diff --git a/Common/src/main/resources/assets/hexcasting/lang/zh_cn.json b/Common/src/main/resources/assets/hexcasting/lang/zh_cn.json index f41598b4..b5dd47d4 100644 --- a/Common/src/main/resources/assets/hexcasting/lang/zh_cn.json +++ b/Common/src/main/resources/assets/hexcasting/lang/zh_cn.json @@ -8,7 +8,9 @@ "item.hexcasting.dark_oak_staff": "深色橡木法杖", "item.hexcasting.crimson_staff": "绯红木法杖", "item.hexcasting.warped_staff": "诡异木法杖", + "item.hexcasting.mangrove_staff": "红树木法杖", "item.hexcasting.edified_staff": "启迪木法杖", + "item.hexcasting.thought_knot": "结念绳", "item.hexcasting.focus": "核心", "item.hexcasting.focus.sealed": "密封核心", "item.hexcasting.spellbook": "法术书", @@ -74,7 +76,8 @@ "entity.hexcasting.wall_scroll": "壁挂卷轴", - "block.hexcasting.conjured": "构筑的方块", + "block.hexcasting.conjured": "构筑光源", + "block.hexcasting.conjured_block": "构筑方块", "block.hexcasting.slate.blank": "空白石板", "block.hexcasting.slate.written": "有图案的石板", "block.hexcasting.empty_impetus": "空白促动石", @@ -172,18 +175,27 @@ "emi.category.hexcasting.villager_leveling": "职业等级", "emi.category.hexcasting.villager_profession": "村民职业", + "text.autoconfig.hexcasting.title": "咒法学(Hexcasting)配置", "text.autoconfig.hexcasting.category.common": "Common", "text.autoconfig.hexcasting.category.client": "Client", "text.autoconfig.hexcasting.category.server": "Server", + "text.autoconfig.hexcasting.option.common.dustMediaAmount": "紫水晶粉媒质含量", "text.autoconfig.hexcasting.option.common.shardMediaAmount": "紫水晶碎片媒质含量", "text.autoconfig.hexcasting.option.common.chargedCrystalMediaAmount": "充能紫水晶媒质含量", "text.autoconfig.hexcasting.option.common.mediaToHealthRate": "媒质与生命值交换比率", + "text.autoconfig.hexcasting.option.common.cypherCooldown": "杂件使用冷却", + "text.autoconfig.hexcasting.option.common.trinketCooldown": "缀品使用冷却", + "text.autoconfig.hexcasting.option.common.artifactCooldown": "造物使用冷却", "text.autoconfig.hexcasting.option.common.dustMediaAmount.@Tooltip": "单个紫水晶粉所含媒质量", "text.autoconfig.hexcasting.option.common.shardMediaAmount.@Tooltip": "单个紫水晶碎片所含媒质量", "text.autoconfig.hexcasting.option.common.chargedCrystalMediaAmount.@Tooltip": "单个充能紫水晶所含媒质量", "text.autoconfig.hexcasting.option.common.mediaToHealthRate.@Tooltip": "1点生命值可在施法时换算的媒质量", + "text.autoconfig.hexcasting.option.common.cypherCooldown.@Tooltip": "杂件使用冷却刻(tick)数", + "text.autoconfig.hexcasting.option.common.trinketCooldown.@Tooltip": "缀品使用冷却刻(tick)数", + "text.autoconfig.hexcasting.option.common.artifactCooldown.@Tooltip": "造物使用冷却刻(tick)数", + "text.autoconfig.hexcasting.option.client.ctrlTogglesOffStrokeOrder": "Ctrl关闭笔顺显示", "text.autoconfig.hexcasting.option.client.invertSpellbookScrollDirection": "反转法术书滚轮方向", "text.autoconfig.hexcasting.option.client.invertAbacusScrollDirection": "反转算盘滚轮方向", @@ -192,24 +204,26 @@ "text.autoconfig.hexcasting.option.client.invertSpellbookScrollDirection.@Tooltip": "向上滚动滚轮(而非向下)增加法术书当前页页码,反之亦然", "text.autoconfig.hexcasting.option.client.invertAbacusScrollDirection.@Tooltip": "向上滚动滚轮(而非向下)增加算盘计数,反之亦然", "text.autoconfig.hexcasting.option.client.gridSnapThreshold.@Tooltip": "使用法杖时,吸附至另一点所需划过的距离,0.5意味着需划过50%(取值0.5~1)", + "text.autoconfig.hexcasting.option.server.opBreakHarvestLevel": "破坏方块挖掘等级", "text.autoconfig.hexcasting.option.server.maxRecurseDepth": "递归最大深度", "text.autoconfig.hexcasting.option.server.maxSpellCircleLength": "法术环最大长度", "text.autoconfig.hexcasting.option.server.actionDenyList": "禁用操作列表", "text.autoconfig.hexcasting.option.server.circleActionDenyList": "法术环禁用操作列表", "text.autoconfig.hexcasting.option.server.villagersOffendedByMindMurder": "村民会被意识剥除冒犯", - "text.autoconfig.hexcasting.option.server.fewScrollTables": "少量卷轴战利品表", - "text.autoconfig.hexcasting.option.server.someScrollTables": "中等量卷轴战利品表", - "text.autoconfig.hexcasting.option.server.manyScrollTables": "大量卷轴战利品表", + "text.autoconfig.hexcasting.option.server.scrollInjectionsRaw": "卷轴战利品权重", + "text.autoconfig.hexcasting.option.server.amethystShardModification": "紫水晶碎片掉落率变化量", "text.autoconfig.hexcasting.option.server.opBreakHarvestLevel.@Tooltip": "破坏方块法术的挖掘等级\n0 = 木,1 = 石,2 = 铁,3 = 钻石,4 = 下界合金", "text.autoconfig.hexcasting.option.server.maxRecurseDepth.@Tooltip": "一个操作能执行其他操作的最大次数", "text.autoconfig.hexcasting.option.server.maxSpellCircleLength.@Tooltip": "法术环所允许含有石板的最大个数", - "text.autoconfig.hexcasting.option.server.actionDenyList.@Tooltip": "被禁用操作的资源位置;试图执行此类操作会导致事故", + "text.autoconfig.hexcasting.option.server.actionDenyList.@Tooltip": "被禁用操作的资源位置;试图执行此类操作会导致事故。例如。