Merge pull request #298 from ChuijkYahus/main

Update zh_cn.json
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petrak@ 2022-11-21 11:23:51 -06:00 committed by GitHub
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@ -270,7 +270,7 @@
"hexcasting.spell.book.hexcasting:const/vec/x": "向量之精思,+X/-X型",
"hexcasting.spell.book.hexcasting:const/vec/y": "向量之精思,+Y/-Y型",
"hexcasting.spell.book.hexcasting:const/vec/z": "向量之精思,+Z/-Z型",
"hexcasting.spell.book.hexcasting:write/entity": "编年史家之策略",
"hexcasting.spell.book.hexcasting:read/entity": "编年史家之纯化",
"hexcasting.spell.book.hexcasting:number": "数字之精思",
"hexcasting.spell.book.hexcasting:mask": "簿记员之策略",
@ -336,12 +336,17 @@
"hexcasting.spell.hexcasting:zone_entity/not_player": "区域之馏化:非玩家",
"hexcasting.spell.hexcasting:zone_entity/not_living": "区域之馏化:非生物",
"hexcasting.spell.hexcasting:duplicate": "双子之分解",
"hexcasting.spell.hexcasting:duplicate_n": "双子之策略",
"hexcasting.spell.hexcasting:over": "狄俄斯库里之策略",
"hexcasting.spell.hexcasting:stack_len": "群体之精思",
"hexcasting.spell.hexcasting:swap": "弄臣之策略",
"hexcasting.spell.hexcasting:rotate": "轮换之策略",
"hexcasting.spell.hexcasting:rotate_reverse": "轮换之策略,第二型",
"hexcasting.spell.hexcasting:duplicate": "双子之分解",
"hexcasting.spell.hexcasting:over": "勘探者之策略",
"hexcasting.spell.hexcasting:tuck": "送葬者之策略",
"hexcasting.spell.hexcasting:2dup": "狄俄斯库里之策略",
"hexcasting.spell.hexcasting:duplicate_n": "双子之策略",
"hexcasting.spell.hexcasting:stack_len": "群体之精思",
"hexcasting.spell.hexcasting:fisherman": "渔夫之策略",
"hexcasting.spell.hexcasting:fisherman/copy": "渔夫之策略,第二型",
"hexcasting.spell.hexcasting:swizzle": "骗徒之策略",
"hexcasting.spell.hexcasting:and_bit": "交叉之馏化",
@ -897,10 +902,15 @@
"hexcasting.page.stackmanip.pseudo-novice": "移除栈顶的 iota。",
"hexcasting.page.stackmanip.duplicate": "复制栈顶的 iota。",
"hexcasting.page.stackmanip.swap": "交换栈顶两个 iota 的位置。",
"hexcasting.page.stackmanip.rotate": "将栈顶往下第三元素拉至栈顶。[0, 1, 2] 变为 [1, 2, 0]。",
"hexcasting.page.stackmanip.over": "将栈顶往下第二元素复制至栈顶。[0, 1] 变为 [0, 1, 0]。",
"hexcasting.page.stackmanip.rotate": "将栈顶往下第三元素拉至栈顶。[0, 1, 2] 变为 [1, 2, 0]。",
"hexcasting.page.stackmanip.rotate_reverse": "将栈顶元素沉至栈顶往下第三位处。[0, 1, 2] 变为 [2, 0, 1]。",
"hexcasting.page.stackmanip.over": "将栈顶往下第二元素复制至栈顶。[0, 1] 变为 [0, 1, 0]。",
"hexcasting.page.stackmanip.tuck": "将栈底元素复制至栈顶往下第二元素下方。[0, 1] 变为 [1, 0, 1]。",
"hexcasting.page.stackmanip.2dup": "复制栈顶的两个 iota。[0, 1] 变为 [0, 1, 0, 1]。",
"hexcasting.page.stackmanip.duplicate_n": "移除栈顶的数,然后将现在的栈顶元素复制该数次。(若所给数为 2则栈顶会有两个同一元素。",
"hexcasting.page.stackmanip.fisherman": "提出下标为所给数的元素并将其置于栈顶。",
"hexcasting.page.stackmanip.fisherman/copy": "与$(action)渔夫之策略/$类似,但会复制 iota 而非将其提出。",
"hexcasting.page.stackmanip.stack_len": "以数的形式压入栈中元素的个数。(例如,一个形如 [0, 1] 的栈会变为 [0, 1, 2]。)",
"hexcasting.page.stackmanip.last_n_list": "移除$(italic)所给数/$个元素,然后压入一个由其组成的列表。",
"hexcasting.page.stackmanip.splat": "移除栈顶的列表,然后依次压入其元素。",