you can no longer cheese the spell gui wuth a really thin window
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cbe2e49986
commit
ebbe80b9d1
1 changed files with 7 additions and 3 deletions
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@ -9,7 +9,6 @@ import at.petrak.hexcasting.api.spell.math.HexCoord
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import at.petrak.hexcasting.api.spell.math.HexDir
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import at.petrak.hexcasting.api.spell.math.HexDir
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import at.petrak.hexcasting.api.spell.math.HexPattern
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import at.petrak.hexcasting.api.spell.math.HexPattern
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import at.petrak.hexcasting.api.utils.HexUtils
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import at.petrak.hexcasting.api.utils.HexUtils
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import at.petrak.hexcasting.api.utils.HexUtils.TAU
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import at.petrak.hexcasting.client.RenderLib
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import at.petrak.hexcasting.client.RenderLib
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import at.petrak.hexcasting.client.sound.GridSoundInstance
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import at.petrak.hexcasting.client.sound.GridSoundInstance
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import at.petrak.hexcasting.common.items.ItemSpellbook
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import at.petrak.hexcasting.common.items.ItemSpellbook
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@ -32,6 +31,7 @@ import net.minecraft.world.InteractionHand
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import net.minecraft.world.phys.Vec2
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import net.minecraft.world.phys.Vec2
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import kotlin.math.atan2
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import kotlin.math.atan2
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import kotlin.math.roundToInt
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import kotlin.math.roundToInt
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import kotlin.math.sqrt
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class GuiSpellcasting(
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class GuiSpellcasting(
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private val handOpenedWith: InteractionHand,
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private val handOpenedWith: InteractionHand,
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@ -240,7 +240,7 @@ class GuiSpellcasting(
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MsgShiftScrollSyn(
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MsgShiftScrollSyn(
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otherHand,
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otherHand,
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pDelta,
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pDelta,
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Screen.hasControlDown()
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hasControlDown()
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)
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)
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)
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)
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@ -352,7 +352,11 @@ class GuiSpellcasting(
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fun hexSize(): Float {
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fun hexSize(): Float {
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val hasLens = Minecraft.getInstance().player!!
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val hasLens = Minecraft.getInstance().player!!
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.getItemInHand(HexUtils.OtherHand(this.handOpenedWith)).`is`(HexItems.SCRYING_LENS)
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.getItemInHand(HexUtils.OtherHand(this.handOpenedWith)).`is`(HexItems.SCRYING_LENS)
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return this.width.toFloat() / if (hasLens) 48.0f else 32.0f
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// Originally, we allowed 32 dots across. Assuming a 1920x1080 screen this allowed like 500-odd area.
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// Let's be generous and give them 512.
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val baseScale = sqrt(this.width.toDouble() * this.height / 512.0)
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return baseScale.toFloat() * if (hasLens) 0.75f else 1f
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}
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}
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fun coordsOffset(): Vec2 = Vec2(this.width.toFloat() * 0.5f, this.height.toFloat() * 0.5f)
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fun coordsOffset(): Vec2 = Vec2(this.width.toFloat() * 0.5f, this.height.toFloat() * 0.5f)
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