“hexcasting:get_caster”会禁用意识之精思。", "text.autoconfig.hexcasting.option.server.circleActionDenyList.@Tooltip": "法术环中被禁用操作的资源位置;试图执行此类操作会导致事故", "text.autoconfig.hexcasting.option.server.villagersOffendedByMindMurder.@Tooltip": "村民是否会在其他村民被剥离意识时感到气愤", "text.autoconfig.hexcasting.option.server.fewScrollTables.@Tooltip": "会额外生成较少数量卷轴的战利品表", "text.autoconfig.hexcasting.option.server.someScrollTables.@Tooltip": "会额外生成中等数量卷轴的战利品表", "text.autoconfig.hexcasting.option.server.manyScrollTables.@Tooltip": "会额外生成较大数量卷轴的战利品表", + "text.autoconfig.hexcasting.option.server.scrollInjectionsRaw.@Tooltip": "将战利品表名与卷轴生成数量期望一一对应并罗列。在下列所有战利品表中生成卷轴的概率约50%,生成时会放入1到对应期望个数的卷轴。", + "text.autoconfig.hexcasting.option.server.amethystShardModification.@Tooltip": "采掘紫水晶簇时紫水晶碎片掉落数量相较原版的改变量", "advancement.hexcasting:root": "咒法学研究", @@ -285,228 +299,229 @@ "_comment": "hexcasting.spell.book keys override the name of a pattern in the patchouli book if present", - "hexcasting.spell.book.hexcasting:get_entity_height": "测高仪之纯化", - "hexcasting.spell.book.hexcasting:get_entity/animal": "实体之纯化:动物", - "hexcasting.spell.book.hexcasting:get_entity/monster": "实体之纯化:怪物", - "hexcasting.spell.book.hexcasting:get_entity/item": "实体之纯化:物品", - "hexcasting.spell.book.hexcasting:get_entity/player": "实体之纯化:玩家", - "hexcasting.spell.book.hexcasting:get_entity/living": "实体之纯化:生物", - "hexcasting.spell.book.hexcasting:zone_entity": "区域之馏化:任意", - "hexcasting.spell.book.hexcasting:zone_entity/animal": "区域之馏化:动物", - "hexcasting.spell.book.hexcasting:zone_entity/monster": "区域之馏化:怪物", - "hexcasting.spell.book.hexcasting:zone_entity/item": "区域之馏化:物品", - "hexcasting.spell.book.hexcasting:zone_entity/player": "区域之馏化:玩家", - "hexcasting.spell.book.hexcasting:zone_entity/living": "区域之馏化:生物", - "hexcasting.spell.book.hexcasting:zone_entity/not_animal": "区域之馏化:非动物", - "hexcasting.spell.book.hexcasting:zone_entity/not_monster": "区域之馏化:非怪物", - "hexcasting.spell.book.hexcasting:zone_entity/not_item": "区域之馏化:非物品", - "hexcasting.spell.book.hexcasting:zone_entity/not_player": "区域之馏化:非玩家", - "hexcasting.spell.book.hexcasting:zone_entity/not_living": "区域之馏化:非生物", - "hexcasting.spell.book.hexcasting:mul_dot": "乘法之馏化", - "hexcasting.spell.book.hexcasting:div_cross": "除法之馏化", - "hexcasting.spell.book.hexcasting:arcsin": "反正弦之纯化", - "hexcasting.spell.book.hexcasting:arccos": "反余弦之纯化", - "hexcasting.spell.book.hexcasting:arctan": "反正切之纯化", - "hexcasting.spell.book.hexcasting:const/vec/x": "向量之精思,+X/-X型", - "hexcasting.spell.book.hexcasting:const/vec/y": "向量之精思,+Y/-Y型", - "hexcasting.spell.book.hexcasting:const/vec/z": "向量之精思,+Z/-Z型", - "hexcasting.spell.book.hexcasting:read/entity": "编年史家之纯化", - "hexcasting.spell.book.hexcasting:number": "数字之精思", - "hexcasting.spell.book.hexcasting:mask": "簿记员之策略", + "hexcasting.action.book.hexcasting:get_entity_height": "测高仪之纯化", + "hexcasting.action.book.hexcasting:get_entity/animal": "实体之纯化:动物", + "hexcasting.action.book.hexcasting:get_entity/monster": "实体之纯化:怪物", + "hexcasting.action.book.hexcasting:get_entity/item": "实体之纯化:物品", + "hexcasting.action.book.hexcasting:get_entity/player": "实体之纯化:玩家", + "hexcasting.action.book.hexcasting:get_entity/living": "实体之纯化:生物", + "hexcasting.action.book.hexcasting:zone_entity": "区域之馏化:任意", + "hexcasting.action.book.hexcasting:zone_entity/animal": "区域之馏化:动物", + "hexcasting.action.book.hexcasting:zone_entity/monster": "区域之馏化:怪物", + "hexcasting.action.book.hexcasting:zone_entity/item": "区域之馏化:物品", + "hexcasting.action.book.hexcasting:zone_entity/player": "区域之馏化:玩家", + "hexcasting.action.book.hexcasting:zone_entity/living": "区域之馏化:生物", + "hexcasting.action.book.hexcasting:zone_entity/not_animal": "区域之馏化:非动物", + "hexcasting.action.book.hexcasting:zone_entity/not_monster": "区域之馏化:非怪物", + "hexcasting.action.book.hexcasting:zone_entity/not_item": "区域之馏化:非物品", + "hexcasting.action.book.hexcasting:zone_entity/not_player": "区域之馏化:非玩家", + "hexcasting.action.book.hexcasting:zone_entity/not_living": "区域之馏化:非生物", + "hexcasting.action.book.hexcasting:mul_dot": "乘法之馏化", + "hexcasting.action.book.hexcasting:div_cross": "除法之馏化", + "hexcasting.action.book.hexcasting:arcsin": "反正弦之纯化", + "hexcasting.action.book.hexcasting:arccos": "反余弦之纯化", + "hexcasting.action.book.hexcasting:arctan": "反正切之纯化", + "hexcasting.action.book.hexcasting:const/vec/x": "向量之精思,+X/-X型", + "hexcasting.action.book.hexcasting:const/vec/y": "向量之精思,+Y/-Y型", + "hexcasting.action.book.hexcasting:const/vec/z": "向量之精思,+Z/-Z型", + "hexcasting.action.book.hexcasting:read/entity": "编年史家之纯化", + "hexcasting.action.book.hexcasting:number": "数字之精思", + "hexcasting.action.book.hexcasting:mask": "簿记员之策略", - "hexcasting.spell.hexcasting:const/null": "空元之精思", - "hexcasting.spell.hexcasting:const/vec/px": "向量之精思,+X型", - "hexcasting.spell.hexcasting:const/vec/py": "向量之精思,+Y型", - "hexcasting.spell.hexcasting:const/vec/pz": "向量之精思,+Z型", - "hexcasting.spell.hexcasting:const/vec/nx": "向量之精思,-X型", - "hexcasting.spell.hexcasting:const/vec/ny": "向量之精思,-Y型", - "hexcasting.spell.hexcasting:const/vec/nz": "向量之精思,-Z型", - "hexcasting.spell.hexcasting:const/vec/0": "向量之精思,零型", - "hexcasting.spell.hexcasting:const/true": "真之精思", - "hexcasting.spell.hexcasting:const/false": "假之精思", - "hexcasting.spell.hexcasting:const/double/pi": "弧之精思", - "hexcasting.spell.hexcasting:const/double/tau": "圆之精思", - "hexcasting.spell.hexcasting:const/double/e": "欧拉之精思", + "hexcasting.action.hexcasting:const/null": "空元之精思", + "hexcasting.action.hexcasting:const/vec/px": "向量之精思,+X型", + "hexcasting.action.hexcasting:const/vec/py": "向量之精思,+Y型", + "hexcasting.action.hexcasting:const/vec/pz": "向量之精思,+Z型", + "hexcasting.action.hexcasting:const/vec/nx": "向量之精思,-X型", + "hexcasting.action.hexcasting:const/vec/ny": "向量之精思,-Y型", + "hexcasting.action.hexcasting:const/vec/nz": "向量之精思,-Z型", + "hexcasting.action.hexcasting:const/vec/0": "向量之精思,零型", + "hexcasting.action.hexcasting:const/true": "真之精思", + "hexcasting.action.hexcasting:const/false": "假之精思", + "hexcasting.action.hexcasting:const/double/pi": "弧之精思", + "hexcasting.action.hexcasting:const/double/tau": "圆之精思", + "hexcasting.action.hexcasting:const/double/e": "欧拉之精思", - "hexcasting.spell.hexcasting:get_caster": "意识之精思", - "hexcasting.spell.hexcasting:entity_pos/eye": "指南针之纯化", - "hexcasting.spell.hexcasting:entity_pos/foot": "指南针之纯化,第二型", - "hexcasting.spell.hexcasting:get_entity_look": "照准仪之纯化", - "hexcasting.spell.hexcasting:get_entity_height": "测高仪之纯化", - "hexcasting.spell.hexcasting:get_entity_velocity": "步伐之纯化", - "hexcasting.spell.hexcasting:raycast": "弓箭手之馏化", - "hexcasting.spell.hexcasting:raycast/axis": "建筑师之馏化", - "hexcasting.spell.hexcasting:raycast/entity": "侦查员之馏化", - "hexcasting.spell.hexcasting:circle/impetus_pos": "指路石之精思", - "hexcasting.spell.hexcasting:circle/impetus_dir": "磁石之精思", - "hexcasting.spell.hexcasting:circle/bounds/min": "次要折角之精思", - "hexcasting.spell.hexcasting:circle/bounds/max": "主要折角之精思", + "hexcasting.action.hexcasting:get_caster": "意识之精思", + "hexcasting.action.hexcasting:entity_pos/eye": "指南针之纯化", + "hexcasting.action.hexcasting:entity_pos/foot": "指南针之纯化,第二型", + "hexcasting.action.hexcasting:get_entity_look": "照准仪之纯化", + "hexcasting.action.hexcasting:get_entity_height": "测高仪之纯化", + "hexcasting.action.hexcasting:get_entity_velocity": "步伐之纯化", + "hexcasting.action.hexcasting:raycast": "弓箭手之馏化", + "hexcasting.action.hexcasting:raycast/axis": "建筑师之馏化", + "hexcasting.action.hexcasting:raycast/entity": "侦查员之馏化", + "hexcasting.action.hexcasting:circle/impetus_pos": "指路石之精思", + "hexcasting.action.hexcasting:circle/impetus_dir": "磁石之精思", + "hexcasting.action.hexcasting:circle/bounds/min": "次要折角之精思", + "hexcasting.action.hexcasting:circle/bounds/max": "主要折角之精思", - "hexcasting.spell.hexcasting:append": "整合之馏化", - "hexcasting.spell.hexcasting:concat": "组合之馏化", - "hexcasting.spell.hexcasting:index": "选择之馏化", - "hexcasting.spell.hexcasting:list_size": "算盘之纯化", - "hexcasting.spell.hexcasting:singleton": "单体之纯化", - "hexcasting.spell.hexcasting:empty_list": "空无之精思", - "hexcasting.spell.hexcasting:reverse_list": "逆行之纯化", - "hexcasting.spell.hexcasting:last_n_list": "群体之策略", - "hexcasting.spell.hexcasting:splat": "群体之拆解", - "hexcasting.spell.hexcasting:index_of": "定位器之馏化", - "hexcasting.spell.hexcasting:list_remove": "切除器之馏化", - "hexcasting.spell.hexcasting:slice": "选择之提整", - "hexcasting.spell.hexcasting:modify_in_place": "外科医师之提整", - "hexcasting.spell.hexcasting:construct": "演讲者之馏化", - "hexcasting.spell.hexcasting:deconstruct": "演讲者之分解", + "hexcasting.action.hexcasting:append": "整合之馏化", + "hexcasting.action.hexcasting:concat": "组合之馏化", + "hexcasting.action.hexcasting:index": "选择之馏化", + "hexcasting.action.hexcasting:list_size": "算盘之纯化", + "hexcasting.action.hexcasting:singleton": "单体之纯化", + "hexcasting.action.hexcasting:empty_list": "空无之精思", + "hexcasting.action.hexcasting:reverse_list": "逆行之纯化", + "hexcasting.action.hexcasting:last_n_list": "群体之策略", + "hexcasting.action.hexcasting:splat": "群体之拆解", + "hexcasting.action.hexcasting:index_of": "定位器之馏化", + "hexcasting.action.hexcasting:list_remove": "切除器之馏化", + "hexcasting.action.hexcasting:slice": "选择之提整", + "hexcasting.action.hexcasting:modify_in_place": "外科医师之提整", + "hexcasting.action.hexcasting:construct": "演讲者之馏化", + "hexcasting.action.hexcasting:deconstruct": "演讲者之分解", - "hexcasting.spell.hexcasting:get_entity": "实体之纯化", - "hexcasting.spell.hexcasting:get_entity/animal": "实体之纯化:动物", - "hexcasting.spell.hexcasting:get_entity/monster": "实体之纯化:怪物", - "hexcasting.spell.hexcasting:get_entity/item": "实体之纯化:物品", - "hexcasting.spell.hexcasting:get_entity/player": "实体之纯化:玩家", - "hexcasting.spell.hexcasting:get_entity/living": "实体之纯化:生物", - "hexcasting.spell.hexcasting:zone_entity": "区域之馏化:任意", - "hexcasting.spell.hexcasting:zone_entity/animal": "区域之馏化:动物", - "hexcasting.spell.hexcasting:zone_entity/monster": "区域之馏化:怪物", - "hexcasting.spell.hexcasting:zone_entity/item": "区域之馏化:物品", - "hexcasting.spell.hexcasting:zone_entity/player": "区域之馏化:玩家", - "hexcasting.spell.hexcasting:zone_entity/living": "区域之馏化:生物", - "hexcasting.spell.hexcasting:zone_entity/not_animal": "区域之馏化:非动物", - "hexcasting.spell.hexcasting:zone_entity/not_monster": "区域之馏化:非怪物", - "hexcasting.spell.hexcasting:zone_entity/not_item": "区域之馏化:非物品", - "hexcasting.spell.hexcasting:zone_entity/not_player": "区域之馏化:非玩家", - "hexcasting.spell.hexcasting:zone_entity/not_living": "区域之馏化:非生物", + "hexcasting.action.hexcasting:get_entity": "实体之纯化", + "hexcasting.action.hexcasting:get_entity/animal": "实体之纯化:动物", + "hexcasting.action.hexcasting:get_entity/monster": "实体之纯化:怪物", + "hexcasting.action.hexcasting:get_entity/item": "实体之纯化:物品", + "hexcasting.action.hexcasting:get_entity/player": "实体之纯化:玩家", + "hexcasting.action.hexcasting:get_entity/living": "实体之纯化:生物", + "hexcasting.action.hexcasting:zone_entity": "区域之馏化:任意", + "hexcasting.action.hexcasting:zone_entity/animal": "区域之馏化:动物", + "hexcasting.action.hexcasting:zone_entity/monster": "区域之馏化:怪物", + "hexcasting.action.hexcasting:zone_entity/item": "区域之馏化:物品", + "hexcasting.action.hexcasting:zone_entity/player": "区域之馏化:玩家", + "hexcasting.action.hexcasting:zone_entity/living": "区域之馏化:生物", + "hexcasting.action.hexcasting:zone_entity/not_animal": "区域之馏化:非动物", + "hexcasting.action.hexcasting:zone_entity/not_monster": "区域之馏化:非怪物", + "hexcasting.action.hexcasting:zone_entity/not_item": "区域之馏化:非物品", + "hexcasting.action.hexcasting:zone_entity/not_player": "区域之馏化:非玩家", + "hexcasting.action.hexcasting:zone_entity/not_living": "区域之馏化:非生物", - "hexcasting.spell.hexcasting:swap": "弄臣之策略", - "hexcasting.spell.hexcasting:rotate": "轮换之策略", - "hexcasting.spell.hexcasting:rotate_reverse": "轮换之策略,第二型", - "hexcasting.spell.hexcasting:duplicate": "双子之分解", - "hexcasting.spell.hexcasting:over": "勘探者之策略", - "hexcasting.spell.hexcasting:tuck": "送葬者之策略", - "hexcasting.spell.hexcasting:2dup": "狄俄斯库里之策略", - "hexcasting.spell.hexcasting:duplicate_n": "双子之策略", - "hexcasting.spell.hexcasting:stack_len": "群体之精思", - "hexcasting.spell.hexcasting:fisherman": "渔夫之策略", - "hexcasting.spell.hexcasting:fisherman/copy": "渔夫之策略,第二型", - "hexcasting.spell.hexcasting:swizzle": "骗徒之策略", + "hexcasting.action.hexcasting:swap": "弄臣之策略", + "hexcasting.action.hexcasting:rotate": "轮换之策略", + "hexcasting.action.hexcasting:rotate_reverse": "轮换之策略,第二型", + "hexcasting.action.hexcasting:duplicate": "双子之分解", + "hexcasting.action.hexcasting:over": "勘探者之策略", + "hexcasting.action.hexcasting:tuck": "送葬者之策略", + "hexcasting.action.hexcasting:2dup": "狄俄斯库里之策略", + "hexcasting.action.hexcasting:duplicate_n": "双子之策略", + "hexcasting.action.hexcasting:stack_len": "群体之精思", + "hexcasting.action.hexcasting:fisherman": "渔夫之策略", + "hexcasting.action.hexcasting:fisherman/copy": "渔夫之策略,第二型", + "hexcasting.action.hexcasting:swizzle": "骗徒之策略", - "hexcasting.spell.hexcasting:and_bit": "交叉之馏化", - "hexcasting.spell.hexcasting:or_bit": "统一之馏化", - "hexcasting.spell.hexcasting:xor_bit": "排斥之馏化", - "hexcasting.spell.hexcasting:not_bit": "反相之纯化", - "hexcasting.spell.hexcasting:to_set": "唯一之纯化", - "hexcasting.spell.hexcasting:and": "合取之馏化", - "hexcasting.spell.hexcasting:or": "析取之馏化", - "hexcasting.spell.hexcasting:xor": "互斥之馏化", + "hexcasting.action.hexcasting:and_bit": "交叉之馏化", + "hexcasting.action.hexcasting:or_bit": "统一之馏化", + "hexcasting.action.hexcasting:xor_bit": "排斥之馏化", + "hexcasting.action.hexcasting:not_bit": "反相之纯化", + "hexcasting.action.hexcasting:to_set": "唯一之纯化", + "hexcasting.action.hexcasting:and": "合取之馏化", + "hexcasting.action.hexcasting:or": "析取之馏化", + "hexcasting.action.hexcasting:xor": "互斥之馏化", - "hexcasting.spell.hexcasting:greater": "至大之馏化", - "hexcasting.spell.hexcasting:less": "至小之馏化", - "hexcasting.spell.hexcasting:greater_eq": "至大之馏化,第二型", - "hexcasting.spell.hexcasting:less_eq": "至小之馏化,第二型", - "hexcasting.spell.hexcasting:equals": "相等之馏化", - "hexcasting.spell.hexcasting:not_equals": "不等之馏化", - "hexcasting.spell.hexcasting:not": "取非之纯化", - "hexcasting.spell.hexcasting:bool_coerce": "占卜师之纯化", - "hexcasting.spell.hexcasting:if": "占卜师之提整", + "hexcasting.action.hexcasting:greater": "至大之馏化", + "hexcasting.action.hexcasting:less": "至小之馏化", + "hexcasting.action.hexcasting:greater_eq": "至大之馏化,第二型", + "hexcasting.action.hexcasting:less_eq": "至小之馏化,第二型", + "hexcasting.action.hexcasting:equals": "相等之馏化", + "hexcasting.action.hexcasting:not_equals": "不等之馏化", + "hexcasting.action.hexcasting:not": "取非之纯化", + "hexcasting.action.hexcasting:bool_coerce": "占卜师之纯化", + "hexcasting.action.hexcasting:if": "占卜师之提整", - "hexcasting.spell.hexcasting:add": "加法之馏化", - "hexcasting.spell.hexcasting:sub": "减法之馏化", - "hexcasting.spell.hexcasting:mul_dot": "乘法之馏化", - "hexcasting.spell.hexcasting:div_cross": "除法之馏化", - "hexcasting.spell.hexcasting:abs_len": "长度之纯化", - "hexcasting.spell.hexcasting:pow_proj": "乘方之馏化", - "hexcasting.spell.hexcasting:floor": "取底之纯化", - "hexcasting.spell.hexcasting:ceil": "取顶之纯化", - "hexcasting.spell.hexcasting:modulo": "余数之馏化", - "hexcasting.spell.hexcasting:construct_vec": "向量之提整", - "hexcasting.spell.hexcasting:deconstruct_vec": "向量之拆解", - "hexcasting.spell.hexcasting:sin": "正弦之纯化", - "hexcasting.spell.hexcasting:cos": "余弦之纯化", - "hexcasting.spell.hexcasting:tan": "正切之纯化", - "hexcasting.spell.hexcasting:arcsin": "反正弦之纯化", - "hexcasting.spell.hexcasting:arccos": "反余弦之纯化", - "hexcasting.spell.hexcasting:arctan": "反正切之纯化", - "hexcasting.spell.hexcasting:random": "熵之精思", - "hexcasting.spell.hexcasting:logarithm": "对数之馏化", - "hexcasting.spell.hexcasting:coerce_axial": "轴向之纯化", + "hexcasting.action.hexcasting:add": "加法之馏化", + "hexcasting.action.hexcasting:sub": "减法之馏化", + "hexcasting.action.hexcasting:mul_dot": "乘法之馏化", + "hexcasting.action.hexcasting:div_cross": "除法之馏化", + "hexcasting.action.hexcasting:abs_len": "长度之纯化", + "hexcasting.action.hexcasting:pow_proj": "乘方之馏化", + "hexcasting.action.hexcasting:floor": "取底之纯化", + "hexcasting.action.hexcasting:ceil": "取顶之纯化", + "hexcasting.action.hexcasting:modulo": "余数之馏化", + "hexcasting.action.hexcasting:construct_vec": "向量之提整", + "hexcasting.action.hexcasting:deconstruct_vec": "向量之拆解", + "hexcasting.action.hexcasting:sin": "正弦之纯化", + "hexcasting.action.hexcasting:cos": "余弦之纯化", + "hexcasting.action.hexcasting:tan": "正切之纯化", + "hexcasting.action.hexcasting:arcsin": "反正弦之纯化", + "hexcasting.action.hexcasting:arccos": "反余弦之纯化", + "hexcasting.action.hexcasting:arctan": "反正切之纯化", + "hexcasting.action.hexcasting:random": "熵之精思", + "hexcasting.action.hexcasting:logarithm": "对数之馏化", + "hexcasting.action.hexcasting:coerce_axial": "轴向之纯化", - "hexcasting.spell.hexcasting:read": "书吏之精思", - "hexcasting.spell.hexcasting:read/entity": "编年史家之纯化", - "hexcasting.spell.hexcasting:write": "书吏之策略", - "hexcasting.spell.hexcasting:write/entity": "编年史家之策略", - "hexcasting.spell.hexcasting:readable": "审计员之精思", - "hexcasting.spell.hexcasting:writable": "估价员之精思", - "hexcasting.spell.hexcasting:readable/entity": "审计员之纯化", - "hexcasting.spell.hexcasting:writable/entity": "估价员之纯化", - "hexcasting.spell.hexcasting:akashic/read": "阿卡夏之馏化", - "hexcasting.spell.hexcasting:akashic/write": "阿卡夏之策略", - "hexcasting.spell.hexcasting:read/local": "雾尼之精思", - "hexcasting.spell.hexcasting:write/local": "福金之策略", + "hexcasting.action.hexcasting:read": "书吏之精思", + "hexcasting.action.hexcasting:read/entity": "编年史家之纯化", + "hexcasting.action.hexcasting:write": "书吏之策略", + "hexcasting.action.hexcasting:write/entity": "编年史家之策略", + "hexcasting.action.hexcasting:readable": "审计员之精思", + "hexcasting.action.hexcasting:writable": "估价员之精思", + "hexcasting.action.hexcasting:readable/entity": "审计员之纯化", + "hexcasting.action.hexcasting:writable/entity": "估价员之纯化", + "hexcasting.action.hexcasting:akashic/read": "阿卡夏之馏化", + "hexcasting.action.hexcasting:akashic/write": "阿卡夏之策略", + "hexcasting.action.hexcasting:read/local": "雾尼之精思", + "hexcasting.action.hexcasting:write/local": "福金之策略", - "hexcasting.spell.hexcasting:print": "揭示", - "hexcasting.spell.hexcasting:beep": "弹奏音符", - "hexcasting.spell.hexcasting:explode": "爆炸", - "hexcasting