use clienttickcounter
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2 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ public class HexAdditionalRenderers {
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sentinel.position().y - playerPos.y,
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sentinel.position().z - playerPos.z);
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var time = mc.level.getLevelData().getGameTime() + partialTicks;
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var time = ClientTickCounter.getTickCount() + partialTicks;
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var bobSpeed = 1f / 20;
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var magnitude = 0.1f;
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ps.translate(0, Mth.sin(bobSpeed * time) * magnitude, 0);
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@ -170,7 +170,7 @@ object RenderLib {
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return emptyList()
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}
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val mc = Minecraft.getInstance()
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val zSeed = (mc.frameTime.toDouble() + (mc.level?.levelData?.gameTime ?: 0)) * speed
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val zSeed = (mc.frameTime.toDouble() + ClientTickCounter.getTickCount()) * speed
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// Create our output list of zap points
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val zappyPts = mutableListOf(points[0])
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// For each segment in the original...
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