psi does this, order might be important
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@ -102,8 +102,8 @@ public class ConjureParticle extends TextureSheetParticle {
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@Override
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public void begin(BufferBuilder buf, TextureManager texMan) {
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Minecraft.getInstance().gameRenderer.lightTexture().turnOnLightLayer();
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RenderSystem.depthMask(false);
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RenderSystem.enableDepthTest();
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RenderSystem.depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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