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"hexcasting.page.basic_spell.explode.2": "A power of 3 is about as much as a Creeper's blast; 4 is about as much as a TNT blast. Nature refuses to give me a blast of more than 10 power, though.$(br2)Strangely, this explosion doesn't seem to harm me. Perhaps it's because $(italic)I/$ am the one exploding?$(br2)Costs a negligible amount at power 0, plus 3 extra $(l:items/amethyst)$(item)Amethyst Dust/$s per point of explosion power.",
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"hexcasting.page.basic_spell.explode.fire.1": "Remove a number and vector from the stack, then create a fiery explosion at the given location with the given power.",
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"hexcasting.page.basic_spell.explode.fire.2": "Costs one $(l:items/amethyst)$(item)Amethyst Dust/$, plus about 3 extra $(l:items/amethyst)$(item)Amethyst Dust/$s per point of explosion power. Otherwise, the same as $(l:patterns/spells/basic#hexcasting:explode)$(action)Explosion/$, except with fire.",
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"hexcasting.page.basic_spell.add_motion": "Remove an entity and direction from the stack, then give a shove to the given entity in the given direction. The strength of the impulse is determined by the length of the vector.$(br)Costs units of $(l:items/amethyst)$(item)Amethyst Dust/$ equal to the square of the length of the vector, plus one for every Impulse after the first in a spell.",
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"hexcasting.page.basic_spell.add_motion": "Remove an entity and direction from the stack, then give a shove to the given entity in the given direction. The strength of the impulse is determined by the length of the vector.$(br)Costs units of $(l:items/amethyst)$(item)Amethyst Dust/$ equal to the square of the length of the vector, plus one for every Impulse besides the first in a spell.",
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"hexcasting.page.basic_spell.blink": "Remove an entity and length from the stack, then teleport the given entity along its look vector by the given length.$(br)Costs about one $(l:items/amethyst)$(item)Amethyst Shard/$ per two blocks travelled.",
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"hexcasting.page.basic_spell.beep.1": "Remove a vector and two numbers from the stack. Plays an $(thing)instrument/$ defined by the first number at the given location, with a $(thing)note/$ defined by the second number. Costs a negligible amount of _media.",
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"hexcasting.page.basic_spell.beep.2": "There appear to be 16 different $(thing)instruments/$ and 25 different $(thing)notes/$. Both are indexed by zero.$(br2)These seem to be the same instruments I can produce with a $(item)Note Block/$, though the reason for each instrument's number being what it is eludes me.$(br2)Either way, I can find the numbers I need to use by inspecting a $(item)Note Block/$ through a $(l:items/lens)$(item)Scrying Lens/$.",
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