.spell.hexcasting:explode/fire": "火球", - "hexcasting.spell.hexcasting:add_motion": "驱动", - "hexcasting.spell.hexcasting:blink": "闪现", - "hexcasting.spell.hexcasting:break_block": "破坏方块", - "hexcasting.spell.hexcasting:place_block": "放置方块", - "hexcasting.spell.hexcasting:craft/cypher": "制作杂件", - "hexcasting.spell.hexcasting:craft/trinket": "制作缀品", - "hexcasting.spell.hexcasting:craft/artifact": "制作造物", - "hexcasting.spell.hexcasting:craft/battery": "制作试剂瓶", - "hexcasting.spell.hexcasting:recharge": "重新充能", - "hexcasting.spell.hexcasting:erase": "清除物品", - "hexcasting.spell.hexcasting:create_water": "制造水源", - "hexcasting.spell.hexcasting:destroy_water": "清除流体", - "hexcasting.spell.hexcasting:ignite": "点燃方块", - "hexcasting.spell.hexcasting:extinguish": "广域熄灭", - "hexcasting.spell.hexcasting:conjure_block": "构筑方块", - "hexcasting.spell.hexcasting:conjure_light": "构筑光源", - "hexcasting.spell.hexcasting:bonemeal": "催生", - "hexcasting.spell.hexcasting:edify": "启迪树苗", - "hexcasting.spell.hexcasting:colorize": "内化染色剂", - "hexcasting.spell.hexcasting:sentinel/create": "召唤哨卫", - "hexcasting.spell.hexcasting:sentinel/destroy": "驱除哨卫", - "hexcasting.spell.hexcasting:sentinel/get_pos": "定位哨卫", - "hexcasting.spell.hexcasting:sentinel/wayfind": "寻路至哨卫", - "hexcasting.spell.hexcasting:potion/weakness": "白阳西沉", - "hexcasting.spell.hexcasting:potion/levitation": "蓝阳西沉", - "hexcasting.spell.hexcasting:potion/wither": "黑阳西沉", - "hexcasting.spell.hexcasting:potion/poison": "红阳西沉", - "hexcasting.spell.hexcasting:potion/slowness": "绿阳西沉", + "hexcasting.action.hexcasting:print": "揭示", + "hexcasting.action.hexcasting:beep": "弹奏音符", + "hexcasting.action.hexcasting:explode": "爆炸", + "hexcasting.action.hexcasting:explode/fire": "火球", + "hexcasting.action.hexcasting:add_motion": "驱动", + "hexcasting.action.hexcasting:blink": "闪现", + "hexcasting.action.hexcasting:break_block": "破坏方块", + "hexcasting.action.hexcasting:place_block": "放置方块", + "hexcasting.action.hexcasting:craft/cypher": "制作杂件", + "hexcasting.action.hexcasting:craft/trinket": "制作缀品", + "hexcasting.action.hexcasting:craft/artifact": "制作造物", + "hexcasting.action.hexcasting:craft/battery": "制作试剂瓶", + "hexcasting.action.hexcasting:recharge": "重新充能", + "hexcasting.action.hexcasting:erase": "清除物品", + "hexcasting.action.hexcasting:create_water": "制造水源", + "hexcasting.action.hexcasting:destroy_water": "清除流体", + "hexcasting.action.hexcasting:ignite": "点燃方块", + "hexcasting.action.hexcasting:extinguish": "广域熄灭", + "hexcasting.action.hexcasting:conjure_block": "构筑方块", + "hexcasting.action.hexcasting:conjure_light": "构筑光源", + "hexcasting.action.hexcasting:bonemeal": "催生", + "hexcasting.action.hexcasting:edify": "启迪树苗", + "hexcasting.action.hexcasting:colorize": "内化染色剂", + "hexcasting.action.hexcasting:sentinel/create": "召唤哨卫", + "hexcasting.action.hexcasting:sentinel/destroy": "驱除哨卫", + "hexcasting.action.hexcasting:sentinel/get_pos": "定位哨卫", + "hexcasting.action.hexcasting:sentinel/wayfind": "寻路至哨卫", + "hexcasting.action.hexcasting:potion/weakness": "白阳西沉", + "hexcasting.action.hexcasting:potion/levitation": "蓝阳西沉", + "hexcasting.action.hexcasting:potion/wither": "黑阳西沉", + "hexcasting.action.hexcasting:potion/poison": "红阳西沉", + "hexcasting.action.hexcasting:potion/slowness": "绿阳西沉", - "hexcasting.spell.hexcasting:potion/regeneration": "白阳当空", - "hexcasting.spell.hexcasting:potion/night_vision": "蓝阳当空", - "hexcasting.spell.hexcasting:potion/absorption": "黑阳当空", - "hexcasting.spell.hexcasting:potion/haste": "红阳当空", - "hexcasting.spell.hexcasting:potion/strength": "绿阳当空", - "hexcasting.spell.hexcasting:flight": "飞行", - "hexcasting.spell.hexcasting:lightning": "召雷", - "hexcasting.spell.hexcasting:summon_rain": "召雨", - "hexcasting.spell.hexcasting:dispel_rain": "驱雨", - "hexcasting.spell.hexcasting:create_lava": "制造熔岩", - "hexcasting.spell.hexcasting:teleport": "卓越传送", - "hexcasting.spell.hexcasting:brainsweep": "剥离意识", - "hexcasting.spell.hexcasting:sentinel/create/great": "召唤卓越哨卫", + "hexcasting.action.hexcasting:potion/regeneration": "白阳当空", + "hexcasting.action.hexcasting:potion/night_vision": "蓝阳当空", + "hexcasting.action.hexcasting:potion/absorption": "黑阳当空", + "hexcasting.action.hexcasting:potion/haste": "红阳当空", + "hexcasting.action.hexcasting:potion/strength": "绿阳当空", + "hexcasting.action.hexcasting:flight": "飞行", + "hexcasting.action.hexcasting:lightning": "召雷", + "hexcasting.action.hexcasting:summon_rain": "召雨", + "hexcasting.action.hexcasting:dispel_rain": "驱雨", + "hexcasting.action.hexcasting:create_lava": "制造熔岩", + "hexcasting.action.hexcasting:teleport": "卓越传送", + "hexcasting.action.hexcasting:brainsweep": "剥离意识", + "hexcasting.action.hexcasting:sentinel/create/great": "召唤卓越哨卫", - "hexcasting.spell.hexcasting:open_paren": "内省", - "hexcasting.spell.hexcasting:close_paren": "反思", - "hexcasting.spell.hexcasting:escape": "考察", - "hexcasting.spell.hexcasting:eval": "赫尔墨斯之策略", - "hexcasting.spell.hexcasting:for_each": "托特之策略", - "hexcasting.spell.hexcasting:halt": "卡戎之策略", - "hexcasting.spell.hexcasting:number": "数字之精思:%s", - "hexcasting.spell.hexcasting:mask": "簿记员之策略:%s", - "hexcasting.spell.null": "未知图案", + "hexcasting.action.hexcasting:eval": "赫尔墨斯之策略", + "hexcasting.action.hexcasting:for_each": "托特之策略", + "hexcasting.action.hexcasting:halt": "卡戎之策略", - "hexcasting.spell.hexcasting:interop/gravity/get": "引力之纯化", - "hexcasting.spell.hexcasting:interop/gravity/set": "改变引力", - "hexcasting.spell.hexcasting:interop/pehkui/get": "格列佛之纯化", - "hexcasting.spell.hexcasting:interop/pehkui/set": "改变缩放", + "hexcasting.special.hexcasting:number": "数字之精思:%s", + "hexcasting.special.hexcasting:mask": "簿记员之策略:%s", + "hexcasting.rawhook.hexcasting:open_paren": "内省", + "hexcasting.rawhook.hexcasting:close_paren": "反思", + "hexcasting.rawhook.hexcasting:escape": "考察", + "hexcasting.action.hexcasting:interop/gravity/get": "引力之纯化", + "hexcasting.action.hexcasting:interop/gravity/set": "改变引力", + "hexcasting.action.hexcasting:interop/pehkui/get": "格列佛之纯化", + "hexcasting.action.hexcasting:interop/pehkui/set": "改变大小", + + "hexcasting.mishap": "%s:%s", "hexcasting.mishap.invalid_pattern": "该图案不对应任何操作", "hexcasting.mishap.unescaped": "本应运行一个图案,而实际运行了%s", - "hexcasting.mishap.invalid_value": "%1$s本应在栈下标为%3$s处接受%2$s,而实际接受了%4$s", + "hexcasting.mishap.invalid_value": "本应在栈下标为%2$s处接受%1$s,而实际接受了%3$s", "hexcasting.mishap.invalid_value.class.double": "一个数", "hexcasting.mishap.invalid_value.class.boolean": "一个布尔值", "hexcasting.mishap.invalid_value.class.vector": "一个向量", @@ -532,22 +547,22 @@ "hexcasting.mishap.invalid_value.int.positive.less.equal": "一个小于等于%d的正整数", "hexcasting.mishap.invalid_value.int.between": "一个介于%d和%d之间的整数", "hexcasting.mishap.invalid_value.evaluatable": "可运行的事物", - "hexcasting.mishap.not_enough_args": "%s本应接受大于等于%s个参数,而实际栈中元素数为%s", - "hexcasting.mishap.no_args": "%s本应接受大于等于%s个参数,而实际为空栈", + "hexcasting.mishap.not_enough_args": "本应接受大于等于%s个参数,而实际栈中元素数为%s", + "hexcasting.mishap.no_args": "本应接受大于等于%s个参数,而实际为空栈", "hexcasting.mishap.too_many_close_parens": "在绘制反思前未先绘制内省", - "hexcasting.mishap.location_too_far": "%s超出了%s的影响范围", + "hexcasting.mishap.location_too_far": "%s超出影响范围", "hexcasting.mishap.location_out_of_world": "%s不在此世界内", "hexcasting.mishap.location_too_close_to_out": "%s离世界边界太近了", "hexcasting.mishap.location_bad_dimension": "无法在此维度内传送", - "hexcasting.mishap.wrong_dimension": "%1$s无法在%3$s中影响到%2$s", - "hexcasting.mishap.entity_too_far": "%s超出了%s的影响范围", - "hexcasting.mishap.immune_entity": "%s无法影响到%s", + "hexcasting.mishap.wrong_dimension": "无法在%2$s中影响到%1$s", + "hexcasting.mishap.entity_too_far": "%s超出影响范围", + "hexcasting.mishap.immune_entity": "无法影响到%s", "hexcasting.mishap.eval_too_deep": "递归深度过大", - "hexcasting.mishap.no_item": "%s需要%s,而实际无对应物品", - "hexcasting.mishap.no_item.offhand": "%s需要在另一只手里持有%s,而实际无对应物品", - "hexcasting.mishap.bad_entity": "%s需要%s,而实际接受了%s", - "hexcasting.mishap.bad_item": "%s需要%s,而实际持有%d个%s", - "hexcasting.mishap.bad_item.offhand": "%s需要在另一只手里持有%s,而实际持有%d个%s", + "hexcasting.mishap.no_item": "需要%s,而实际无对应物品", + "hexcasting.mishap.no_item.offhand": "需要在另一只手里持有%s,而实际无对应物品", + "hexcasting.mishap.bad_entity": "需要%s,而实际接受了%s", + "hexcasting.mishap.bad_item": "需要%s,而实际持有%d个%s", + "hexcasting.mishap.bad_item.offhand": "需要在另一只手里持有%s,而实际持有%d个%s", "hexcasting.mishap.bad_item.iota": "一个可以存储iota的地方", "hexcasting.mishap.bad_item.iota.read": "一个可以读出iota的地方", "hexcasting.mishap.bad_item.iota.write": "一个可以写入iota的地方", @@ -578,10 +593,10 @@ "hexcasting.mishap.divide_by_zero.sin": "%s的正弦", "hexcasting.mishap.divide_by_zero.cos": "%s的余弦", "hexcasting.mishap.no_akashic_record": "%s处无阿卡夏记录", - "hexcasting.mishap.disallowed": "%s已被服务器管理员禁用于施法", - "hexcasting.mishap.disallowed_circle": "%s已被服务器管理员禁用于法术环", + "hexcasting.mishap.disallowed": "已被服务器管理员禁用于施法", + "hexcasting.mishap.disallowed_circle": "已被服务器管理员禁用于法术环", "hexcasting.mishap.invalid_spell_datum_type": "尝试将某无效类型的值用作SpellDatum:%s(class %s)。这是模组中的bug。", - "hexcasting.mishap.unknown": "%s抛出异常(%s)。