(1em);
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}
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.spoilered {
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filter: blur(1ex);
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-moz-transition: filter 0.04s linear;
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}
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.spoilered:hover {
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filter: blur(0.5ex);
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}
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.spoilered.unspoilered {
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filter: blur(0);
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}
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canvas.spell-viz {
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--dot-color: #777f;
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--dot-color: #777f;
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--start-dot-color: #f009;
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--moving-dot-color: #0fa9;
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--path-color: darkgray;
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--visited-path-color: #0c8;
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--dot-scale: 0.0625;
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--moving-dot-scale: 0.125;
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--line-scale: 0.08333;
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--pausetext-scale: 0.5;
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--dark-mode: 0;
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}
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@media (prefers-color-scheme: dark) {
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body {
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background-color: #201a20;
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color: #ddd;
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}
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.jumbotron {
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background-color: #323;
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}
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canvas.spell-viz {
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/* hack */
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--dark-mode: 1;
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}
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}
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</style>
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<noscript>
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<style>
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/* for accessibility */
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.spoilered {
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filter: none !important;
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}
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</style>
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</noscript>
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<script>
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"use strict";
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const speeds = [0, 0.25, 0.5, 1, 2, 4];
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const scrollThreshold = 100;
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const rfaQueue = [];
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const colorCache = new Map();
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function getColorRGB(ctx, str) {
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if (!colorCache.has(str)) {
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ctx.fillStyle = str;
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ctx.clearRect(0, 0, 1, 1);
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ctx.fillRect(0, 0, 1, 1);
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const imgData = ctx.getImageData(0, 0, 1, 1);
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colorCache.set(str, imgData.data);
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}
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return colorCache.get(str);
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}
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function startAngle(str) {
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switch (str) {
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case "east": return 0;
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case "north_east": return 1;
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case "north_west": return 2;
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case "west": return 3;
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case "south_west": return 4;
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case "south_east": return 5;
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default: return 0;
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}
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}
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function offsetAngle(str) {
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switch (str) {
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case "w": return 0;
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case "q": return 1;
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case "a": return 2;
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case "s": return 3;
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case "d": return 4;
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case "e": return 5;
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default: return -1;
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}
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}
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function initializeElem(canvas) {
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const str = canvas.dataset.string;
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let angle = startAngle(canvas.dataset.start);
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const perWorld = canvas.dataset.perWorld === "True";
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// build geometry
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const points = [[0, 0]];
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let lastPoint = points[0];
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let minPoint = lastPoint, maxPoint = lastPoint;
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for (const ch of "w" + str) {
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const addAngle = offsetAngle(ch);
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if (addAngle < 0) continue;
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angle = (angle + addAngle) % 6;
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const trueAngle = Math.PI / 3 * angle;
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const [lx, ly] = lastPoint;
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const newPoint = [lx + Math.cos(trueAngle), ly - Math.sin(trueAngle)];
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points.push(newPoint);
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lastPoint = newPoint;
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const [mix, miy] = minPoint;
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minPoint = [Math.min(mix, newPoint[0]), Math.min(miy, newPoint[1])];
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const [max, may] = maxPoint;
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maxPoint = [Math.max(max, newPoint[0]), Math.max(may, newPoint[1])];
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}
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const size = Math.min(canvas.width, canvas.height) * 0.8;
