fix CI not building
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parent
811adff148
commit
e246d31926
6 changed files with 25 additions and 18 deletions
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@ -1,5 +1,6 @@
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package at.petrak.hexcasting.common.blocks;
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import at.petrak.hexcasting.annotations.SoftImplement;
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import at.petrak.hexcasting.api.misc.FrozenColorizer;
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import at.petrak.hexcasting.common.blocks.entity.BlockEntityConjured;
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import at.petrak.hexcasting.xplat.IForgeLikeBlock;
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@ -110,9 +111,16 @@ public class BlockConjured extends Block implements EntityBlock, IForgeLikeBlock
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// NO-OP
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}
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@Override
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@SoftImplement("forge")
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public boolean addLandingEffects(BlockState state1, ServerLevel worldserver, BlockPos pos, BlockState state2,
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LivingEntity entity, int numberOfParticles) {
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LivingEntity entity, int numberOfParticles) {
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return addLandingEffects(state1, worldserver, pos, entity, numberOfParticles);
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}
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@Override
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public boolean addLandingEffects(BlockState state, ServerLevel worldserver, BlockPos pos,
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LivingEntity entity, int numberOfParticles) {
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BlockEntity tile = worldserver.getBlockEntity(pos);
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if (tile instanceof BlockEntityConjured bec) {
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bec.landParticle(entity, numberOfParticles);
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@ -87,7 +87,7 @@ public class BlockConjuredLight extends BlockConjured implements SimpleWaterlogg
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}
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@Override
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public boolean addLandingEffects(BlockState state1, ServerLevel worldserver, BlockPos pos, BlockState state2,
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public boolean addLandingEffects(BlockState state, ServerLevel worldserver, BlockPos pos,
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LivingEntity entity, int numberOfParticles) {
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return true;
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}
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@ -1,5 +1,6 @@
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package at.petrak.hexcasting.common.blocks.akashic;
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import at.petrak.hexcasting.annotations.SoftImplement;
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import at.petrak.hexcasting.api.spell.DatumType;
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import at.petrak.hexcasting.api.spell.SpellDatum;
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import at.petrak.hexcasting.common.items.ItemScroll;
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@ -115,9 +116,14 @@ public class BlockAkashicBookshelf extends BlockAkashicFloodfiller implements En
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return this.defaultBlockState().setValue(FACING, ctx.getHorizontalDirection().getOpposite());
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}
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@Override
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@SoftImplement("forge")
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public float getEnchantPowerBonus(BlockState state, LevelReader level, BlockPos pos) {
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return 1;
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return hasEnchantPowerBonus(state, level, pos) ? 1 : 0;
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}
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@Override
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public boolean hasEnchantPowerBonus(BlockState state, LevelReader level, BlockPos pos) {
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return true;
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}
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@Override
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@ -1,6 +1,5 @@
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package at.petrak.hexcasting.xplat;
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import at.petrak.hexcasting.annotations.SoftImplement;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.entity.LivingEntity;
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@ -9,20 +8,14 @@ import net.minecraft.world.level.block.state.BlockState;
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/**
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* An interface that mimics some methods of IForgeBlock.
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* Fabric implementation will use mixins to achieve the same effect.
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* Fabric implementation will use mixins to achieve the same effects.
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*/
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public interface IForgeLikeBlock {
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@SoftImplement("forge")
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default boolean addLandingEffects(BlockState state1, ServerLevel level, BlockPos pos, BlockState state2, LivingEntity entity, int numberOfParticles) {
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default boolean addLandingEffects(BlockState state, ServerLevel level, BlockPos pos, LivingEntity entity, int numberOfParticles) {
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return false;
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}
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/**
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* On Fabric, this method's return value doesn't matter - it's only checked for whether it's greater than 0.
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* Implementing boosts the way Forge does would... not be worth the effort.
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*/
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@SoftImplement("forge")
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default float getEnchantPowerBonus(BlockState state, LevelReader level, BlockPos pos) {
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return 0;
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default boolean hasEnchantPowerBonus(BlockState state, LevelReader level, BlockPos pos) {
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return false;
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}
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}
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@ -17,7 +17,7 @@ public class FabricEnchantmentTableBlockMixin {
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BlockState state = level.getBlockState(blockPos.offset(blockPos2));
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if (state.getBlock() instanceof IForgeLikeBlock forgeLike) {
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boolean emptyBetween = level.isEmptyBlock(blockPos.offset(blockPos2.getX() / 2, blockPos2.getY(), blockPos2.getZ() / 2));
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cir.setReturnValue(emptyBetween && forgeLike.getEnchantPowerBonus(state, level, blockPos) > 0);
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cir.setReturnValue(emptyBetween && forgeLike.hasEnchantPowerBonus(state, level, blockPos));
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}
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}
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}
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@ -26,7 +26,7 @@ public class FabricLivingEntityMixin {
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float dist = (float) Mth.ceil(entity.fallDistance - 3.0F);
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double e = Math.min(0.2F + dist / 15.0F, 2.5D);
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int i = (int)(150.0D * e);
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if (forgeLike.addLandingEffects(state, (ServerLevel) entity.level, pos, state, entity, i)) {
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if (forgeLike.addLandingEffects(state, (ServerLevel) entity.level, pos, entity, i)) {
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hex$cachedParticleState = state;
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return Blocks.AIR.defaultBlockState();
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}
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