name the local
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2 changed files with 10 additions and 2 deletions
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@ -857,8 +857,10 @@
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"hexcasting.page.readwrite.write.1": "Remove the top iota from the stack, and save it into the item in my other hand.",
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"hexcasting.page.readwrite.write.2": "I can use this spell to save iotas into an (unsealed) $(l:items/focus)$(item)Focus/$ or $(l:items/spellbook)$(item)Spellbook/$, or I can copy patterns onto $(l:items/scroll)$(item)Scrolls/$ or $(l:items/slate)$(item)Slates/$ with the help of $(l:patterns/patterns_as_iotas#hexcasting:escape)$(action)Consideration/$.$(br2)However, it seems I am unable to save a reference to another player, only me. I suppose an entity reference is similar to the idea of a True Name; perhaps Nature is helping to keep our Names out of the hands of enemies. If I want a friend to have my Name I can make a $(l:items/focus)$(item)Focus/$ for them.",
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"hexcasting.page.readwrite.writable": "If I could save the given iota into the item in my other hand, returns 1. Otherwise, returns 0.",
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"hexcasting.page.readwrite.write/local": "Write the given iota to my $(l:patterns/readwrite#hexcasting:write/local)$(thing)local/$.$(br)The $(l:patterns/readwrite#hexcasting:write/local)$(thing)local/$ is a lot like a $(l:items/focus)$(item)Focus/$. It's cleared when I stop casting a Hex, starts with $(l:casting/influences)$(thing)Null/$ in it, and is preserved between casts of $(l:patterns/meta#hexcasting:for_each)$(action)Thoth's Gambit/$.",
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"hexcasting.page.readwrite.read/local": "Copy the iota out of my $(l:patterns/readwrite#hexcasting:read/local)$(thing)local/$, which I likely just wrote with $(l:patterns/readwrite#hexcasting:write/local)$(action)Huginn's Gambit/$.",
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"hexcasting.page.readwrite.local.title": "The Ravenmind",
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"hexcasting.page.readwrite.local": "Items are not the only places I can store information, however. I am also able to store that information in the _media of the _Hex itself, much like the stack, but separate. Texts refer to this as the $(l:patterns/readwrite#hexcasting:local)$(thing)ravenmind/$. It holds a single iota, much like a $(l:items/focus)$(item)Focus/$, and begins with $(l:casting/influences)$(thing)Null/$ like the same. It is preserved between iterations of $(l:patterns/meta#hexcasting:for_each)$(action)Thoth's Gambit/$, but only lasts as long as the _Hex it's a part of. Once I stop casting, the value will be lost.",
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"hexcasting.page.readwrite.write/local": "Removes the top iota from the stack, and saves it to my $(l:patterns/readwrite#hexcasting:local)$(thing)ravenmind/$, storing it there until I stop casting the _Hex.",
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"hexcasting.page.readwrite.read/local": "Copy the iota out of my $(l:patterns/readwrite#hexcasting:local)$(thing)ravenmind/$, which I likely just wrote with $(l:patterns/readwrite#hexcasting:write/local)$(action)Huginn's Gambit/$.",
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"hexcasting.entry.meta": "Meta-evaluation",
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"hexcasting.page.meta.eval.1": "Remove a list of patterns from the stack, then cast them sequentially, as if I had drawn them myself with my $(l:items/staff)$(item)Staff/$. If an iota is escaped with $(l:patterns/patterns_as_iotas#hexcasting:escape)$(action)Consideration/$ or $(l:patterns/patterns_as_iotas#hexcasting:open_paren)$(action)its ilk/$, it will be pushed to the stack. Otherwise, non-patterns will fail.",
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@ -58,6 +58,12 @@
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"output": "num",
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"text": "hexcasting.page.readwrite.writable"
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},
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{
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"type": "patchouli:text",
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"anchor": "hexcasting:local",
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"title": "hexcasting.page.readwrite.local.title",
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"text": "hexcasting.page.readwrite.local"
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},
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{
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"type": "hexcasting:pattern",
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"op_id": "hexcasting:write/local",
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