Update entities.json

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Jeuv 2022-02-05 17:26:30 +01:00 committed by GitHub
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@ -1,5 +1,5 @@
{
"name": "Entities",
"name": "hexcasting.entry.entities",
"category": "hexcasting:patterns",
"icon": "minecraft:pig_spawn_egg",
"sortnum": 4,
@ -12,7 +12,7 @@
"anchor": "hexcasting:get_entity",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the entity at that location (or null if there isn't one)."
"text": "hexcasting.page.entities1"
},
{
"type": "hexcasting:pattern",
@ -20,7 +20,7 @@
"anchor": "hexcasting:get_entity/animal",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the animal at that location (or null if there isn't one)."
"text": "hexcasting.page.entities2"
},
{
"type": "hexcasting:pattern",
@ -28,7 +28,7 @@
"anchor": "hexcasting:get_entity/monster",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the monster at that location (or null if there isn't one)."
"text": "hexcasting.page.entities3"
},
{
"type": "hexcasting:pattern",
@ -36,7 +36,7 @@
"anchor": "hexcasting:get_entity/item",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the dropped item at that location (or null if there isn't one)."
"text": "hexcasting.page.entities4"
},
{
"type": "hexcasting:pattern",
@ -44,7 +44,7 @@
"anchor": "hexcasting:get_entity/player",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the player at that location (or null if there isn't one)."
"text": "hexcasting.page.entities5"
},
{
"type": "hexcasting:pattern",
@ -52,7 +52,7 @@
"anchor": "hexcasting:get_entity/living",
"input": "vector",
"output": "entity or null",
"text": "Transform the position on the stack into the living creature at that location (or null if there isn't one)."
"text": "hexcasting.page.entities6"
},
{
"type": "hexcasting:pattern",
@ -60,7 +60,7 @@
"anchor": "hexcasting:zone_entity/animal",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of animals near the position."
"text": "hexcasting.page.entities7"
},
{
"type": "hexcasting:pattern",
@ -68,7 +68,7 @@
"anchor": "hexcasting:zone_entity/not_animal",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of non-animal entities near the position."
"text": "hexcasting.page.entities8"
},
{
"type": "hexcasting:pattern",
@ -76,7 +76,7 @@
"anchor": "hexcasting:zone_entity/monster",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of monsters near the position."
"text": "hexcasting.page.entities9"
},
{
"type": "hexcasting:pattern",
@ -84,7 +84,7 @@
"anchor": "hexcasting:zone_entity/not_monster",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of non-monster entities near the position."
"text": "hexcasting.page.entities10"
},
{
"type": "hexcasting:pattern",
@ -92,7 +92,7 @@
"anchor": "hexcasting:zone_entity/item",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of dropped items near the position."
"text": "hexcasting.page.entities11"
},
{
"type": "hexcasting:pattern",
@ -100,7 +100,7 @@
"anchor": "hexcasting:zone_entity/not_item",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of non-dropped-item entities near the position."
"text": "hexcasting.page.entities12"
},
{
"type": "hexcasting:pattern",
@ -108,7 +108,7 @@
"anchor": "hexcasting:zone_entity/player",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of players near the position."
"text": "hexcasting.page.entities13"
},
{
"type": "hexcasting:pattern",
@ -116,7 +116,7 @@
"anchor": "hexcasting:zone_entity/not_player",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of non-player characters near the position."
"text": "hexcasting.page.entities14"
},
{
"type": "hexcasting:pattern",
@ -124,7 +124,7 @@
"anchor": "hexcasting:zone_entity/living",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of living creatures near the position."
"text": "hexcasting.page.entities15"
},
{
"type": "hexcasting:pattern",
@ -132,7 +132,7 @@
"anchor": "hexcasting:zone_entity/not_living",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of non-living entities near the position."
"text": "hexcasting.page.entities16"
},
{
"type": "hexcasting:pattern",
@ -140,7 +140,7 @@
"anchor": "hexcasting:zone_entity",
"input": "vector, number",
"output": "list of entities",
"text": "$(br)Take a position and maximum distance on the stack, and combine them into a list of all entities near the position."
"text": "hexcasting.page.entities17"
}
]
}