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const scale = size / Math.max(3, Math.max(maxPoint[1] - minPoint[1], maxPoint[0] - minPoint[0]));
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const center = [(minPoint[0] + maxPoint[0]) * 0.5, (minPoint[1] + maxPoint[1]) * 0.5];
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const truePoints = points.map(p => [canvas.width * 0.5 + scale * (p[0] - center[0]), canvas.height * 0.5 + scale * (p[1] - center[1])]);
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let uniqPoints = [];
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l1: for (const point of truePoints) {
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for (const pt of uniqPoints) {
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if (Math.abs(point[0] - pt[0]) < 0.00001 && Math.abs(point[1] - pt[1]) < 0.00001) {
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continue l1;
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}
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}
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uniqPoints.push(point);
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}
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// rendering code
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const speed = 0.0025;
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const context = canvas.getContext("2d");
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const negaProgress = -3;
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let progress = 0;
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let scrollTimeout = 1e309;
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let speedLevel = 3;
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let speedIncrement = 0;
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function speedScale() {
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return speeds[speedLevel];
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}
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const style = getComputedStyle(canvas);
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const getProp = n => style.getPropertyValue(n);
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const tick = dt => {
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scrollTimeout += dt;
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if (canvas.offsetParent === null) return;
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const strokeStyle = getProp("--path-color");
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const strokeVisitedStyle = getProp("--visited-path-color");
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const startDotStyle = getProp("--start-dot-color");
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const dotStyle = getProp("--dot-color");
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const movDotStyle = getProp("--moving-dot-color");
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const strokeWidth = scale * +getProp("--line-scale");
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const dotRadius = scale * +getProp("--dot-scale");
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const movDotRadius = scale * +getProp("--moving-dot-scale");
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const pauseScale = scale * +getProp("--pausetext-scale");
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const bodyBg = scale * +getProp("--pausetext-scale");
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const darkMode = +getProp("--dark-mode");
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const bgColors = getColorRGB(context, getComputedStyle(document.body).backgroundColor);
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if (!perWorld) {
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progress += speed * dt * (progress > 0 ? speedScale() : Math.sqrt(speedScale()));
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}
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if (progress >= truePoints.length - 1) {
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progress = negaProgress;
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}
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let ix = Math.floor(progress), frac = progress - ix, core = null, fadeColor = 0;
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if (ix < 0) {
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const rawFade = 2 * progress / negaProgress - 1;
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fadeColor = 1 - Math.abs(rawFade);
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context.strokeStyle = rawFade > 0 ? strokeVisitedStyle : strokeStyle;
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ix = rawFade > 0 ? truePoints.length - 2 : 0;
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frac = +(rawFade > 0);
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} else {
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context.strokeStyle = strokeVisitedStyle;
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}
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const [lx, ly] = truePoints[ix];
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const [rx, ry] = truePoints[ix + 1];
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core = [lx + (rx - lx) * frac, ly + (ry - ly) * frac];
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.beginPath();
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context.lineWidth = strokeWidth;
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context.moveTo(truePoints[0][0], truePoints[0][1]);
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for (let i = 1; i < ix + 1; i++) {
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context.lineTo(truePoints[i][0], truePoints[i][1]);
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}
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context.lineTo(core[0], core[1]);
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context.stroke();
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context.beginPath();
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context.strokeStyle = strokeStyle;
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context.moveTo(core[0], core[1]);
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for (let i = ix + 1; i < truePoints.length; i++) {
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context.lineTo(truePoints[i][0], truePoints[i][1]);
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}
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context.stroke();
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for (let i = 0; i < uniqPoints.length; i++) {
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context.beginPath();
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context.fillStyle = (i == 0 && !perWorld) ? startDotStyle : dotStyle;
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const radius = (i == 0 && !perWorld) ? movDotRadius : dotRadius;
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context.arc(uniqPoints[i][0], uniqPoints[i][1], radius, 0, 2 * Math.PI);
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context.fill();
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}
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if (!perWorld) {
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context.beginPath();
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context.fillStyle = movDotStyle;
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context.arc(core[0], core[1], movDotRadius, 0, 2 * Math.PI);
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context.fill();
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}
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if (fadeColor) {
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context.fillStyle = `rgba(${bgColors[0]}, ${bgColors[1]}, ${bgColors[2]}, ${fadeColor})`;
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context.fillRect(0, 0, canvas.width, canvas.height);
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}
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if (scrollTimeout <= 2000) {
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context.fillStyle = `rgba(200, 200, 200, ${(2000 - scrollTimeout) / 1000})`;
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context.font = `${pauseScale}px sans-serif`;
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context.fillText(speedScale() ? speedScale() + "x" : "Paused", 0.2 * scale, canvas.height - 0.2 * scale);
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}
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};
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rfaQueue.push(tick);
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// scrolling input
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if (!perWorld) {
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canvas.addEventListener("wheel", ev => {
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speedIncrement += ev.deltaY;
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const oldSpeedLevel = speedLevel;
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if (speedIncrement >= scrollThreshold) {
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speedLevel--;
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} else if (speedIncrement <= -scrollThreshold) {
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speedLevel++;
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}
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if (oldSpeedLevel != speedLevel) {
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speedIncrement = 0;
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speedLevel = Math.max(0, Math.min(speeds.length - 1, speedLevel));
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scrollTimeout = 0;
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}
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ev.preventDefault();
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});
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}
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}
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function hookLoad(elem) {
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let init = false;
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const canvases = elem.querySelectorAll("canvas");
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elem.addEventListener("toggle", () => {
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if (!init) {
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canvases.forEach(initializeElem);
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init = true;
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}
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});
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}
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function hookToggle(elem) {
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const details = Array.from(document.querySelectorAll("details." + elem.dataset.target));
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elem.addEventListener("click", () => {
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if (details.some(x => x.open)) {
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details.forEach(x => x.open = false);
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} else {
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details.forEach(x => x.open = true);
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}
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});
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}
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const params = new URLSearchParams(document.location.search);
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function hookSpoiler(elem) {
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if (params.get("nospoiler") !== null) {
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elem.classList.add("unspoilered");
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} else {
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const thunk = ev => {
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if (!elem.classList.contains("unspoilered")) {
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ev.preventDefault();
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ev.stopImmediatePropagation();
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elem.classList.add("unspoilered");
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}
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elem.removeEventListener("click", thunk);
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};
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elem.addEventListener("click", thunk);
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if (elem instanceof HTMLAnchorElement) {
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const href = elem.getAttribute("href");
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if (href.startsWith("#")) {
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elem.addEventListener("click", () => document.getElementById(href.substring(1)).querySelector(".spoilered").classList.add("unspoilered"));
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}
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}
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}
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}
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document.addEventListener('DOMContentLoaded', () => {
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document.querySelectorAll('details.spell-collapsible').forEach(hookLoad);
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document.querySelectorAll('a.toggle-link').forEach(hookToggle);
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document.querySelectorAll('.spoilered').forEach(hookSpoiler);
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function tick(prevTime, time) {
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const dt = time - prevTime;
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for (const q of rfaQueue) {
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q(dt);
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}
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requestAnimationFrame(t => tick(time, t));
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}
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requestAnimationFrame(t => tick(t, t));
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});
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</script>
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</head>
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<body>
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<div class="container" style="margin-top: 3em;">
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<blockquote>
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<h1>This is the online version of the Hexcasting documentation.</h1>
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<p>Embedded images and patterns are included, but not crafting recipes or items. There's an in-game book for
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those.</p>
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<p>Additionally, this is built from the latest code on GitHub. It may describe <b>newer</b> features that you
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may not necessarily have, even on the latest CurseForge version!</p>
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<p><b>Entries which are blurred are spoilers</b>. Click to reveal them, but be aware that they may spoil endgame
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progression. Alternatively, click <a href="?nospoiler">here</a> to get a version with all spoilers showing.
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</p>
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</blockquote>
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</div>
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2023-06-07 00:03:36 +02:00
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<div class='container'><header class='jumbotron'><h1 class='book-title'>Hex Notebook</h1><p>I seem to have discovered a new method of magical arts, in which one draws patterns strange and wild onto a hexagonal grid. It fascinates me. I've decided to start a journal of my thoughts and findings.</p><p><a href='https://discord.gg/4xxHGYteWk'>Discord Server Link</a></p></header><nav><h2 id='table-of-contents' class='page-header'>Table of Contents<a href='javascript:void(0)' class='permalink toggle-link small' data-target='toc-category' title='Toggle all'><i class='bi bi-list-nested'></i></a><a href='#table-of-contents' class='permalink small' title='Permalink'><i class='bi bi-link-45deg'></i></a></h2><details class='toc-category'><summary><a href='#basics' class=''>Getting Started</a></summary><ul><li><a href='#basics/media' class=''>Media</a></li><li><a href='#basics/geodes' class=''>Geodes</a></li><li><a href='#basics/couldnt_cast' class='spoilered'>A Frustration</a></li><li><a href='#basics/start_to_see' class='spoilered'>WHAT DID I SEE</a></li></ul></details><details class='toc-category'><summary><a href='#casting' class=''>Hex Casting</a></summary><ul><li><a href='#casting/101' class=''>Hexing 101</a></li><li><a href='#casting/vectors' class=''>A Primer on Vectors</a></li><li><a href='#casting/mishaps' class=''>Mishaps</a></li><li><a href='#casting/stack' class=''>Stacks</a></li><li><a href='#casting/naming' class=''>Naming Actions</a></li><li><a href='#casting/influences' class=''>Influences</a></li><li><a href='#casting/mishaps2' class='spoilered'>Enlightened Mishaps</a></li></ul></details><details class='toc-category'><summary><a href='#items' class=''>Items</a></summary><ul><li><a href='#items/amethyst' class=''>Amethyst</a></li><li><a href='#items/staff' class=''>Staff</a></li><li><a href='#items/lens' class=''>Scrying Lens</a></li><li><a href='#items/focus' class=''>Focus</a></li><li><a href='#items/abacus' class=''>Abacus</a></li><li><a href='#items/spellbook' class=''>Spellbook</a></li><li><a href='#items/scroll' class=''>Scrolls</a></li><li><a href='#items/slate' class=''>Slates</a></li><li><a href='#items/hexcasting' class=''>Casting Items</a></li><li><a href='#items/phials' class=''>Phials of Media</a></li><li><a href='#items/pigments' class=''>Pigments</a></li><li><a href='#items/edified' class=''>Edified Trees</a></li><li><a href='#items/jeweler_hammer' class=''>Jeweler's Hammer</a></li><li><a href='#items/decoration' class=''>Decorative Blocks</a></li></ul></details><details class='toc-category'><summary><a href='#greatwork' class='spoilered'>The Great Work</a></summary><ul><li><a href='#greatwork/the_work' class='spoilered'>The Work</a></li><li><a href='#greatwork/brainsweeping' class='spoilered'>On the Flaying of Minds</a></li><li><a href='#greatwork/spellcircles' class='spoilered'>Spell Circles</a></li><li><a href='#greatwork/impetus' class='spoilered'>Impetuses</a></li><li><a href='#greatwork/directrix' class='spoilered'>Directrices</a></li><li><a href='#greatwork/akashiclib' class='spoilered'>Akashic Libraries</a></li></ul></details><details class='toc-category'><summary><a href='#lore' class=''>Lore</a></summary><ul><li><a href='#lore/terabithia1' class=''>Cardamom Steles, #1</a></li><li><a href='#lore/terabithia2' class=''>Cardamom Steles, #2</a></li><li><a href='#lore/terabithia3' class=''>Cardamom Steles, #3, 1/2</a></li><li><a href='#lore/terabithia4' class=''>Cardamom Steles, #3, 2/2</a></li><li><a href='#lore/terabithia5' class=''>Cardamom Steles, #4</a></li><li><a href='#lore/experiment1' class=''>Wooleye Instance Notes</a></li><li><a href='#lore/experiment2' class=''>Wooleye Interview Logs</a></li><li><a href='#lore/inventory' class=''>Restoration Log #72</a></li></ul></details><details class='toc-category'><summary><a href='#interop' class=''>Cross-Mod Compatibility</a></summary><ul><li><a href='#interop/interop' class=''>Cross-Mod Compatibility</a></li><li><a href='#interop/gravity' class=''>Gravity Changer</a></li><li><a href='#interop/pehkui' class=''>Pehkui</a></li></ul></de
|
2023-06-06 15:24:18 +02:00
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|
|
</body>
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|
</html>
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'''
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# ---
|