diff --git a/src/main/resources/assets/hexcasting/lang/en_us.json b/src/main/resources/assets/hexcasting/lang/en_us.json index f196fc7c..dd2c9475 100644 --- a/src/main/resources/assets/hexcasting/lang/en_us.json +++ b/src/main/resources/assets/hexcasting/lang/en_us.json @@ -94,7 +94,7 @@ "hexcasting.spell.hexcasting:zone_entity/monster": "Zone Dstln.: Monster", "hexcasting.spell.hexcasting:zone_entity/item": "Zone Dstln.: Item", "hexcasting.spell.hexcasting:zone_entity/player": "Zone Dstln.: Player", - "hexcasting.spell.hexcasting:zone_entity/not_living": "Zone Dstln.: Non-Living", + "hexcasting.spell.hexcasting:zone_entity/living": "Zone Dstln.: Living", "hexcasting.spell.hexcasting:zone_entity/not_animal": "Zone Dstln.: Non-Animal", "hexcasting.spell.hexcasting:zone_entity/not_monster": "Zone Dstln.: Non-Monster", "hexcasting.spell.hexcasting:zone_entity/not_item": "Zone Dstln.: Non-Item", @@ -164,7 +164,7 @@ "hexcasting.spell.hexcasting:const/vec/pz": "Vector Reflection +Z", "hexcasting.spell.hexcasting:const/vec/nx": "Vector Reflection -X", "hexcasting.spell.hexcasting:const/vec/ny": "Vector Reflection -Y", - "hexcasting.spell.hexcasting:const/vec/nz": "Vector Reflection -Z" + "hexcasting.spell.hexcasting:const/vec/nz": "Vector Reflection -Z", "hexcasting.entry.great_spells": "Great Spells", "hexcasting.page.great_spells1": "The spells catalogued here are purported to be of legendary difficulty and power, scarcely recorded (and for good reason). It's probably just traditionalists' hogwash, though-- a pattern's a pattern. What could go wrong?", @@ -472,5 +472,5 @@ "hexcasting.page.stackmanip2": "Duplicates the top iota of the stack.", "hexcasting.page.stackmanip3": "Swaps the top two iotas of the stack.", "hexcasting.page.stackmanip4": "Grabs the nth element in the stack and brings it to the top.", - "hexcasting.page.stackmanip5": "The Fisherman's Gambit takes a number and reaches that far $(italic)down/$ the stack-- pulling it from its original position up to the top of the stack. For example, using the Gambit with the number 2 will pull the second item on the stack to the top, effectively acting as a more-cumbersome Jester's Gambit. Using the Gambit with a negative number, a fraction, or a length larger than the stack will dredge all sorts of unknowable patterns from the aether, and is liable to cause a mishap.", + "hexcasting.page.stackmanip5": "The Fisherman's Gambit takes a number and reaches that far $(italic)down/$ the stack-- pulling it from its original position up to the top of the stack. For example, using the Gambit with the number 2 will pull the second item on the stack to the top, effectively acting as a more-cumbersome Jester's Gambit. Using the Gambit with a negative number, a fraction, or a length larger than the stack will dredge all sorts of unknowable patterns from the aether, and is liable to cause a mishap." }