这是模组中的bug。", + "hexcasting.mishap.unknown": "抛出异常(%s)。这是模组中的bug。", "hexcasting.mishap.shame": "你真是可耻!", "_comment": "Patchi stuff", @@ -699,7 +714,7 @@ "hexcasting.entry.stack": "栈", "hexcasting.page.stack.1": "$(thing)栈/$,又被称为“后进先出表(LIFO)”,是计算机科学中的概念。简而言之,栈是一种只能与最近交互过的事物交互的事物的集合。$(br2)想象一摞盘子,新盘子会被放在其顶部。若想要与放在这摞盘子中间的某个盘子交互,你就必须先将它上面的所有盘子拿开才行。", "hexcasting.page.stack.2": "因为栈非常简单,所以与其的交互种类屈指可数:$(li)$(italic)向其中加入事物/$,称为“入栈”/“push”。$(li)$(italic)移除最后加入的元素/$,称为“出栈”/“pop”。$(li)$(italic)校验或修改最后加入的元素/$,称为“检视”/“peek”。$(br)我们将最后加入的元素称为“栈顶元素”,就和盘子的类比差不多。$(p)举个例子,如果向栈压入 1 号元素,然后压入 2 号元素,然后弹出一个元素,这时栈顶元素便是 1 号元素。", - "hexcasting.page.stack.3": "操作(大致)都只能与栈以如上几种方式交互。它们会弹出部分它们感兴趣的 iota(称为“参数”或“实参”或“形参”),对它们进行处理,然后压入一定数目的结果。$(br2)当然,某些操作(例如$(l:patterns/basics#hexcasting:get_caster)$(action)意识之精思/$)可能不会弹出任何元素,而某些操作(尤其是法术)可能不会压入任何元素。", + "hexcasting.page.stack.3": "操作(大致)都只能与栈以如上几种方式交互。它们会弹出部分它们所期望的 iota(称为“参数”或“实参”或“形参”),对它们进行处理,然后压入一定数目的结果。$(br2)当然,某些操作(例如$(l:patterns/basics#hexcasting:get_caster)$(action)意识之精思/$)可能不会弹出任何元素,而某些操作(尤其是法术)可能不会压入任何元素。", "hexcasting.page.stack.4": "更复杂的操作都可用若干次入栈、出栈或检视操作实现。例如,$(l:patterns/stackmanip#hexcasting:swap)$(action)弄臣之策略/$交换栈顶两个元素的顺序。这可认为是弹出两个 iota 并以相反顺序重新压入。又例如,$(l:patterns/stackmanip#hexcasting:duplicate)$(action)双子之分解/$会复制栈顶元素,也即其检视栈顶并压入一个一样的元素。", "hexcasting.entry.naming": "操作命名法", @@ -740,6 +755,12 @@ "hexcasting.page.lens.2": "例如,看向$(item)红石粉/$会给出其信号强度。我猜测随着研究的深入,还能发现新的额外信息。$(br2)此外,用$(l:items/staff)$(item)法杖/$施法时,在另一只手持有探知透镜就能缩短点与点的间距,从而能在网格上绘制更多图案。$(br2)我还可以把它当单片眼镜戴在头上。这样做能显示额外信息,但不会缩小网格。但没关系,总有两全其美的办法……", "hexcasting.page.lens.crafting.desc": "$(italic)你必须学会……探知你所看到的事物。/$", + "hexcasting.entry.thought_knot": "结念绳", + "hexcasting.page.thought_knot.1": "健忘者常在手指上缠绕丝线以助记忆。我也坚信我的咒法技艺能活用这种做法。以特定方式绑出的绳结应该能稳定存储一个 iota,且能独立于栈存在。$(br2)我将其称为“$(item)结念绳/$”。", + "hexcasting.page.thought_knot.2": "在初合成时,它的存储空间内没有 iota。在另一只手持有$(item)结念绳/$时,绘制$(l:patterns/readwrite#hexcasting:write)$(action)书吏之策略/$就会将栈顶 iota 移除并存入$(item)结念绳/$。绘制$(l:patterns/readwrite#hexcasting:read)$(action)书吏之精思/$则会将$(item)结念绳/$复制出来并压入栈顶。$(br2)一旦将 iota 写入$(item)结念绳/$,绳结本身便不再能解开。其中 iota 可被随意读取,但不可被清除或覆写。不过还好,这些绳结十分易得。", + "hexcasting.page.thought_knot.3": "另外,如果我在$(item)结念绳/$中写入一个实体,然后在该实体死亡或消失后尝试复制,则$(l:patterns/readwrite#hexcasting:read)$(action)书吏之精思/$会压入一个 $(l:casting/influences)$(thing)Null/$。", + "hexcasting.page.thought_knot.crafting.desc": "$(italic)别人要是看到你带着块牌子,上面写着“本人风度翩翩,品貌非凡”,你又会有什么感想?/$", + "hexcasting.entry.focus": "核心", "hexcasting.page.focus.1": "$(l:items/focus)$(item)核心/$能存储一个 iota。$(br2)合成核心时,其默认存有 $(l:casting/influences)$(thing)Null/$ 这一虚指。在另一只手持有$(l:items/focus)$(item)核心/$时,可以用$(l:patterns/readwrite#hexcasting:write)$(action)书吏之策略/$将栈顶元素弹出栈并写入其中。而使用$(l:patterns/readwrite#hexcasting:read)$(action)书吏之精思/$就会将$(l:items/focus)$(item)核心/$中的 iota 复制出来并压入栈中。", "hexcasting.page.focus.2": "我突然想到,我可以在$(l:items/focus)$(item)核心/$中写入一个由图案组成的列表,将它们复制出来后用$(l:patterns/meta#hexcasting:eval)$(action)赫尔墨斯之策略/$运行就行了。这样就有了施放复杂法术和施放某法术其中一部分的简单方法,不用再在每次使用时全部重画一遍图案了。$(br2)它可以用作一个简易版$(l:items/hexcasting#artifact)$(item)造物/$,但我觉得将某些常用图案“组合”存到$(l:items/focus)$(item)核心/$中更方便,比如返回我在看哪里的图案组合。", @@ -903,7 +924,7 @@ "hexcasting.page.math.construct_vec": "将三个数作为向量的 X,Y,Z 分量组合(最下方为 X 分量)。", "hexcasting.page.math.deconstruct_vec": "将一个向量拆分为其 X,Y,Z 分量(最下方为 X 分量)。", "hexcasting.page.math.modulo": "取两数除法的余数。也即执行除法后$(italic)剩余/$的数。例如,5 %% 2 得 1,5 %% 3 得 2。", - "hexcasting.page.math.coerce_axial": "将一个向量变为与其夹角最小的轴向单位向量。零向量不受影响。", + "hexcasting.page.math.coerce_axial": "若栈顶为向量,则返回与其夹角最小的轴向单位向量;零向量不受影响。若栈顶为数,则返回该数的符号;所给数为正则返回 1,为负责返回 -1,0 不受影响。", "hexcasting.page.math.random": "返回一个 0 与 1 之间的随机数。", "hexcasting.entry.advanced_math": "高阶数学", @@ -1071,7 +1092,7 @@ "hexcasting.entry.blockworks": "方块工程", "hexcasting.page.blockworks.place_block": "移除一个位置向量,然后挑选一个方块并放在给定位置。$(br)消耗极少量$(media)媒质/$。", - "hexcasting.page.blockworks.break_block": "移除一个位置向量,然后破坏给定位置的方块。此法术能破坏几乎所有钻石镐能破坏的方块。$(br)消耗略多于 1 个$(l:items/amethyst)$(item)紫水晶粉/$。", + "hexcasting.page.blockworks.break_block": "移除一个位置向量,然后破坏给定位置的方块。此法术能破坏几乎所有钻石镐能破坏的方块。$(br)消耗 1/8 个$(l:items/amethyst)$(item)紫水晶粉/$。", "hexcasting.page.blockworks.create_water": "在给定位置生成一格水(或给流体容器注入至多一桶水)。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。", "hexcasting.page.blockworks.destroy_water": "清空给定位置的流体容器,或是清除给定位置周围的液体。消耗大约 2 个$(l:items/amethyst)$(item)充能紫水晶/$。", "hexcasting.page.blockworks.conjure_block": "在给定位置构筑一个空灵缥缈却坚硬可触的,闪着光的方块。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。",