Alwinfy
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f33d6d07d3
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Book proofread pass
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2022-01-18 21:54:08 -06:00 |
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gamma-delta
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eed97963b3
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me reading my git add output to remember what to put in my commit message [gigachad]
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2022-01-18 00:33:29 -06:00 |
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gamma-delta
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37c02552e5
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add more advancements and some stats
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2022-01-17 11:36:04 -06:00 |
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gamma-delta
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8fb63beda9
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make vectors also don't NaN
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2022-01-17 09:07:01 -06:00 |
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gamma-delta
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f9ec735085
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gitignore didnt catch a vim session file
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2022-01-16 22:56:54 -06:00 |
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gamma-delta
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349a2e77ef
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Patchi RD done, minus some stuff @Alwinfy said they would do
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2022-01-16 22:54:37 -06:00 |
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gamma-delta
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66d30f16d9
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a LOT more patchi
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2022-01-16 15:58:32 -06:00 |
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gamma-delta
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278caa4dec
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quick commit in case i mess up my sed
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2022-01-14 18:35:16 +00:00 |
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gamma-delta
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fb019eb4ff
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more patchi
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2022-01-12 18:25:30 -06:00 |
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gamma-delta
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be964cdb1c
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i hate rendering code i hate rendering code
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2022-01-11 21:53:41 -06:00 |
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gamma-delta
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d20ac6e8f6
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trying to add patchi and doing a bad job
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2022-01-11 17:28:40 -06:00 |
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gamma-delta
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a01f9b15b8
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add some quick recipes
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2022-01-08 16:15:49 -06:00 |
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gamma-delta
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d5697a3e23
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add many new spells, some of which even dont have any bugs
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2022-01-02 23:15:20 -06:00 |
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gamma-delta
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ce9855d5fe
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add some spells for working with lists, none of which probably work
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2022-01-02 10:18:18 -06:00 |
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gamma-delta
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9d3a8422d5
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mana is now taken directly from amethyst crystals
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2022-01-01 18:33:05 -06:00 |
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gamma-delta
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88a415c88c
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add casting items and multiply all mana costs by 1000
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2021-12-31 00:02:38 -06:00 |
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gamma-delta
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73ac3b4f8d
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make rendered spells no longer spell data because that was a dumb idea
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2021-12-30 19:54:32 -06:00 |
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gamma-delta
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9da0470090
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some bugfixes, very untested
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2021-12-30 18:22:21 -06:00 |
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gamma-delta
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11042f3008
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3 new spells and fix a bunch of bugs, closes #1
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2021-12-30 16:01:38 -06:00 |
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gamma-delta
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1a3faecae9
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make things actually cost mana
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2021-12-29 22:49:20 -06:00 |
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gamma-delta
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717516776e
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get that working
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2021-12-29 18:07:01 -06:00 |
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gamma-delta
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d2ddf6861d
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trying to make a better api, pushing for help with subscribe events
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2021-12-29 17:12:00 -06:00 |
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gamma-delta
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db850be39f
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fudge OpEntityPos to eye height when cast on a player and fix spellbook in offhand only scrolling in empty mainhand
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2021-12-29 01:16:18 -06:00 |
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gamma-delta
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ed7bfc5450
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make spellcasting happen on a consistent grid
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2021-12-29 00:49:16 -06:00 |
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gamma-delta
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a60006c10b
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add a bunch of math operators and make AddMotion actually work
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2021-12-28 19:30:51 -06:00 |
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Alwinfy
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41f68813d8
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Implement a vertex-based lightning effect on nodes TODO: write a shader to make it look fancier
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2021-12-28 11:59:46 -06:00 |
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gamma-delta
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fd5f1087fd
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can now save and cast spells from spellbooks!
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2021-12-28 01:49:28 -06:00 |
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gamma-delta
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57b3b2854c
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some resources and encapsulating patterns themselves as spelldata
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2021-12-28 00:32:35 -06:00 |
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gamma-delta
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19467a18bb
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some reorganizing, add item models, add more operators
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2021-12-27 17:08:57 -06:00 |
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gamma-delta
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e84858c95a
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aaaaaaaaaa
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2021-12-26 21:24:14 -06:00 |
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gamma-delta
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6101ef7fd4
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i hate all graphics code
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2021-12-26 19:35:37 -06:00 |
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gamma-delta
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7794eab704
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more like open good luck
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2021-12-26 17:35:55 -06:00 |
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gamma-delta
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c5c38f7cd8
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push for rendering help
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2021-12-26 17:09:56 -06:00 |
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gamma-delta
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f52880e527
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push to get help with matrix-based look->screen calcs
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2021-12-25 12:41:07 -06:00 |
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gamma-delta
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ef5fd6aa46
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original commit
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2021-12-25 10:58:16 -06:00 |
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